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Force signet too weak in pvp


Stalima.5490

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I feel that the cooldown for this ability was nerfed because of the stun break it had originally, however, now that it does not have that function, it is overwhelmingly weak for a 35 second cooldown, considering it is only a minor push and not a launch or something, I mean the blast gyro in comparison is not only a launch but also massively boosts might on everyone around and then also grants a fire field and blast finisher and counts as an explosion.

 

There is a pretty extreme disparity in the power of these 2 abilities considering how similar they are, I would imagine the force signet being similar in cooldown considering it is way weaker and fixed at the smaller size or possibly just projecting the force aoe forward to make it more reasonably powered in this comparison.

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