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Sharvis.9085

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Everything posted by Sharvis.9085

  1. I'd like to explore options to make the last attack in your default auto-attack chain have some sort of additional visual indication that you're activating it, such as changing the color of the casting bar. During combat it can be difficult to tell when I've completed an auto-attack chain, and it's easy to interrupt it when I don't wish to. While each part of the chain has a different icon, they're all too similar to tell at a glance and some of the last attacks are not that different in activation time compared to previous ones making it easy to lose track. Not to mention how not every auto-attack chain has the same amount of attacks, such as Necromancer's axe or a Soulbeast's mainhand dagger. I don't want to change weapon functionality or anything, just add some kind of visual (or even audio) cue.
  2. The Pact Scout's Mapping Materials should have a Consume All option.
  3. The Verdant Brink meta with the Wyvern Matriarch should start at least 30 seconds later so that those players who aren't already on the platform have more time to tag and get into the fight. It's silly that it's become expected for players to camp the spawn and start early. Similarly, the Domain of Istan Great Hall meta should have its first round of champion mobs spawn after Warden Amala reaches 90% health so people who were helping destroy fountains and not rushing straight in don't miss tagging them. Currently, spawning them so soon promotes ignoring helping with the fountain event and contributing players miss out on some of the first round of champion mobs.
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