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HawkXtream.1538

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Posts posted by HawkXtream.1538

  1. Update: after seeing so many comments now I know that the advantage of core guardian is the instance cast virtues. It is very useful for Renewed Focus because you still can cast all the virtues when you are using Renewed Focus. Same when you are stomping a player you can cast virtues of justice for blind (certain trait line) and virtues of courage for stability. These are not available for elites specialisation.

  2. @Emferno.5219 said:

    @Arken.3725 said:Hello there fellow gurds, I'm here to talk about (and hopefully inform) those who can adjust the current skill-sets of each Guardian weapon. Here's a list of what we have and what I, personally find wrong with them.

    Sword
    : AA is solid, .Symbol of Blades is also good. Zealot's Defense shouldn't root you in place. As a kit that requires you to be in your enemies face, widening the gap has zero sense attached to this.

    Long bow
    : AA is too slow with below-average tracking. Trueshot hits like a wet-noodle. Deflecting Shot requires too much skill for the meager benefit it provides. Symbol of Energy's cast-time is too long with the idea of symbols(in a VERY mobile game) being near-useless, Hunter's Ward requiring the last proc to trap makes this skill too difficult to land.

    Axe
    : AA is great. Symbols are a terrible concept but to me, It's the best one we got. Blazing Edge is phenomenal.

    Greatsword
    : AA is a joke with a meager amount of might attached to the third hit. Whirling Wrath should have its projectiles removed and the damage merged with the physical aspect. leap of faith needs an evade. Symbol of Wrath sucks, like nearly all of them. Binding Blade is too slow and should be unblockable.

    Mace
    : AA is still too slow even with the tiny buff it got. Symbol of Faith takes years to cast. Protector's Strike isn't bad but it's bugged to only work on every other proc.

    Scepter
    : AA has TERRRRRRIBLE tracking(WHY is this still a thing after 6 years?). Symbol of Punishment is decent but again, the concept of symbols suck in a mobile-type MMO. Chains of light needs a slightly reduced CD.

    Staff
    : AA is much better than before but still has REALLLLY bad tracking. Holy strike is solid. Symbol of Swiftness is okay but read my opinion on symbols above. Empower is solid. Line of Warding needs its hit-box expanded.

    Focus
    : Both skills CD's are too long. Ray of Judgement is alright but too obvious and easy for even a below-average player to avoid(light below your enemies feet before it procs). Shield of Wrath is sorta Wrathy??

    Torch
    : Both skills are terribad. Zealot's Fire has terrible tracking on the throw like many other Guardian Skills, Cleansing flame isn't worth using, AT ALL.

    Shield
    : Shield of Judgement is fine. Shield of Absorption is fine but needs to block instead of destroy projectiles.

    Hammer
    : This weapon is just terrible all-around, complete rework for me to even consider this in spvp.

    Under Water WeaponryBOTH under water weapons have FAR better tracking than ANY of the Guardians land-based weaponry. WHYYYYYYY. I'm tired of my projectiles missing even though I'm within range, holy geez.

    Also, this is strictly from an spvp and maybe even WvW PoV. Thank you.

    Hey,I agree with few of stuff but I don't really agree at all that greatsword is terrible .it is pretty strong weapon.about focus 4 being dodged you can weapon stove to bait dodges using it .sword 3 root doesn't matter as it gives projectile block + heavy damage .mace aa still slow but it's supposed to be support weapon .may be they should nerf damage on mace and make it supportive .DH longbow if in good hand is really good except longbow 5 I don't really think DH longbow is that weak . (Edit:i forgot main thing that longbow 3 knockback is needed to trained which is not good . It should be baseline)

    Yeah man, I never understand the point of buffing mace damage. If i was to use a mace, I am going to support build. The fact is that we need to reach the 3rd strike of AA for the constant healing. Therefore, shorter chain is important. Same goes to mace2.

  3. @Arken.3725 said:Hello there fellow gurds, I'm here to talk about (and hopefully inform) those who can adjust the current skill-sets of each Guardian weapon. Here's a list of what we have and what I, personally find wrong with them.

    Sword: AA is solid, .Symbol of Blades is also good. Zealot's Defense shouldn't root you in place. As a kit that requires you to be in your enemies face, widening the gap has zero sense attached to this.

    Long bow: AA is too slow with below-average tracking. Trueshot hits like a wet-noodle. Deflecting Shot requires too much skill for the meager benefit it provides. Symbol of Energy's cast-time is too long with the idea of symbols(in a VERY mobile game) being near-useless, Hunter's Ward requiring the last proc to trap makes this skill too difficult to land.

    Axe: AA is great. Symbols are a terrible concept but to me, It's the best one we got. Blazing Edge is phenomenal.

    Greatsword: AA is a joke with a meager amount of might attached to the third hit. Whirling Wrath should have its projectiles removed and the damage merged with the physical aspect. leap of faith needs an evade. Symbol of Wrath sucks, like nearly all of them. Binding Blade is too slow and should be unblockable.

    Mace: AA is still too slow even with the tiny buff it got. Symbol of Faith takes years to cast. Protector's Strike isn't bad but it's bugged to only work on every other proc.

    Scepter: AA has TERRRRRRIBLE tracking(WHY is this still a thing after 6 years?). Symbol of Punishment is decent but again, the concept of symbols suck in a mobile-type MMO. Chains of light needs a slightly reduced CD.

    Staff: AA is much better than before but still has REALLLLY bad tracking. Holy strike is solid. Symbol of Swiftness is okay but read my opinion on symbols above. Empower is solid. Line of Warding needs its hit-box expanded.

    Focus: Both skills CD's are too long. Ray of Judgement is alright but too obvious and easy for even a below-average player to avoid(light below your enemies feet before it procs). Shield of Wrath is sorta Wrathy??

    Torch: Both skills are terribad. Zealot's Fire has terrible tracking on the throw like many other Guardian Skills, Cleansing flame isn't worth using, AT ALL.

    Shield: Shield of Judgement is fine. Shield of Absorption is fine but needs to block instead of destroy projectiles.

    Hammer: This weapon is just terrible all-around, complete rework for me to even consider this in spvp.

    Under Water WeaponryBOTH under water weapons have FAR better tracking than ANY of the Guardians land-based weaponry. WHYYYYYYY. I'm tired of my projectiles missing even though I'm within range, holy geez.

    Also, this is strictly from an spvp and maybe even WvW PoV. Thank you.

    @Arken.3725 said:Hello there fellow gurds, I'm here to talk about (and hopefully inform) those who can adjust the current skill-sets of each Guardian weapon. Here's a list of what we have and what I, personally find wrong with them.

    Sword: AA is solid, .Symbol of Blades is also good. Zealot's Defense shouldn't root you in place. As a kit that requires you to be in your enemies face, widening the gap has zero sense attached to this.

    Long bow: AA is too slow with below-average tracking. Trueshot hits like a wet-noodle. Deflecting Shot requires too much skill for the meager benefit it provides. Symbol of Energy's cast-time is too long with the idea of symbols(in a VERY mobile game) being near-useless, Hunter's Ward requiring the last proc to trap makes this skill too difficult to land.

    Axe: AA is great. Symbols are a terrible concept but to me, It's the best one we got. Blazing Edge is phenomenal.

    Greatsword: AA is a joke with a meager amount of might attached to the third hit. Whirling Wrath should have its projectiles removed and the damage merged with the physical aspect. leap of faith needs an evade. Symbol of Wrath sucks, like nearly all of them. Binding Blade is too slow and should be unblockable.

    Mace: AA is still too slow even with the tiny buff it got. Symbol of Faith takes years to cast. Protector's Strike isn't bad but it's bugged to only work on every other proc.

    Scepter: AA has TERRRRRRIBLE tracking(WHY is this still a thing after 6 years?). Symbol of Punishment is decent but again, the concept of symbols suck in a mobile-type MMO. Chains of light needs a slightly reduced CD.

    Staff: AA is much better than before but still has REALLLLY bad tracking. Holy strike is solid. Symbol of Swiftness is okay but read my opinion on symbols above. Empower is solid. Line of Warding needs its hit-box expanded.

    Focus: Both skills CD's are too long. Ray of Judgement is alright but too obvious and easy for even a below-average player to avoid(light below your enemies feet before it procs). Shield of Wrath is sorta Wrathy??

    Torch: Both skills are terribad. Zealot's Fire has terrible tracking on the throw like many other Guardian Skills, Cleansing flame isn't worth using, AT ALL.

    Shield: Shield of Judgement is fine. Shield of Absorption is fine but needs to block instead of destroy projectiles.

    Hammer: This weapon is just terrible all-around, complete rework for me to even consider this in spvp.

    Under Water WeaponryBOTH under water weapons have FAR better tracking than ANY of the Guardians land-based weaponry. WHYYYYYYY. I'm tired of my projectiles missing even though I'm within range, holy geez.

    Also, this is strictly from an spvp and maybe even WvW PoV. Thank you.

    The weapons that need change are LB3/LB2. Buffing one of it is enough. I would choose to buff LB3 making knockback as baseline.Second weapon is Scepter AA. I don't know what the fuck is this. I would love it to be changed to a channeling skills like our downed skill 1. But the longer it cast, the higher the damage.Third is the mace, only Mace2 need to improve its casting.

    Not sure why u complain about Torch. Its skill 4 is one of the strongest for single target, while skill 5 is good for stacking mods and it is even stronger with correct trait line.Focus I think is ok, no change needed. The only thing that makes me frustrated is that I have to FACE the enemy to use it. WHAT!?Staff AA is fine, nobody uses AA anyway.

    Hammer, forgotten weapons. Never really sees anyone use it on pve. A rare occasion on pvp though.

  4. I feel like it does not deal much damage by stacking retaliation to yourself. It is even trivia in PvE, I am not sure what is the point of this boon in pve. But the damage can quickly scale up in pvp in teamfight when everyone has the boon.

  5. It's very unlikely they will increase the Bow2 damage, I hope they will decrease the cooldown and remove the root. And the range increase is a bit weird because if you enter the combat with Bow2 at max range then realised that all other skills u have are out of range. But it is good to down a fleeing player.

    As for Bow4, I remember they design DH for range support. So Bow4 is more like supporting teammate rather than damage.

  6. @Balsa.3951 said:

    @HawkXtream.1538 said:What is the advantages of playing core guardian than firebrand and dragonhunter.Dragonhunter F1-F3 seems to do better than Core guardians. Will core guardian F1-F3 skills get rework in future patch?Firebrand basically get whole sets of skills for F1-F3 lol

    I’m not sure DH F skills are better than core ....

    Core has range while DH are very short ranged as well have a big tell and F2 is sometimes a suicide

    I feel like they should make DH F2 at least an invade. Because a lot of time i was down during flying.

  7. What is the advantages of playing core guardian than firebrand and dragonhunter.Dragonhunter F1-F3 seems to do better than Core guardians. Will core guardian F1-F3 skills get rework in future patch?Firebrand basically get whole sets of skills for F1-F3 lol

    Update: after seeing so many comments now I know that the advantage of core guardian is the instance cast virtues. It is very useful for Renewed Focus because you still can cast all the virtues when you are using Renewed Focus. Same when you are stomping a player you can cast virtues of justice for blind (certain trait line) and virtues of courage for stability. These are not available for elites specialisation.

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