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Harakov.8950

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  1. I completely agree. Necromancers were at unique position, when they could apply Torment to foes and harvest the bonus damage from it by making targets moving with Fear. This mechanic will be completely senseless with this new reverse of Torment, and as stated by Nimon.7840 there are currently no good ways to imobilize targets as a necromancer . The Insidious Disruption now seems completely foolish - you Fear the target, which trigger the infliction of Torment, which will deal less damage because of the Fear effect make the target moving? On the other hand I personally welcome the change which add concentration and expertise to celestial equipment, even that I know that many players are looking down at those stats. But the destruction of Torment - Fear mechanic is really upsetting, and completely ruin the play-style in all game-types for scourge who focused on Torment damage...
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