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Fulmine.7186

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  1. This is a totally crazy way to "balance" a game who started 7 years ago.We play gw2 because we like it, despite this balance is "not perfect". Yes the power chars, builds are too strong, but we play, simple way to fix this problem is rework "Damage done = (Weapon strength) Power (skill-specific coefficient) / (target's Armor)" and remove amulets like viper, if u dont want too high condi and power dmg togetherIf u do this change what u write this game will basically change, all class nerf, condition chars get 0 power dmg, builds change, result is have to change max hp, and hp bonuses, toughness, heal power, skill CD, condition cleanse, etc.I dont want play a new game, and I think Im not alone.Your new ideas try in GW3, or give me back my money.
  2. Hi all!I hope spike trap skill in pve and wvw get same cooldown like in pvp.I wrote a post September 12, 2018 "Spike Trap skill CD"
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