Hello!
I've just switched from windows to Linux and something really wacky is that apparently Linux installations of GW2 tie framerate to model calls from the on-drive model cache and if your drive happens to be a slow but high capacity mechanical drive, your performance will tank whenever new calls have to be made by something as simple as turning the camera. SUPER WEIRD RIGHT? 8 years of playing this on windows with a mechanical drive and I somehow never noticed.
Now, GW2 isnt worth the 50gb of ssd space, but I heard there was a way to offload the cache to the /tmp folder as a ramdisk. (The wiki, the answer is the wiki, but the commands offered there didn't look like they'd accomplish anything of the sort it claims to and I wasn't about to try it.) Now, I've got plenty of ram to burn, so if this true, that'd be fantastic. If you'd help out, please?