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Enduronex.4865

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Everything posted by Enduronex.4865

  1. Okay, ArenaNet, I'm sorry, but THIS cannot happen:"Overload: Overloading now disables all toolbelt skills for its duration."That's NOT a tweak, that's fundamental change in how holosmiths play. If you actually play the game at a high level or even at the casual level, you'd know this is an asinine change. I HAVE to use Toss Elixir S after a forced Overload due to scourge's CONSTANT fear spamming. I HAVE to use Toss Elixir S to run away from chill when Overloaded. I have to use Regenerating Mist to prevent myself from dying after having an Overload. The burn damage and disabling of Photon Forge are already a crippling enough punishment for overheating, do NOT make it worse. If you want to nerf rifle-wielding holosmiths (Gadget Holo and Elixir Rifle builds) you NEED to nerf the Power Wrench trait to 10% boost from 33%, not screw over all the sword shield holosmiths like myself who absolutely do not have a broken build. And while you're at it, why do you not buff double-pistol holosmith in PvP? It's unusable beyond low Gold I because it has very little utility. Why do you not buff Coolant Blast to add regeneration for 7 seconds and buff it's healing power by 1000? It's not at all competitive vs. A.E.D., Healing Turret, or Elixir H because they all have superior healing and/or protection and/or condition removal BUILT RIGHT IN! I'm not happy about this change at all. If you want to nerf rifle-bearing holosmiths, nerf the Tools line or nerf the utility of the rifle, but do NOT touch the sword shield build: https://tinyurl.com/y6akazpx - It's fine as is, and even running Rune of Resistance, you still cannot beat Soulbeasts, Spellbreakers, Scourges, and some burst Mirages/Chronomancers. Why was Sic Em Soulbeast Longbow 2 cooldown not increased? It's unblockable with Choice 3 of Trait 1 options in Soulbeast line? I cannot even stealth out of it because of revealed, and once I have no dodges, I get canned because there's literally no counter to it at that point. Why were scourge repeating fear bombs not removed/nerfed? They force me to overheat as a holosmith, remove all stacks of stability on Soulbeasts, Guardians, Rampage Warriors, and Elementalists, and fears them (defeating the purpose of stability to begin with)? Why didn't you make it so only SOME stacks of might, stability would be corrupted? That's a much better balance change. Lastly, why the HECK did you NOT nerf Magebane Tether for Spellbreakers? That is the most egregiously broken ability in PvP at the moment - every 10 seconds, an unremovable chain that works even against evading players, works even when spellbreaker is stunned, works even when Spellbreaker is downed, works through walls and that even 5 stacks of stability cannot counter as Spellbreakers remove the stability boon. You know this is all true.
  2. Apparently sending a support ticket about your account's issues can be a fix - for your individual account. That's about all the feedback I received, and from other players. So take their word for what it is shrugs
  3. Additionally, Spectrum Shield does not list a -50% direct damage reduction (I tested this with NPCs in PvP Lobby, it's true!)
  4. Now all scrapper needs is a 10% reduction in gyro revive healing power and I think it'll be perfectly balanced.
  5. I've mentioned this before, but since it was not addressed properly in the intervening months (i.e., it was not fixed) I've decided to post again. Rune of Resistance currently does not grant players the "Resistance" boon when Elixir X is used.Additionally, on the Holosmith elite specialization, when Rune of Radiance is in use, Flash Spark does not grant an additional 33% aura duration to Light Aura (that is granted when a player activates Flash Spark above 50% heat) as promised, and the duration remains at 4 seconds despite the promised aura duration boost. While we are on the topic, Sigil of Misery still does not increase torment duration at all for PvP. These affect gameplay and I'd really like to see these bugs fixed.
  6. PvP Queue is currently not working for everyone in the sPvP NA lobby. Please look into this Anet.
  7. Annnnddd still not fixed XD. Come on, Anet. Rune of Resistance is also bugged on Engineers using Elixir X... ugh.
  8. I dropped from 1600 ranked to 1470 in three days because of Freaking overpowered scrappers. I'm sick of this. They need to be nerfed. And no, my build did NOT change, in case you were wondering. ANet, fix this.
  9. Scourge Scepter skills 4 and 5 should have their outgoing torment duration increased by 25% with Sigil of Misery, but this does not happen at all, or at least, the game doesn't seem to recognize the change when hovering over the skills. Interestingly enough, Rune of the Tempest DOES change the torment duration on Scourge Scepter skills 4 and 5 (as well as the Burning duration on Skill 4, and you can see this for yourself), but the Sigil does not change the torment duration at all, even though it is expected. Sigil of Smoldering even works for Skill 4, but not Sigil of Misery.
  10. If you lose a match to evenly matched team, make the loss no more than 10 points. If you win vs. such a team, make the gain no more than ten points. If you defeat better people, make the difference 20. So on and so forth. What I've seen in PvP ranked is that no matter what, I am losing more points from losses than I gain from wins, and it is so statistically improbable for me to be always facing better players in PvP that account for my losses that I can tell the ranking system unfairly punishes losses and does not properly reward wins. This needs to be fixed because it's imprisoning many in the ranking system in a downward spiral.
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