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Dragun.4509

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Everything posted by Dragun.4509

  1. Hi, where to even start lol... So, Lets say Alliances hit over night and it just "works as intended" So, what are we to believe that means? and "why" is it going to be benefiting. As stated by Anet, its NOT going to solve coverage issues or even take them into account right away. So what is it going to do? "its going to quote divide the populations into even smaller portions to work with" So that the Anet Gods can do what? finally BALANCE populations right? But How? are you going to FORCE oxc/sea guilds into alliances they may not want to be in? and how "thin" do you think, you can spread populations before WvW isn't WvW anymore? as is right now, how many alliances do you think "can" be formed that would in reality give the "feel" of "coverage" and what REAL WvWing is? and what is the best way to arrive at this answer? - to look at what we have right now correct? I mean sure, we can hope that once the alliance system is announced PLAYERS WILL RETURN IN MASS!!!! but what will they return to? and do you REALLY think it will be such a new and enriching experience that it'll keep them here for long?when even a 15 minute downtime in coverage can mean your entire map, and everything your team has protected throughout the day is annihilated cus you got NOBODY and siege is nearly worthless? And i'm sure, the magics of coverage fixing isn't exactly going to happen over night either right? I mean look at how long we have basically been being told the same thing BIG ANNOUNCEMENT GUYS! "oh we're making progress things are happening!coming soon™" How long do you think it'll take to get "coverage solved" and actually see any kind of benefit out of the "new system"i mean wasn't the alliance system originally brought up to solve coverage issues? and now its not even going to be doing that "right away"so alliance system 1-2 years likely to implement(total i'm hoping who really knows tho right? not even Anet apparently...), another 1-2 years to "fix" coverage? lol... How many people do you think are going to flock away from this game, once you destroy the communities?or are bluntly so overwhelming dissapointed by a system thats going to be in the works for over a year now likely, and not really fix anything, just more of the same.... BIGGER question, when it is a complete disaster, as many people who have played this game for 6 years KNOWS how big of a untested, unreliable, complete mess new releases and content from anet are/is INNATELY.how long is it going to be to fix that stuff? its not even a paid expansion like HOT, and any WvWer knows exactly how bad, and how "tested" that TRULY was... AND HOW LONG IT TOOK TO CHANGE ANYTHING... And now its going to be "Harder" to transfer to where you want to go? and make it harder for the average person/pug to find an active alliance? and How are they going to "join" those few "good" alliances? - "NO EXPANSION PACK REQUIRED" LOL how many pugs are going to RNG into dead alliances or bluntly be refused from the "few" good alliances that will ultimately be "possible"...THIS SOUNDS LIKE A TRULY PLAYER ENRICHING EXPERIENCE TO ME! i think thats been a huge part of the problem for a long time now, servers going full status for no real reason and being kept on full status for far to long causing guilds to stack links or dead servers to get their entire team in and its only going to get worse? lol...1 pug who plays 48 hours is still only 1 guy taking up who knows how many population slots along the way and potentially stopping their server from getting any meaningful population...But Anet believes right now thats the best "metric" is "time played" without any consideration to coverage or actual "worth" of the people idling or capping camps or just going out an getting destroyed solo... Yaks Bend for example has been "full status" since PVE-Halloween Event (somehow 5-6+weeks now) and we've lost guilds some large(60+members), yet still "full" and the only thing it has done is encourage me to NOT play even with a near 12 hour DEADZONE in the hopes we get off full status for long enough to get any kind of meaningful transfers. Is it going to better our quality of life? or do absolutely ANYTHING FUN OR MEANINGFUL or enriching? - i really doubt it -ultimately its going to be "MORE OF THE SAME" - best case scenario - I'd love for example to be-able to use more then my 1 skill in a SMC 3 way que fight particularly on reset night.... Maybe work on your packet compression, or engine, or core machines you run the game on, instead of giving out free cars from pve-events ect with the gem store money you get... or maybe when a siege print is 100% built, it ACTUALLY BE 100% built... and maybe i dunno, promote world vs world alot better? by giving people a reason to enter the gamemode and spend a little time there, like map completion used to do... and maybe a SERVER WIDE Chat - where we can ask our community's pve population for help kinda like what people did in lions arch back in the day to get people into WvW when stuff is going on... anyways have fun responding and picking out 1 or 2 things you can make an argument about out of my statements and ignoring the rest which is equally as important o7 Wishing you the Best Anet GOODLUCK, you need it...
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