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Valrynn.1702

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Everything posted by Valrynn.1702

  1. Heya team, gonna try and supply some feedback for the Untamed from what I've played so far, which was quite a few hours last night. 🙂 Overall I think the class has a fantastic theme and mechanic, however, it doesn't feel quite there yet for me, but it's close. Unleashed Pet: • I must admit I was a little disappointed when I realized that the pet skills when unleashed are all the same for all pets. It would be nice to have a few different skills, at least for each type of pet. Birds, Cats, Dogs, etc. It would make for a much more intuitive and engaging option for choosing which pets you want to bring with you and unleash. • The hammer skills are fun however, it would definitely be nice as I believe some have mentioned to have at least 1 traversal skill in the hammer kit. Sure we could pair it with Greatsword and get a leap, but I think hammer could benefit well from a traversal skill. Sure there's the utility skill that ports you and pet, but 1 more on the hammer kit wouldn't break it and would help close the gap sometimes. I personally have messed around with Hammer / Axe/torch to benefit from all those conditions and I've had fun but getting to my prey, has been an unnecessary challenge. Visuals: • I know this is just personal opinion and taste, but when I unleash my pet(or myself), I want it to be an exciting action to perform. Something that looks and sounds like my pet is now going to shred things. Based on the Class icon released which looks like a pet with armor. I was expecting the pet to have a visual of some kind of growth and change to it. The viney skin we see in the video, to me, doesn't really represent an Unleashing of power. Vines typically represent a constricting of things. I know that would be a great undertaking art-wise to do something for each animal. But even if the pet grew in size, and/or had a visual similar to Holosmith or even something akin to the Exo Mount Skins I think it would be amazing visually. This would apply to the Ranger themselves as well obviously for the unleashing. • Also, I think the color palette feels very drab. Especially since we're going to Cantha, which with all the artwork and places we've seen so far has such a beautiful palette. I understand Echovald is more of a dingy "Degobah" kind of place, but with all the Jade magic we're seeing it feels like maybe the Unleashing could be a bit brighter and more meaningful looking. That's all of the feedback I can muster at this point in time. I'll play around more and see what's what. Thanks for all your hard work. You all rock! Oh one more thing. For the pet, being able to use all the pets skills is amazing. However, Losing the basic pet attack and return to hot keys doesn't feel quite right. If you can make sure to include that so I can hot key those again in Untamed spec that would be great. Maybe you did and I missed it in settings, but at least the return to option is kind of crucial.
  2. I think someone may have already mentioned this but a slight visual bug seems to be happening. None of the pets are displaying the Viney effect when Unleashed. There's just a green smoke emitting from them.
  3. Heya! I don't post much and this is kind of a late post regarding the Catalyst, but I do play Ele a ton. And overall I think the Catalyst has an amazing theme and pretty interesting mechanics. I actually enjoyed the hammer game play. With the time I played with it during the beta event I did throw together some feedback. I'm sure some of these might be repetition from previous posts, but hopefully it will be helpful regardless. Mechanics: • The Jade Sphere felt like it should have a longer countdown to disappear. Even swapping attunements quickly it still felt like you couldn't keep it around long enough. You really had a to swap quickly to keep it around longer. As the main mechanic of the Catalyst, we need to be able to take advantage of the sphere and it's capabilities. Which seems mainly to supply a combo field. • To that note, it felt like the Jade Sphere should have been doing something else. I know it has a thing it does in each attunement, like tic damage in Fire attunement, but it felt like there could've been some other kind of action that could've happened with the Sphere. Perhaps a finishing blast either when it dissipates or when you cancel the sphere manually. Something along those lines would give the sphere more of a personality and presence and also strengthen the connection with the Elementalist(player) and the elemental spirits the sphere channels. • The elemental spirits themselves just kind of stand there, in the middle of the aoe. Summoning these things, I feel, could be more grandiose. And this could probably fit in the Visual section as well but. The spirits you're summoning I feel, could either be larger, or have more of an entrance when you deploy the sphere or swap attunements. The Fire elemental could toss fireballs out around the aoe, in wind maybe the spirit could tether lightning all around the aoe. In earth the turtle could rumble the earth. Something that gives these spirits a connection and presence. Weapon: • The #3 skill also felt like it was a little disjointed from the sphere. I enjoyed the mechanic of #3, but I felt again, it didn't last long, and swapping attunements needed to happen so quickly, which didn't seem to synergize well with the deployed sphere. This could also be something where when you shoot off the orbs you create with #3 they interact with the sphere itself and cause a reaction in the sphere aoe itself. Maybe a blast finisher from the sphere when you shoot off the orbs. • To me it felt like the hammer could've benefited from more combo finishers in its skill set. I believe it has 1 finisher per attunement. 3 Blast and 1 Leap. It would've felt much nicer to have at least 2 per attunement there were a couple that could've easily been whirl finishers or Projectile finishers. Would've added nice variety, options, and lended itself nicely to the sphere aoe. It would make the hammer synergize better, in my opinion, with the Catalyst class that it is there for. • Also, to me with this class, the hammer felt too split between ranged, and bruiser. I think having ranged skills that benefit from being ranged removes you from utilizing the sphere mechanic. Visually: The sphere itself: • I think it would be fitting to have the Sphere floating around you at all times. It is the core mechanic of Catalyst, and it would be nice to see it floating with you as you run around. This would also lend itself well for when you activate the Sphere. it's there hovering above you and then BABOOM, you activate it and a flash of elemental goodness happens and now it hovers around the aoe field it just summoned. Once the aoe field dissipates, it returns to you. This again, gives the class and the mechanic more of a presence, I feel. The spirits associated with the Sphere. • The spirits look great, however, I also feel like they could be given more of a center stage visually. Summoning and channeling these spirits through the Jade Sphere, should be a powerful experience, and I feel they're entrance and presence throughout could be enhanced to make them more imposing. That's just my two cents. I really did enjoy the heck out of the Catalyst, but that doesn't mean it couldn't use more love. Which is why I know you're making these beta's available to us all. I hope this feedback is helpful. Thanks to ALL the teams for all your hard work and for making an amazing MMO experience.
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