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Snellibee.2761

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Posts posted by Snellibee.2761

  1. @Exedore.6320 said:So much misinformation in this thread.

    1. The classes/specs on your team have next to no influence on the enemy team's composition. The only tiny way it affects anything is that the matchmaker has an every so slight preference to not duplicate professions on a team. So you if you queue as a necro, another necro in the queue is slightly more likely to end up being your opponent than your teammate.

    2. You can change spec in ranked during the ready up period. You cannot change character or spec once the count-down has started in ranked. ATs allow character swapping during play (which should be fixed).

    This is false, Whenever me and a friend duo'd both as Revenants we kept getting double rev in the enemy team aswel. The moment we stopped doing that we'd never get double revenant in the enemy team anymore.

    The MM definitely mimicks your comp and tries to make the exact comp for the enemy team

  2. These are some horrible suggestions yikesMight aswell add:

    Chrono/mirage:Problem: can spawn clones it's confusing1) remove clones

    Weaver:Problem: too many evades, not enough opportunity to strike (staff thief is literally the same and somehow you adress that but not your main class who'd figure?)1)increase sword water 2 and earth 2 CD by 50%2)remove stunbreak from twist of fate

    scourge:Problem: can poop condi from no port spots1)scourges take 20% dmg of their health every second they're standing on a no port spot

    firebrand:Problem: too much healing1)remove healing

    /s

  3. @mortrialus.3062 said:Nothing currently S tier is going to get nerfs. Ever. Period.

    Just on an objective mathematical perspective, Spellbreaker, Holosmith, Scrapper, Rev and Soulbeast have been the absolute best builds in ranked. For three balance patches in a row. Period. Literally everyone in the top 10 are playing one of those builds. By my personal count and estimate, based on the players I know and what builds they play, literally 90% of the top 100 main those five builds. And yet not only are they not seeing nerfs, they keep seeing buffs.

    I don't think it's fair to assume that because good players main a certain class that it must be because the class is overperforming. A lot of it is just personal preference as I myself would never be able to play Soulbeast or Holosmith because I just don't like the way they work. However there will always be top classes in every game. I honestly can't think of a game where all classes are as good as the other. This is mainly because in gw2 spvp we have one fucking competitive gamemode. Some classes just work better for the structure conquest has to offer. I want to bet that if there would be more gamemodes like pure TDM or King of the Hill that some other classes that don't work in conquest would become more viable.

  4. @Trevor Boyer.6524 said:

    @Trevor Boyer.6524 said:Here's how I feel about it:

    Just to be clear on my stance:

    I believe Sic Em range needs to be halved. This would allow the Ranger to maintain its damage output but force the Ranger to get closer range to use it, providing more counter play for close range classes that may catch it using gap closers or short range teleports. Most of the complaining is about Rapid Fire 1500+ range anyway. In close range its DPS is no more or less functional than a Herald or Holo ect ect, after it uses Sic Em.

    Herald or Holo is in no way able to put out this amount of damage though. it's actually ridiculous how this is still in the game lmaoI literally got mad in their place watching this video

    Now you're talking about the difference between sustained DPS vs. DPS burst, and the difference between hard to land DPS burst, and practical easy to land damage.

    Heralds are used at top tier for a reason. DPS Soulbeasts are not used at top tier for reasons.

    Boyce recently used dps soulbeast in an AT though? Also imo revs are more favored because of their mobility combined with good damage. Theres classes that do the same and more damage than Revenants are able to do but their design does not work that much for conquest.

    Rev just really fits the conquest gamemode, but they don't really do any more damage than other classes can do.

  5. @"Trevor Boyer.6524" said:Here's how I feel about it:

    https://www.youtube.com/watch?v=6P0OVZd8MWc

    Just to be clear on my stance:

    I believe Sic Em range needs to be halved. This would allow the Ranger to maintain its damage output but force the Ranger to get closer range to use it, providing more counter play for close range classes that may catch it using gap closers or short range teleports. Most of the complaining is about Rapid Fire 1500+ range anyway. In close range its DPS is no more or less functional than a Herald or Holo ect ect, after it uses Sic Em.

    Herald or Holo is in no way able to put out this amount of damage though. it's actually ridiculous how this is still in the game lmaoI literally got mad in their place watching this video

  6. @shadowpass.4236 said:

    @Snellibee.2761 said:This is not the most popular build at all, the most popular build definetely uses longbow. Just watch Boyce's view in a recent AT on Jawgeous channel and you have the build I'm talking about. Extreme damage, high sustain and mobility

    Where is the high sustain coming from? I saw that AT and i believe he was running lbow/gs, we heal as one, sick em, quickening zephyr and one wolf pack, soulbeast, beastmastery, wilderness survival. Marauder or demolisher amu with eagle rune, smokescale and owl. This build has just one purpose and it's unblockable lbow burst damage every 60sec ( w/o OWP every 36sec). Damage is dealt in very short window of like 3sec and can do 25k dmg+- (on low/no defence enemies). If enemy manage to dodge you already do less then half of it. Releasing such burst makes you waste every single utility. If you are not aware, rev can melt you down in 2secs, same goes for war.

    Gotta low how ppl bring all the possitives of 5 diferent builds together and than claim how a class is super OP :D

    I never said this build is super OP? I just stated this is the most popular build. Also rev and warrior can't burst you in 2s unless you're afk. Rev's skills take too long to cast to even one shot anybody and warrior's skills are highly telegraphed so unless you get stunned without a stunbreak available or you have no reaction time these 2 classes will not kill you faster than you can react. Sic'em longbow soulbeast however is able to do just that.

    The cast times for a rev's sword 5 and 4 add up to exactly 2 seconds. Phase Transversal -> Shackling Wave -> Deathstrike is a 1800 range gap-closing combo that gives quickness, immobilizes the target, and does an extremely significant amount of damage to anyone in UNDER 2 seconds, regardless of their build/amulet. Not to mention that this rotation doesn't require Line of Sight to your target and can be used from a very safe distance off the screen.

    A Revenant is unable to do the combo "Phase Transversal -> Deathstrike -> Shackling Wave " because of the energy mechanic. Something everyone who don't play Rev seems to forget. Also this combo will not reach above 10k unless the Revenant has 25 stacks of might. And to reach this a Revenant must been in a fight to accumulate these stacks. Being in a fight will also most likely not have you have 55 energy to spare to do the combo you said Revenants can do.Regardless of their build or amulet? Brother, if a Revenant does not run Rune of Strength with Marauder/Demolisher amulet and all the traits specific for dps a Revenant will not even reach 7k with the combo you've described.Yes shadowstepping can be used from a very safe distance off the screen, but to do the actual damage a Revenant needs to be in front of the enemy's face and deal with all the aoe damage a teamfight or enemy can give. A longbow ranger is able to safely burst an enemy from 1800 range sitting on a no port spot whilst being in no danger of taking any damage whatsoever.

    It's very easy to spot when somebody hasn't played Revenant ever but somehow knows perfectly how to class behaves.

    lol...

    The combo is very easy to pull off in a fight. You can engage, disengage behind line of sight, wait a little for the energy required, and port back in with PT -> SW -> DS.
    It's one of the most common rotations you'll see revs use.
    Also, revenant has easy access to 25 might because of the two traits:
    and
    . Which takes about all of 5 seconds to accumulate after entering combat.

    When I said, "Regardless of their build/amulet." I wasn't referring to the revenant...

    You seem to be having trouble with a variety of ranger builds. This thread was made to discuss the one-shot sic em soulbeast builds. These do NOT use longbow. If you're having an extreme amount of difficulty against longbow rangers, all you have to do is walk behind LoS and they can't hit you.

    I play every class, including rev, at high plat 3. Also, I've been giving you specific ways to deal with the issues you're having.
    1. If a ranger is running one-shot and you see him stealth... Walk away so he can't get into melee range.
    2. If a ranger is shooting at you with a longbow... Go behind line of sight.

    I find it extraordinarily tedious having to explain what I assume
    should
    be common knowledge to anyone who's spent even the slightest bit of time in sPvP. So please, educate yourself a little bit and read over my previous posts before you respond.

    It's also one of the most easy to avoid combo's a rev can do. Every competent player knows to dodge when a rev has shadowstepped to him, doing this will completely negate the whole burst because it's so predictable.FYI, barely anyone runs
    and instead uses
    because of how precious swiftness is as a roamer and to have that little bit of healing for some sustain.I don't really have trouble with the Ranger builds I mentioned, I simply compared the ranger build with what rev is capable of and correcting you on some things.

    You don't seem to be as good and educated as you think you are. Should read some stuff yourself before telling others to.

    If you're 1v1ing a rev (which should never happen under normal circumstances), then yes, the combo is easy to avoid.

    ...

    Okay... I don't know how else to say this other than you're actually wrong about everything.

    Honestly even in a 1v1 you can reliably land Shackling Wave into Deathstrike if you time it after an evade frame.
    You realize you can cast Phase Transversal and WAIT for the person to evade before using SW and DS?
    The combo is fast enough that most players instinctively dodge once they see a rev pop up on their screen. If you played a little smarter, you could use that knowledge to your advantage and nail them with the big damage combo 98% of the time.

    Actually I just checked lol.... You can literally PT -> SW -> DS with the 50 base energy you have
    out of combat
    and still be left with 5 energy afterwards.

    No. You're wrong. The
    takes Incensed Response because you have permanent swiftness from Dragon Stance's
    and if you need more movement speed while in Assassin Stance, you have super speed from
    .

    Also, you have more than enough healing for a +1 role with
    (6120 healing every 20 seconds, slightly less than the 6520 a ranger would get using
    ). The extra 300 you get every 5 seconds with Rapid Flow is actually irrelevant. The regeneration boon alone would heal more than twice as much in the same period of time without any healing power.

    From the looks of it, I know your class better than you do. Like I said, educate yourself before you respond. Compare
    to
    if you need more concrete proof.

    I mean lolz NA Theres isn't even one legendary player on the leaderboard says enough tbh about the average skill level in that region

    Hey look at that. You're wrong again LOL
    ~what a surprise~
    Currently, there are
    on NA.

    Again, educate yourself before you respond.
    1. Less players on NA = less rating to go around.
    2. It's pretty hard to climb when you gain 2-6 rating per win and lose 20-40. To put it simply, (at high rankings) you can win ten times in a row, lose once, and end up at a lower rating than you started at.

    Also, do me a favor and check the season my screenshot is in.

    The solo-que-only restriction above 1600 was still in effect during Season 11. In other words, I achieved
    with no one else to rely on other than myself.

    To put it in perspective,
    in a season where duo quing is allowed... lolz

    How am I supposed to educate myself if the picture you've shown to me shows NO legendary players. I play in EU thus have NO way to see the ranking in NA. Why don't you show an updated picture with your current ranking instead of an old picture? Are you not the same rank right now anymore?

    You try really hard to look smart but it's just not working. Also just because you managed to reach a certain rank a year ago doesn't mean that applies to you as of this moment. Lord Helseth won a tournament years ago but right as of this moment you can't even consider him Legendary.

    I'm actually lolling hard rn that you showed a picture of your rank from a year ago and act like that's your rank right now whilst trying to belittle my rank. From you other picture I can also see you're not in p3 so you're in the same division as I am. You look kinda dumb right now tbh.

  7. @shadowpass.4236 said:

    @Snellibee.2761 said:This is not the most popular build at all, the most popular build definetely uses longbow. Just watch Boyce's view in a recent AT on Jawgeous channel and you have the build I'm talking about. Extreme damage, high sustain and mobility

    Where is the high sustain coming from? I saw that AT and i believe he was running lbow/gs, we heal as one, sick em, quickening zephyr and one wolf pack, soulbeast, beastmastery, wilderness survival. Marauder or demolisher amu with eagle rune, smokescale and owl. This build has just one purpose and it's unblockable lbow burst damage every 60sec ( w/o OWP every 36sec). Damage is dealt in very short window of like 3sec and can do 25k dmg+- (on low/no defence enemies). If enemy manage to dodge you already do less then half of it. Releasing such burst makes you waste every single utility. If you are not aware, rev can melt you down in 2secs, same goes for war.

    Gotta low how ppl bring all the possitives of 5 diferent builds together and than claim how a class is super OP :D

    I never said this build is super OP? I just stated this is the most popular build. Also rev and warrior can't burst you in 2s unless you're afk. Rev's skills take too long to cast to even one shot anybody and warrior's skills are highly telegraphed so unless you get stunned without a stunbreak available or you have no reaction time these 2 classes will not kill you faster than you can react. Sic'em longbow soulbeast however is able to do just that.

    The cast times for a rev's sword 5 and 4 add up to exactly 2 seconds. Phase Transversal -> Shackling Wave -> Deathstrike is a 1800 range gap-closing combo that gives quickness, immobilizes the target, and does an extremely significant amount of damage to anyone in UNDER 2 seconds, regardless of their build/amulet. Not to mention that this rotation doesn't require Line of Sight to your target and can be used from a very safe distance off the screen.

    A Revenant is unable to do the combo "Phase Transversal -> Deathstrike -> Shackling Wave " because of the energy mechanic. Something everyone who don't play Rev seems to forget. Also this combo will not reach above 10k unless the Revenant has 25 stacks of might. And to reach this a Revenant must been in a fight to accumulate these stacks. Being in a fight will also most likely not have you have 55 energy to spare to do the combo you said Revenants can do.Regardless of their build or amulet? Brother, if a Revenant does not run Rune of Strength with Marauder/Demolisher amulet and all the traits specific for dps a Revenant will not even reach 7k with the combo you've described.Yes shadowstepping can be used from a very safe distance off the screen, but to do the actual damage a Revenant needs to be in front of the enemy's face and deal with all the aoe damage a teamfight or enemy can give. A longbow ranger is able to safely burst an enemy from 1800 range sitting on a no port spot whilst being in no danger of taking any damage whatsoever.

    It's very easy to spot when somebody hasn't played Revenant ever but somehow knows perfectly how to class behaves.

    lol...

    The combo is very easy to pull off in a fight. You can engage, disengage behind line of sight, wait a little for the energy required, and port back in with PT -> SW -> DS.
    It's one of the most common rotations you'll see revs use.
    Also, revenant has easy access to 25 might because of the two traits:
    and
    . Which takes about all of 5 seconds to accumulate after entering combat.

    When I said, "Regardless of their build/amulet." I wasn't referring to the revenant...

    You seem to be having trouble with a variety of ranger builds. This thread was made to discuss the one-shot sic em soulbeast builds. These do NOT use longbow. If you're having an extreme amount of difficulty against longbow rangers, all you have to do is walk behind LoS and they can't hit you.

    I play every class, including rev, at high plat 3. Also, I've been giving you specific ways to deal with the issues you're having.
    1. If a ranger is running one-shot and you see him stealth... Walk away so he can't get into melee range.
    2. If a ranger is shooting at you with a longbow... Go behind line of sight.

    I find it extraordinarily tedious having to explain what I assume
    should
    be common knowledge to anyone who's spent even the slightest bit of time in sPvP. So please, educate yourself a little bit and read over my previous posts before you respond.

    It's also one of the most easy to avoid combo's a rev can do. Every competent player knows to dodge when a rev has shadowstepped to him, doing this will completely negate the whole burst because it's so predictable.FYI, barely anyone runs
    and instead uses
    because of how precious swiftness is as a roamer and to have that little bit of healing for some sustain.I don't really have trouble with the Ranger builds I mentioned, I simply compared the ranger build with what rev is capable of and correcting you on some things.

    You don't seem to be as good and educated as you think you are. Should read some stuff yourself before telling others to.

    If you're 1v1ing a rev (which should never happen under normal circumstances), then yes, the combo is easy to avoid.

    ...

    Okay... I don't know how else to say this other than you're actually wrong about everything.

    Honestly even in a 1v1 you can reliably land Shackling Wave into Deathstrike if you time it after an evade frame.
    You realize you can cast Phase Transversal and WAIT for the person to evade before using SW and DS?
    The combo is fast enough that most players instinctively dodge once they see a rev pop up on their screen. If you played a little smarter, you could use that knowledge to your advantage and nail them with the big damage combo 98% of the time.

    Actually I just checked lol.... You can literally PT -> SW -> DS with the 50 base energy you have
    out of combat
    and still be left with 5 energy afterwards.

    No. You're wrong. The
    takes Incensed Response because you have permanent swiftness from Dragon Stance's
    and if you need more movement speed while in Assassin Stance, you have super speed from
    .

    Also, you have more than enough healing for a +1 role with
    (6120 healing every 20 seconds, slightly less than the 6520 a ranger would get using
    ). The extra 300 you get every 5 seconds with Rapid Flow is actually irrelevant. The regeneration boon alone would heal more than twice as much in the same period of time without any healing power.

    From the looks of it, I know your class better than you do. Like I said, educate yourself before you respond. Compare
    to
    if you need more concrete proof.

    I mean lolz NA Theres isn't even one legendary player on the leaderboard says enough tbh about the average skill level in that region

  8. @shadowpass.4236 said:

    @Snellibee.2761 said:This is not the most popular build at all, the most popular build definetely uses longbow. Just watch Boyce's view in a recent AT on Jawgeous channel and you have the build I'm talking about. Extreme damage, high sustain and mobility

    Where is the high sustain coming from? I saw that AT and i believe he was running lbow/gs, we heal as one, sick em, quickening zephyr and one wolf pack, soulbeast, beastmastery, wilderness survival. Marauder or demolisher amu with eagle rune, smokescale and owl. This build has just one purpose and it's unblockable lbow burst damage every 60sec ( w/o OWP every 36sec). Damage is dealt in very short window of like 3sec and can do 25k dmg+- (on low/no defence enemies). If enemy manage to dodge you already do less then half of it. Releasing such burst makes you waste every single utility. If you are not aware, rev can melt you down in 2secs, same goes for war.

    Gotta low how ppl bring all the possitives of 5 diferent builds together and than claim how a class is super OP :D

    I never said this build is super OP? I just stated this is the most popular build. Also rev and warrior can't burst you in 2s unless you're afk. Rev's skills take too long to cast to even one shot anybody and warrior's skills are highly telegraphed so unless you get stunned without a stunbreak available or you have no reaction time these 2 classes will not kill you faster than you can react. Sic'em longbow soulbeast however is able to do just that.

    The cast times for a rev's sword 5 and 4 add up to exactly 2 seconds. Phase Transversal -> Shackling Wave -> Deathstrike is a 1800 range gap-closing combo that gives quickness, immobilizes the target, and does an extremely significant amount of damage to anyone in UNDER 2 seconds, regardless of their build/amulet. Not to mention that this rotation doesn't require Line of Sight to your target and can be used from a very safe distance off the screen.

    A Revenant is unable to do the combo "Phase Transversal -> Deathstrike -> Shackling Wave " because of the energy mechanic. Something everyone who don't play Rev seems to forget. Also this combo will not reach above 10k unless the Revenant has 25 stacks of might. And to reach this a Revenant must been in a fight to accumulate these stacks. Being in a fight will also most likely not have you have 55 energy to spare to do the combo you said Revenants can do.Regardless of their build or amulet? Brother, if a Revenant does not run Rune of Strength with Marauder/Demolisher amulet and all the traits specific for dps a Revenant will not even reach 7k with the combo you've described.Yes shadowstepping can be used from a very safe distance off the screen, but to do the actual damage a Revenant needs to be in front of the enemy's face and deal with all the aoe damage a teamfight or enemy can give. A longbow ranger is able to safely burst an enemy from 1800 range sitting on a no port spot whilst being in no danger of taking any damage whatsoever.

    It's very easy to spot when somebody hasn't played Revenant ever but somehow knows perfectly how to class behaves.

    lol...

    The combo is very easy to pull off in a fight. You can engage, disengage behind line of sight, wait a little for the energy required, and port back in with PT -> SW -> DS.
    It's one of the most common rotations you'll see revs use.
    Also, revenant has easy access to 25 might because of the two traits:
    and
    . Which takes about all of 5 seconds to accumulate after entering combat.

    When I said, "Regardless of their build/amulet." I wasn't referring to the revenant...

    You seem to be having trouble with a variety of ranger builds. This thread was made to discuss the one-shot sic em soulbeast builds. These do NOT use longbow. If you're having an extreme amount of difficulty against longbow rangers, all you have to do is walk behind LoS and they can't hit you.

    I play every class, including rev, at high plat 3. Also, I've been giving you specific ways to deal with the issues you're having.
    1. If a ranger is running one-shot and you see him stealth... Walk away so he can't get into melee range.
    2. If a ranger is shooting at you with a longbow... Go behind line of sight.

    I find it extraordinarily tedious having to explain what I assume
    should
    be common knowledge to anyone who's spent even the slightest bit of time in sPvP. So please, educate yourself a little bit and read over my previous posts before you respond.

    It's also one of the most easy to avoid combo's a rev can do. Every competent player knows to dodge when a rev has shadowstepped to him, doing this will completely negate the whole burst because it's so predictable.FYI, barely anyone runs Incensed Response and instead uses Rapid Flow because of how precious swiftness is as a roamer and to have that little bit of healing for some sustain.I don't really have trouble with the Ranger builds I mentioned, I simply compared the ranger build with what rev is capable of and correcting you on some things.

    You don't seem to be as good and educated as you think you are. Should read some stuff yourself before telling others to.

  9. @shadowpass.4236 said:

    @Snellibee.2761 said:This is not the most popular build at all, the most popular build definetely uses longbow. Just watch Boyce's view in a recent AT on Jawgeous channel and you have the build I'm talking about. Extreme damage, high sustain and mobility

    Where is the high sustain coming from? I saw that AT and i believe he was running lbow/gs, we heal as one, sick em, quickening zephyr and one wolf pack, soulbeast, beastmastery, wilderness survival. Marauder or demolisher amu with eagle rune, smokescale and owl. This build has just one purpose and it's unblockable lbow burst damage every 60sec ( w/o OWP every 36sec). Damage is dealt in very short window of like 3sec and can do 25k dmg+- (on low/no defence enemies). If enemy manage to dodge you already do less then half of it. Releasing such burst makes you waste every single utility. If you are not aware, rev can melt you down in 2secs, same goes for war.

    Gotta low how ppl bring all the possitives of 5 diferent builds together and than claim how a class is super OP :D

    I never said this build is super OP? I just stated this is the most popular build. Also rev and warrior can't burst you in 2s unless you're afk. Rev's skills take too long to cast to even one shot anybody and warrior's skills are highly telegraphed so unless you get stunned without a stunbreak available or you have no reaction time these 2 classes will not kill you faster than you can react. Sic'em longbow soulbeast however is able to do just that.

    The cast times for a rev's sword 5 and 4 add up to exactly 2 seconds. Phase Transversal -> Shackling Wave -> Deathstrike is a 1800 range gap-closing combo that gives quickness, immobilizes the target, and does an extremely significant amount of damage to anyone in UNDER 2 seconds, regardless of their build/amulet. Not to mention that this rotation doesn't require Line of Sight to your target and can be used from a very safe distance off the screen.

    A Revenant is unable to do the combo "Phase Transversal -> Deathstrike -> Shackling Wave " because of the energy mechanic. Something everyone who don't play Rev seems to forget. Also this combo will not reach above 10k unless the Revenant has 25 stacks of might. And to reach this a Revenant must been in a fight to accumulate these stacks. Being in a fight will also most likely not have you have 55 energy to spare to do the combo you said Revenants can do.Regardless of their build or amulet? Brother, if a Revenant does not run Rune of Strength with Marauder/Demolisher amulet and all the traits specific for dps a Revenant will not even reach 7k with the combo you've described.Yes shadowstepping can be used from a very safe distance off the screen, but to do the actual damage a Revenant needs to be in front of the enemy's face and deal with all the aoe damage a teamfight or enemy can give. A longbow ranger is able to safely burst an enemy from 1800 range sitting on a no port spot whilst being in no danger of taking any damage whatsoever.

    It's very easy to spot when somebody hasn't played Revenant ever but somehow knows perfectly how to class behaves.

  10. @Miyu.8137 said:

    @Snellibee.2761 said:This is not the most popular build at all, the most popular build definetely uses longbow. Just watch Boyce's view in a recent AT on Jawgeous channel and you have the build I'm talking about. Extreme damage, high sustain and mobility

    Where is the high sustain coming from? I saw that AT and i believe he was running lbow/gs, we heal as one, sick em, quickening zephyr and one wolf pack, soulbeast, beastmastery, wilderness survival. Marauder or demolisher amu with eagle rune, smokescale and owl. This build has just one purpose and it's unblockable lbow burst damage every 60sec ( w/o OWP every 36sec). Damage is dealt in very short window of like 3sec and can do 25k dmg+- (on low/no defence enemies). If enemy manage to dodge you already do less then half of it. Releasing such burst makes you waste every single utility. If you are not aware, rev can melt you down in 2secs, same goes for war.

    Gotta low how ppl bring all the possitives of 5 diferent builds together and than claim how a class is super OP :D

    I never said this build is super OP? I just stated this is the most popular build. Also rev and warrior can't burst you in 2s unless you're afk. Rev's skills take too long to cast to even one shot anybody and warrior's skills are highly telegraphed so unless you get stunned without a stunbreak available or you have no reaction time these 2 classes will not kill you faster than you can react. Sic'em longbow soulbeast however is able to do just that.

  11. @shadowpass.4236 said:

    @"Brohan.6490" said:
    soulbeast has way too much oiutput/survivability , it feels like the last thing from pof that's still "uber strong" and needs to be normalized. Boonbeast or sic em sniper, it seems like anet hasn't noticed due to lack of attention to this spec in the last few balance patches.

    The build you died to is a glass cannon spec. You can kill it just as fast as it kills you.

    With that being said, "one-shot" builds aren't fun to fight against so I
    would
    like Sic Em to be reworked. And, while bunker boonbeast isn't much of an issue anymore, it doesn't take much skill to play.

    Lastly, it's worth mentioning that you were playing a necromancer in that screenshot. Rangers hard counter your class which might make them seem stronger than they actually are.

    This is actually false, many factors like protection, signet of stone, stealth, evade frames gives sic'em soulbeast a lot of sustainibilty for the insane damage it can do. Also don't forget the absurd mobility they have so whenever they're in danger they can just leap out of it.

    Nope, it's true.

    The most popular
    doesn't use:
    1. Wilderness Survival for protection on dodge
    2. Signet of Stone
    3. Longbow for the stealth
    4. Extra evades through utility/weapon skills outside of gs autos and Swoop

    Not to mention the build uses it's stealth for engaging, not escaping. So, if you dodge the gimmicky combo, there's a period of 16 seconds where they are unable to stealth again. Also, if the ranger misses the Worldly Impact, the rest of the combo revolves around landing Takedown into Maul. Thus, the ranger doesn't have the mobility from Gazelle/Snow Owl's leap in Beastmode. Furthermore, this combo is only decently reliable if the ranger stealths from out of your line of sight (generally 1200+ range away). This means that they only have 3 seconds (without using Swoop) to close that distance. Since that's impossible unless you were running in their direction, they will be required to use Swoop through Smoke Cloud to get into melee range while still in stealth.

    In other words, the one-shot soulbeast build doesn't have protection, signet of stone, stealth, or any additional mobility after the combo. For evades, they only have the two base dodges everyone has access to + a one-second windup time on the autos for the evade on Power Stab. If they decide to use sword instead of MH axe and didn't use Hornet's Sting + Monarch's Leap for additional stealth to engage, they'll have another (easily interruptible) leap on S2 and an extra 3/4 second evade on S3.

    Trust me when I say that these builds are completely trash. I've been killed twice by this combo in the past two years since PoF came out. And, those deaths only occurred because:
    1. I didn't know they were running one-shot builds at the start of the match.
    2. They stealthed from off-screen so I didn't know they were coming.

    This is not the most popular build at all, the most popular build definetely uses longbow. Just watch Boyce's view in a recent AT on Jawgeous channel and you have the build I'm talking about. Extreme damage, high sustain and mobility

  12. @shadowpass.4236 said:

    @"Brohan.6490" said:
    soulbeast has way too much oiutput/survivability , it feels like the last thing from pof that's still "uber strong" and needs to be normalized. Boonbeast or sic em sniper, it seems like anet hasn't noticed due to lack of attention to this spec in the last few balance patches.

    The build you died to is a glass cannon spec. You can kill it just as fast as it kills you.

    With that being said, "one-shot" builds aren't fun to fight against so I
    would
    like Sic Em to be reworked. And, while bunker boonbeast isn't much of an issue anymore, it doesn't take much skill to play.

    Lastly, it's worth mentioning that you were playing a necromancer in that screenshot. Rangers hard counter your class which might make them seem stronger than they actually are.

    This is actually false, many factors like protection, signet of stone, stealth, evade frames gives sic'em soulbeast a lot of sustainibilty for the insane damage it can do. Also don't forget the absurd mobility they have so whenever they're in danger they can just leap out of it.

  13. @dominik.9721 said:Nice thread: good overview what classes (rev,fb,scourge,scrapper,holo + rampage of warr) are broken currently.Glad you agree with me that those should get nerfed.

    I'd swap fb with spellbreaker, tho.Way easier to play without a sb than without a fb.

    Why nerf rev and scourge?

  14. I'd also like portal to go back to where it was, aswel as indeed nerf scepter. That will make mesmer have a unique role instead of just something that can kill everything quickly. It would also open up a lot more strategic teamplay in structured pvp. Although I feel like anet is against having classes with mechanics that reward you for strategy and thinking and rather want all classes to be casual as fuck to play

  15. @"Kaleban.9834" said:Here's a thought.

    The Elementalist was I believe the first designed profession for the game right? The concept, weapon selection and attunement mechanics were first. But here's the thing, the class was initially designed and built before skills had cooldowns. I think everyone who mains the class remembers the Elementalist Skills video where a female elementalist just keeps casting Meteor Shower on a couple of Ettins until they die.

    So the problem is the profession NEEDS to have access to any of its skills at any time (i.e. NO cooldowns) to justify its lack of any sort of baseline mechanic like Shroud or Stealth. It's clear this was initially the idea, that an Ele could instantly attune to Water to heal, or Earth for a defense skill, and not be "locked out" of critical skills.

    The introduction of cooldown mechanics was never integrated into Elementalist design, and this is very easily seen in comments about the Weaver's mechanic locking out the 4 and 5 skills behind an extra Attunement CD. And also explains the dilution of effects on skills to lukewarm milk-drinker levels of anemia. Introducing cooldowns to the class SHOULD have forced the dev team to ramp up individual skill effects and/or add a variety of effects to each skill. Instead, they water each skill and trait down to below what other professions have with the justification that the Ele has double the skills. This is rather blind because you can't activate skills twice as fast as other professions.

    So yeah, the problem is not with numbers or stats but the fact the Elementalist was NEVER designed properly from the get-go, at least once the cooldown mechanic was introduced to the game's core. I would say the best solution is two-fold:

    1. Eliminate cooldowns on Attunements. Not individual skills, just the ability to switch. Effects like Overloads on Tempest can still have an ICD to avoid abuse.
    2. Give each Attunement a focus. Fire is heavy AoE skills with Burning. Air is only single target skills with Vulnerability and hard CC. Water should be similar to the Druid's Astral skills, just healing and AoE CC. Earth should be HEAVILY Condition focused with strong defensive skills.

    Of course, there can be some variation across weapon types, so a Dagger would for example be point blank skills for melee range while a Staff would ONLY have AoE skills. Give each aspect of the Elementalist, whether traitline, weapon or Attunement a defined reason for being used, rather than just everything being a hodge-podge jumbled mess.

    The problem is certain think will need an ICD too then because with a water trait you gain 2k health when you switch to water or you get boons for switching attunements but if there was no CD you could literally spam water and air for example and get full health instantly and infinite regen, same with fire for might, would get 25 stacks of might instantly

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