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Cakin.1230

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Everything posted by Cakin.1230

  1. Some of my thoughts:The turrets need to scale with the player stats, and some turrets should be reworked like mentioned above. Since you might not want to run ALL the turrets for your utility slots, how about giving the Rifle Turret like 3 charges, allowing you to place 3 Rifle Turrets. Or something like the Mantra version, you "prepair" your Rifle Turret, then you can place 1-3 of them.I also think the entire Tool Kit should be dedicated to interact with your turrets. Tool Kit skill 1 right now heals your turrets 5%. That's it. That's all the interaction we get.And the Toolbelt skills from turrets could turn into something ACTUALLY effecting the turrets! Instead of Surprise Shot, how about "Grant your turrets Fury and Might for x seconds". The old overcharges were better, but still needed some work. I'm not a fan of the overcharge idea in general, I'd rather have my previously mentioned suggestion of the Toolbelt interaction. Actually, Tool Kit and/or Toolbelt doing this is fine either way, perhaps both.I would like to see a Turret traitline! Perhaps we are getting a bit too far into the turrets now, but hey, how many didn't fall in love with the idea of an Engineer BECAUSE of the turrets?? (That or the flamethrower..) I suppose a rework of Invention and/or Tools traitlines could do the trick aswell, they feel underwhelming to me. I don't want the turrets to become the new META BEST BUILD EVER, just to become viable. Heck, even good enough to be a choice! Even if it potentially locks you into using Tool Kit to make the turrets strong enough, that is ok! If you have to give up doing the damage yourself with your sword, pistol, rifle, then fine, you are tuning your turrets to do the job for you! That's what I imagine an Engineer would do in battle! Especially an Asura, but now we're into the cosmetics :P
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