Jump to content
  • Sign Up

TheOneWhoSighs.7513

Members
  • Posts

    102
  • Joined

  • Last visited

Everything posted by TheOneWhoSighs.7513

  1. Consider this dmg coefficient.....https://wiki.guildwars2.com/wiki/Ghastly_Clawshttps://wiki.guildwars2.com/wiki/Soul_Spiral None of the high dmg hitting skills of ranger has the same high power coefficient as the example of skills above:https://wiki.guildwars2.com/wiki/Maul_(ranger_greatsword_skill)https://wiki.guildwars2.com/wiki/Backstab Look at thief and ranger...without damage multipliers they would hit like a wet noodle, fascinating how the vast majority of dmg multipliers require specific situations and fulfil predetermined requirements to be active...still a single ghastly_Claws can eat 70% of my DPS ele build for example in a single instance...but somehow that's balanced compared to ranger and thief I can almost laugh at while using the same DPS build......... Yeah, but you're also playing a freaking necro. The single most immobile class in the game. Like yeah, it's a truckload of power. On a class that has two tricks to disengage fights and that's about it. When you play Necro and you enter a fight, you're pretty committed to that fight. Both spectral walk and flesh wurm tell the enemies exactly where you're going to teleport to if they're paying attention. Most immobile clas title would go to guardian tyvm.......Reaper with dash and perma swiftness is anything but immobile ...especially because movement impairing conditions are either removed or severely reduced while In reaper mode. In addition, let's not forget that 80% of necro attacks are AoE based...and not single target and reflectable ...available every 10s or so. I am not here to crusade for nerfs against necros..just stating the factsAh yes. That highly mobile form which you're most likely consuming for damage, see: https://wiki.guildwars2.com/wiki/Soul_Spiral for example. Rather than to disengage. Guardian's only the most immobile if you build it that way. No shouts/no sword/no gs/not dh. Then yeah, mobility is going to be a problem for you. That's not even getting into the fact that I can cherrypick power coefficients too.https://wiki.guildwars2.com/wiki/Whirling_Defense
  2. Consider this dmg coefficient.....https://wiki.guildwars2.com/wiki/Ghastly_Clawshttps://wiki.guildwars2.com/wiki/Soul_Spiral None of the high dmg hitting skills of ranger has the same high power coefficient as the example of skills above:https://wiki.guildwars2.com/wiki/Maul_(ranger_greatsword_skill)https://wiki.guildwars2.com/wiki/Backstab Look at thief and ranger...without damage multipliers they would hit like a wet noodle, fascinating how the vast majority of dmg multipliers require specific situations and fulfil predetermined requirements to be active...still a single ghastly_Claws can eat 70% of my DPS ele build for example in a single instance...but somehow that's balanced compared to ranger and thief I can almost laugh at while using the same DPS build......... Yeah, but you're also playing a freaking necro. The single most immobile class in the game. Like yeah, it's a truckload of power. On a class that has two tricks to disengage fights and that's about it. When you play Necro and you enter a fight, you're pretty committed to that fight. Both spectral walk and flesh wurm tell the enemies exactly where you're going to teleport to if they're paying attention.
  3. The player base. Just in general. It's not just pugs being bad. A lot of people play this mode in what is possibly the most unfun way possible (siege humping, running from fights). And even more, there's an armada of people whose only goal at the end of the day is to be the loudest person yelling in team chat. Gets old after a while.
  4. ? I almost never fall behind even on foot. Thanks to the trait that gives people nearby warclaw a max speed increase. Which almost everyone is running. When there's lots of dashing that can kinda be a problem, but. Idk mate. Doesn't seem like a huge issue. Maybe play Herald for a couple weeks. Infinite swiftness. And it's one of the more fun classes to play in WvW.
  5. I mean. Minus CC & Minus the little mines.You drop 2 mines that remove 3 boons from 5 players each, at the same time. And the only real downsides are being in melee range & running tools instead of inventions. Which does reduce your total cleanses & healing output, but situationally isn't a bad trade. That's 30 boons removed. It's honestly a good thing the CC happens before the strip, because otherwise this + sigil of absorption would be an absolute freaking meme. Bro it removes 30 boons on a 24 second cooldown (what was a 12 second cooldown). Is there even another skill in the game that does that much boon rip instantly? the skill was there all along , if you trait with boon strip your party will need another healer to cover that. there are many boon strip class are able to burst strip , chrono scrg spell breaker. most of them work well with absortion / null sigil Scrapper Heals n cleanse are the main jobs, everything else are a bonus if used correctly and should be rewarded not nerf. Depends on scale. GvG this could be worth taking. RvR it depends on how many supports you have. If you're overloaded on scrappers, this is a perfectly reasonable thing to bring. If you're short then it's suicidal to bring it. Tempests can cover some cleanses if need be, so it's not like the scrapper taking this is totally dipping on their party running this. That said, the original cooldown on this was ridiculous.. And if you disagree, I don't know what to say. having more boon strip just mean you need more stab to counter it and make support FB harder to do their job n give less quicknessHaving 30 on demand AoE boon strip means potentially catching people and murdering them straight up. Especially if both mines hit one person. That's 6 boons gone instantly. So there goes stab, resistance, and protection. That person can die very easily if either they or their teammates don't respond quickly. And people not playing the game perfectly isn't exactly a rare occurrence. And mind you, with the 12 second cooldown it had previously. You could match the strip power of a necro. You were dropping 3 sets of these minimum before necro got a lot of their cool downs back up. Essentially, the mine would be up for every single melee push you do. If you don't see the potential of that then I've got nothing for ya. We'll just have to agree to disagree.
  6. I mean. Minus CC & Minus the little mines.You drop 2 mines that remove 3 boons from 5 players each, at the same time. And the only real downsides are being in melee range & running tools instead of inventions. Which does reduce your total cleanses & healing output, but situationally isn't a bad trade. That's 30 boons removed. It's honestly a good thing the CC happens before the strip, because otherwise this + sigil of absorption would be an absolute freaking meme. Bro it removes 30 boons on a 24 second cooldown (what was a 12 second cooldown). Is there even another skill in the game that does that much boon rip instantly? the skill was there all along , if you trait with boon strip your party will need another healer to cover that. there are many boon strip class are able to burst strip , chrono scrg spell breaker. most of them work well with absortion / null sigil Scrapper Heals n cleanse are the main jobs, everything else are a bonus if used correctly and should be rewarded not nerf.Depends on scale. GvG this could be worth taking. RvR it depends on how many supports you have. If you're overloaded on scrappers, this is a perfectly reasonable thing to bring. If you're short then it's suicidal to bring it. Tempests can cover some cleanses if need be, so it's not like the scrapper taking this is totally dipping on their party running this. That said, the original cooldown on this was ridiculous.. And if you disagree, I don't know what to say.
  7. I mean. Minus CC & Minus the little mines.You drop 2 mines that remove 3 boons from 5 players each, at the same time. And the only real downsides are being in melee range & running tools instead of inventions. Which does reduce your total cleanses & healing output, but situationally isn't a bad trade. That's 30 boons removed. It's honestly a good thing the CC happens before the strip, because otherwise this + sigil of absorption would be an absolute freaking meme. Bro it removes 30 boons on a 24 second cooldown (what was a 12 second cooldown). Is there even another skill in the game that does that much boon rip instantly?
  8. you don't play against other guilds, I guess? Some guilds are very heavily using this skill and it takes all the fun out of a fight. The increase of cooldown while welcome was way too low. Too low? kitten, literally doubling the cooldown of this skill is too low for you?I mean, to be fair. When you add its toolbelt skill into the mix, it's able to strip quite the ridiculous amount of boons. 5 small mines stripping 1 boon each on 5 players, that's 25 boons.Then you have throw mine itself on a 24 second cooldown (you're going to run gadgeteer with this), that's another 3 from 5 people. So 15. That's 40 boons removed with 1 utility. Compare that to well of corruption's 1 boon, 5 people, 5 pulses. That's 25 and people actually have to stand in the well. And mind you, that's on a 40 second cooldown. Granted I think the toolbelt part of it is a bit harder to use consistently. But still, 15 boons stripped every 24 seconds is pretty powerful if you get good with it. And that's instantly stripped on hit, no need for them to stand in it. You could make a pretty valid argument that the instant 3 boon stripping is more lethal than the pulses from necro's well. Honestly, even with this cooldown it still seems pretty strong. Not gonna lie. And when you add in everything else Scrapper brings to the table. It's pretty scary. Though you could argue to nerf scrapper's utility instead. Edit: Lol, forgot about streamlined kits. So it's actually 2 mines when you use it. And the delay between deployment and explosion is so low. Top kek. That's 30 boons anytime you go through their melee train. Toolbelt skill would be hard to use, has a long wind up time. The utility itself though.
  9. So what reward didya get? Rewards? Who cares about rewards? I got everything I need a long time ago! Bags u can get them everyday, winning is the real challenge.. but its not for losers! Is it a challenge though? I did absolutely nothing in terms of PPT that week and I still won T1 as much as you did. A single person has very little control over it, there are no rewards, therefore there is no point in stressing over it. Maybe u won just as me but ur not one of those who can say with pride and joy "WE MADE IT!!!" :pIf u cant endure the stress of a competitive game then dont play it! I feel 'we made it' when we win a scrim against a good guild. Or sometimes when a server I despise goes down in flame and smoke.PPT once in a while is relaxing, but not the main thing (for me). Winning a matchup only gives the 'we made it' feeling, if we really wanted to go up a tier to face two servers that give enjoyable fights. Yeah sure beating a good guild is nice, pugs with cloud formation had the "we made it" feeling few times in T1 vs some of the best BG and SoS guild blobs, good times :) You ever thought those guild blobs were just trying to bait your blobs to fight, rather than fight a bunch of pugs pointlessly? Very few guild groups genuinely want to flip objectives for the sake of flipping objectives. That's exactly why everyone sits on EBG all day, because SM baits RvR fights constantly. You don't have to travel across a large map, you just gotta hit the giant target sign in the middle of the map. Ah man, u should use this imagination more positively, u sounds too cranky! I got 2 memorable fights in mind, 1 was at reset, we had no guild group at home bl and we had a great fight on our garrison, not sure if it was BG or SoS but anyway, pushing that blob out of garri was very satisfying! Another one was at our bay vs a 40 BG blob all from a guild that I guess I cant name on this forum (this is so annoying!). After few kills on their tail they got scared an ran out vs a bunch of pugs, and again, I was at the 1st lodge to laugh at them! :pYeah, both sound like groups trying to get an actual response. Though I won't lie, there was definitely a BG group that would run anytime like 3-4 of them would die. Such is the reward you get for playing in T1. Fighting a BG group that's afraid to die in a video game.
  10. Although I agree that things are better than POF launch, or honestly even a year after it launched. Immob isn't that strong with the amount of cleanses scrappers bring. Immob is stronger than people think, simply because you can't reliably count on a scrapper being in each party, or for that scrapper to pay attention to whether their party is immob'd. But not enough to shift a meta towards it imo.
  11. So what reward didya get? Rewards? Who cares about rewards? I got everything I need a long time ago! Bags u can get them everyday, winning is the real challenge.. but its not for losers! Is it a challenge though? I did absolutely nothing in terms of PPT that week and I still won T1 as much as you did. A single person has very little control over it, there are no rewards, therefore there is no point in stressing over it. Maybe u won just as me but ur not one of those who can say with pride and joy "WE MADE IT!!!" :pIf u cant endure the stress of a competitive game then dont play it! I feel 'we made it' when we win a scrim against a good guild. Or sometimes when a server I despise goes down in flame and smoke.PPT once in a while is relaxing, but not the main thing (for me). Winning a matchup only gives the 'we made it' feeling, if we really wanted to go up a tier to face two servers that give enjoyable fights. Yeah sure beating a good guild is nice, pugs with cloud formation had the "we made it" feeling few times in T1 vs some of the best BG and SoS guild blobs, good times :)You ever thought those guild blobs were just trying to bait your blobs to fight, rather than fight a bunch of pugs pointlessly? Very few guild groups genuinely want to flip objectives for the sake of flipping objectives. That's exactly why everyone sits on EBG all day, because SM baits RvR fights constantly. You don't have to travel across a large map, you just gotta hit the giant target sign in the middle of the map.
  12. I have no clue why the Desert BL is still a thing. There's never a time when a pug thinks to themselves "You know, I'm on EBG. But they're attacking DBL! I should hop!". Alpine Bay? Oh yeah, pugs will hop to defend that every day of the week. DBL Garri? Good luck.
  13. There's basically no strategy outside of fights. Lol, I assume you dont understand what ppt is all about then, and dont forget that u fight while ppting! Yeah sometimes objectives arent defended but the toughest and most satisfying fights are on the enemy garrisons or keeps, when u win these fights then u can claim to be a fighting guild! So many are building siege in camps just to farm bags then claim to be fighting guilds, that makes me laugh, so cute! I literally explained the entire game you play. Maybe try responding to more than one sentence. Hop around maps enough until the organized enemy commanders either can't respond due to queues or won't respond because they're bored of you and figure you'll die to the NPCs. Congrats, you won! You won the game of avoiding the enemy as much as possible and feeding them bags on the rare occasion you actually tried to fight them. Woo hoo! I'm sure those completely unorganized pugs really put up a tough fight. I didnt answered to all ur comments because its not worthy, you keep saying stuff that only exist in ur imagination!Yeah, I just imagined all those guild groups constantly hopping servers. I just imagined HoD guilds getting wiped by a group of RUSH players half their size, twice, only to hop maps and bait the RUSH players into chasing them there so that pugs can flip a now defenseless keep. My eyes clearly lie to me, especially when the leader of said group speaks in chat and says they're doing exactly that. You guys don't take fights. You run from them and hope the enemy either can't/doesn't want to chase you, so you can flip their stuff. Or that they do and you can distract them long enough for a small pug group to flip an objective they were previously protecting. That's the "strategy" to PPT'ing. Those are the "fights" you're talking about. It's all a numbers game. Congrats on having the bigger numbers for a while.
  14. There's basically no strategy outside of fights. Lol, I assume you dont understand what ppt is all about then, and dont forget that u fight while ppting! Yeah sometimes objectives arent defended but the toughest and most satisfying fights are on the enemy garrisons or keeps, when u win these fights then u can claim to be a fighting guild! So many are building siege in camps just to farm bags then claim to be fighting guilds, that makes me laugh, so cute! I literally explained the entire game you play. Maybe try responding to more than one sentence. Hop around maps enough until the organized enemy commanders either can't respond due to queues or won't respond because they're bored of you and figure you'll die to the NPCs. Congrats, you won! You won the game of avoiding the enemy as much as possible and feeding them bags on the rare occasion you actually tried to fight them. Woo hoo! I'm sure those completely unorganized pugs really put up a tough fight.
  15. There's basically no strategy outside of fights. Like either the golem rush works or it doesn't. That's kinda "it". Once you're in the base it's about waiting out tactivators and not getting pulled out of base. Unless the enemy team actually has a map queue to fight you with. Which goes back to "There's basically no strategy outside of fights". Baiting bombs, portal bombing, stealthing, kiting, etc. That's where the actual "skill" and "tactics" lie. Ofc, that's also not often something that happens when flipping T3 objectives. More often than not, if you successfully flip a T3 objective, it either didn't have enough people to defend it, or the people weren't organized at all and were just clouding. Neither of which requires strategy, tactics, or skill to deal with. You basically just require enough scrappers and firebrands to keep your squad alive, and that's all really. Which is really the issue at hand here. Your "strategy" to win is just abusing numbers during the days when almost no one plays (I.E. not the weekend). Hit a map, if things get too hot, swap to a different map and hit that instead. Rinse and repeat. If the enemy doesn't have a map queue doing the same, then there's no real way to defend against you. This is where the hilarious part of this entire post comes in. The people you were calling "throwers" were the people running pug groups chasing after organized groups for bags. "You're fighting around a meaningless objective". If they weren't fighting there, then the enemy would just be fighting elsewhere.
  16. So what reward didya get? Rewards? Who cares about rewards? I got everything I need a long time ago! Bags u can get them everyday, winning is the real challenge.. but its not for losers! So nothing. Got it. U were wrong! My server isnt ruin, we won T1 and got a nice link with SBI! :p Inb4 Indo moves off SBI. Topkek. Yeah nothing for u. As I told u, its not for losers, u cant understand what I mean :pAnd lol, Indo moved... so what? Wasnt he with SoR also? Guessed he's moving alot lately. I've been there, I moved in so many servers until I realize I was wasting time and gems. Guess he can change his mind as I did! Have fun dropping to T4.
  17. So what reward didya get? Rewards? Who cares about rewards? I got everything I need a long time ago! Bags u can get them everyday, winning is the real challenge.. but its not for losers! So nothing. Got it. U were wrong! My server isnt ruin, we won T1 and got a nice link with SBI! :p Inb4 Indo moves off SBI. Topkek.
  18. Might as well go all the way, yes? I mean, if we're really going all the way. Delete all existing sigils of energy and sell them for gems. Delete all minstrels gear, sell that for gems.
  19. worst idea ever lol. anet is rubbing their hands together tho mark my words. It was 50% trolling 50% serious anyway. Tbh it's not as bad as it looks on paper.But there's no way the GW2 community would be happy with that. But it is a genuine balance mechanic. If you had to decide between spending a gold to ignore CC's for 10 seconds, or risk being CC'd into oblivion. Smaller organized groups would choose the former. Casual zergs would choose the latter. You'd still keep stun breaks and cleanses in the game. You'd just make it so fights actually cost something other than time.
  20. You do realize "skill causes effects upon being used" is literally every skill in the game, right? And every skill in every game ever. Necro's really not a good argument against what I said. If anything, what I said is exactly the same train of thought as Scourge.Also, core shroud is also a supporting ability if you want it to be. Along with a new weapon ability upon dodge, and truck load more mobility available in its kit overall. Mirage is a thief clone. It was literally meant to be a dueling spec. And then ofc you fail to mention Chrono, because Chrono F4 kinda dumpsters your whole argument. The amount of things continuum split opens up in the game is insanity. The massive damage combos, the support combos, etc. It was so much insanity that it needed half a billion nerfs. Granted I'd say in a lot of ways the devs were mistaken in some of their nerfs. But the point remains. Chono's shatters are its own thing that completely changes how you play mesmer. That's kind of the point.
  21. Honestly, take advice from WoW or ESO. Free Action Potions in WoW or Unstoppable potions in ESO.Make ignoring CC something you have to pay gold for, get rid of stability. Boom, there's your zerg busting force. A small group can pop potions to ignore CC and CC the hell out of the enemy zerg that likely won't pop said potions due to their cost. Also I have to say your description of ESO was a bit inaccurate. Small groups can kill blobs quite readily if they're organized. Trick is to run Sorc Dk and bomb the hell out of them while popping potions. See guilds do it all the time.
  22. Nah. This is just far too one-dimensional of a thought process.Even if you replaced shatters with a totally new mechanic, there's no way the devs just let you keep phantasms & clones up. It would be more than a little silly for there to not be a mechanic that consumes phantasms/clones. Rather, what I want are for the shatters for the next elite spec to be wildly different from the shatters on core mesmer. Instead of you blowing them up for huge initial damage, condi pressure, or daze. Maybe you blow them up for auras, fields, or group support. Hell, maybe you even have a shatter where its main thing is trading all of your clones/phantasms for a new phantasm. Or you even create an ammo mechanic, where F4/F5 consumes clones/phantasms, and gives you ammo for other shatters. Those shatters could give you damage, support, utility. W.e. The important part isn't whether or not we have shatters. The important part is that whatever it is it needs to be distinct enough from the original core shatters, that those new abilities alone make it so someone would want to run the build in different situations.
  23. Well, its what excite me the most! Quite often I'm attacking them solo! Even in t1 I still do it with some nice success! :p You must be attacking it during off-hours when nobody is online then. A 5 man squad protecting a T3 objective can hold it against almost anything. Exceptions being a map queue or a large golem rush. Even in the case of trebbing to/from SMC or other objective, a couple of shield gens shut that down. About the only thing that really does capture a T3 objective is running off-hours & throwing down as much siege as possible to burn down gates in record time and be in Lord's room before anyone from EBG can realistically respond.
  24. I voted Mesmer purely because I think it's more realistic that Mesmer gets some quality buffs than it is that any game-changing level updates happen to Guardian or Thief. Like, there's virtually no way for them to make Thief viable in a large group outside of a major venom buff. And the likelihood that they touch the one thing thief is good at (stealthing & resetting fights) is also pretty low. And Guardian is, well. The bread of the game mode. Everything else is just the jam, butter, marmite, etc that you stick on your bread. I don't think the dev team is capable of imagining the mode without multiple guardians in every party.
×
×
  • Create New...