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TheOneWhoSighs.7513

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Everything posted by TheOneWhoSighs.7513

  1. half of this game is a good example for a mechanic that just got removed without a real replacement. It often feels like the devs solution to problems is to just hit the delete key. And then proceed to create even more problems when they actually start creating things. All that said, the orbs wouldn't change much. I mean, attacking T3 objectives is just about some of the most unfun content in this game. Between siege disablers, cannons, arrow carts galore, shield generators, and the plethora of tactics to slow the task down. On top of the fact that T3 objectives tend to be closer to one group's spawn than another. Honestly, if you want to incentivize those types of fights, we need mobile spawn camps. That's the solution both Planetside and ESO deploy, though the spawns are much further away in both cases. So it's easy to see how such a thing could spin out of control quite quickly when in a game like GW2. I mean, you're already essentially doing that with the tiers. The only time it really mixes up is on relinking.Honestly, the lack of change would just encourage pugs to get better at the game mode. And create more stable & skilled guilds. I should probably clarify. The skill lag experienced in those games isn't due to being on 1 server. The limitations of GW2 WvW are already well known by the devs, there's no real reason for them to try and push those limitations more than they already are. So the merge & faction system wouldn't result in more lag. You'd keep the same setup, but it would just be 1 world split into 3 on that setup.
  2. Principle Skinner did this meme first, and better than you did.Maybe drop your ego 4 levels and accept that you're just bad at the game. I mean, you even play Daredevil kek. What complaint can you levy towards rangers that doesn't apply 50x's better to thieves? At least when it comes to roaming.
  3. Because people like playing Ranger, and they're not that welcome in larger groups due to how much other classes contribute in comparison? (But still more welcome than thieves) No, that couldn't be the reason. Clearly, it's that they're insanely OP and need to be nerfed.
  4. Have you ever considered that the reason servers tank, is because the higher tiers are full of PPT-focused groups that run away from any fight until they eventually outnumber the enemy? Have you ever considered that what many consider "winning" is different from what you consider "winning"? That many people do not care, at all, about being in the high tiers. That they don't consider being "tier 1" to be a goal they should strive for. And that instead, they just want to kill other players in a game mode that revolves around PvP. If you want to "solve" this issue, the simplest solution is to get rid of what you consider winning in the first place. Merge all the servers down to like, 4. And don't put the servers against each other. Instead, release 3 factions that fight each other on each server. It won't solve the stacking problem. But it will completely get rid of tanking since there's no longer a tier to fight over. Edit: I should probably note that I'm not actually advocating for that "solution". Having played Planetside for ages, and quite a bit of ESO's Alliance Wars (people complaining about skill lag in this game have no idea how bad it can actually be), I can't say that their approach would actually change anything up for the better for GW2. Both of those games suffer very, very heavily from the stacking problem. No, rather the real problem here is that there is no solution. This is simply how the game mode is, and how the game mode will continue to be. Perhaps adding something like WoW Battlegrounds will give people that just want fights a game mode of their own, but I kinda doubt it. Worth a shot though, if the devs ever wanted to try it. Or you know, they could add actual rewards to EOTM again, and make it a good leveling option for new players like it used to be.
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