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Cryect.1780

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  1. GJ taking that one line out of my paragraph out of context. They were considered "Hard", now strike missions and raids are considered todays "hard" content If you guys are okay with Dungeons being dead content, that's fine by me, but there are MMOs that do it much better and don't neglect content in the game (and don't leave PVE content untouched for 8 years). I'm just saying all of the players here are just too set in their 30k+ AP ways to create an inviting atmosphere for newer players and are willing to defend developer's decisions to leave abandoned or outdated content in the game. Also these are the same players that spend too much time on the GW2 forums. Even now, new players are posting about their dungeon experiences in this thread: Idk why it's so hard to admit that this 9 year old game has some serious problems and needs to be updated
  2. If it hasn't been updated for 8 years, then there's no reason to play them. Even a nerf or balance changes will cause more players to check it out. Else, dungeons are effectively dead The problem is that, 8 years ago, dungeons and raids were "hard" and required "getting good". Now they aren't. We have Strike missions, raids, and other high-end PVE achievements to demonstrate how "good" a player can get. I would get into the game design aspects of it, but essentially not updating or streamlining the less popular content just confuses new players, and it's easy for them to get overwhelmed by the vast amount of content that exists in GW2. Dungeons, despite how old they are, have been untouched mostly, and take longer than they need to, for outdated rewards. Contrast this to Final Fantasy 14, where the game is extremely streamlined, and all players, new and old are properly incentivized to revisit old content via Daily rewards. It's just not worth the headache for any player to visit a dungeon, even if the rewards were boosted because it's just not worth the time.
  3. ITT: People with high AP don't think dungeons should be nerfed, and instead tell new players to "get good". Also these are the same players who wonder why dungeons are dead
  4. For Open World PVE, usually it's easier just to run Soldier's gear which is +Vit +Toughness +Power. Usually you can buy some gear from the TP, and it's usually worth it to pick up the gear from the TP even though it seems expensive (because at this point in the game, it's not)
  5. True, the worst players link their LI's in their signature because they want to show off how much they paid to get carried through content lul. APs/LIs don't mean kitten
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