My point of view with pvp in mind.
The class feels like it has nothing new to offer.
It was called a 'bruiser' during the life stream. You know what is a bruiser? Scrapper. Use that as a benchmark.
Just giving something a hammer and calling it a bruiser is strange.
Take a look at the traits: extra vitality? okay....but you take extra damage when unleashed? ok.
Then: the Utility condition cleanse: you turn conditions into vulnerabilty? But...it should be a front line bruiser right? Why do i want to make myself more vulnerable?. Why does guardian turn it into boons with their meditation skill, or engineer with their elixer? it's a dissapointment and you are better off using the same old skills like always...Survival skills and the wilderness line.
The teleport is a bit strange. The one hosting the stream (showcasing the classes) even said during one of the showcases 'we gave it a teleport, because other classes get one too'. That is not how you should do things. Where is the synergy? The class also lacks stablity, protection, aegis...where are the protective buffs? the traits do NOT cover this at all.
Then the pet. all pets have the same unleashed skills. Soulbeast WAY better in terms of versitality, where it actually matters which pet you use.
The big damage hammer skills require targets to be cc'ed. But the cc itself comes from the normal mode and the big hits from unleashed. But on the same time you keep the cooldowns? no. They are different skills, so treat them differently. When en elementelist uses staff 2 fire mode, and then go to air attunement, the 2nd skill is not on cd right? Well same story. I want to use number 5 on hammer to cc someone, switch to unleashed and then use 5 again (it has a big wind-up, so the cc'ed target is easier to hit then).
Ranger and necro are my favorite classes, but for ranger i'd say, THERE IS WORK TO DO.
Good luck, I hope you take some feedback to heart :)