One server has queues at each border, others are often outnumbered. Could it be that during the group selection phase some players do not choose anything and slots are filled with players who do not have the same attributes as the opposing group? And this make people leave the wvw to stop be farmed? Elements of equivalence could be:
Time play and not only time played, example from 18.00 to 23.00.
The play style, example always in large squad different from always in solo.
The country realy do not count when you have same knwoledge of the game, experienced ppl communicate about the game with universal language. If youre forced to play with or against people of your same country, this is not so important.
The players that use alliance system consciously will be better organized against servers who have not chosen anything.
Using a reset every day in beta could help us to know how system build new teams and see if the balancing system works. So in 5 days we could see about the progression of 5 weeks
Why firebrand is so nuked?