Have you ever considered that the reason servers tank, is because the higher tiers are full of PPT-focused groups that run away from any fight until they eventually outnumber the enemy? Have you ever considered that what many consider "winning" is different from what you consider "winning"? That many people do not care, at all, about being in the high tiers. That they don't consider being "tier 1" to be a goal they should strive for. And that instead, they just want to kill other players in a game mode that revolves around PvP. If you want to "solve" this issue, the simplest solution is to get rid of what you consider winning in the first place. Merge all the servers down to like, 4. And don't put the servers against each other. Instead, release 3 factions that fight each other on each server. It won't solve the stacking problem. But it will completely get rid of tanking since there's no longer a tier to fight over. Edit: I should probably note that I'm not actually advocating for that "solution". Having played Planetside for ages, and quite a bit of ESO's Alliance Wars (people complaining about skill lag in this game have no idea how bad it can actually be), I can't say that their approach would actually change anything up for the better for GW2. Both of those games suffer very, very heavily from the stacking problem. No, rather the real problem here is that there is no solution. This is simply how the game mode is, and how the game mode will continue to be. Perhaps adding something like WoW Battlegrounds will give people that just want fights a game mode of their own, but I kinda doubt it. Worth a shot though, if the devs ever wanted to try it. Or you know, they could add actual rewards to EOTM again, and make it a good leveling option for new players like it used to be.