Holgarf.6581 Posted April 29, 2022 Share Posted April 29, 2022 (edited) I have attached some images here: https://postimg.cc/gallery/YpzxqGM Super Adventure Box clouds on DX11. Compare the Octopus in LA on DX9 and DX11. You can tell which is which. This is insane. Please sort this. Edit: Note that this happens in other places as well. Edited April 29, 2022 by Holgarf.6581 1 Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted April 29, 2022 Share Posted April 29, 2022 Yeah, I had to keep changing my gamma. Finally gave up and went back to DX9. 1 Link to comment Share on other sites More sharing options...
GODh.3892 Posted April 29, 2022 Share Posted April 29, 2022 (edited) I think these problems may be specific to certain videocards/chip. Personally i have little problems with my RTX 3080 (nvidia). The most annoying problem that i have is when you have to capture Arborstone (eod story). The lighting becomes very green and yellow. And stays that way even after finishing the mission and re-loading the public version of the map. I have to reload my character to get rid of the green/yellow lighting (after that the map looks normal again). Edited May 1, 2022 by GODh.3892 typos 1 1 Link to comment Share on other sites More sharing options...
Holgarf.6581 Posted April 30, 2022 Author Share Posted April 30, 2022 18 hours ago, GODh.3892 said: I think these problems may be specific to certain videocards/chip. Personally i have little problems with my RTX 3080 (nvidea). The most annoying problem is when you have to capture Arborstone (eod). The lighting becomes very green and yellow. And stays that way even after finishing the mission and re-loading the public version of the map. I have to reload my character to get rid of the green/yellow lighting (after that the map looks normal again). See I don't get that green and yellow crap in Arborstone and I'm using an Nvidia card (RTX 2060). I very much doubt Nvidia are going to release a driver update for a DX11 beta for a very old game. Sad reality. So it's a choice now between a 8-12fps loss in certain maps or retina burn - unless Anet try to sort it, but given their track record that is a very unlikely. Joyous air! 1 2 Link to comment Share on other sites More sharing options...
undouble.1472 Posted May 1, 2022 Share Posted May 1, 2022 I run on an ASUS (AMD) RX580 and this is a problem I've never seen. I suspect it occurs on older GPU's (from either major provider). Link to comment Share on other sites More sharing options...
Holgarf.6581 Posted May 2, 2022 Author Share Posted May 2, 2022 On 5/1/2022 at 1:41 AM, undouble.1472 said: I run on an ASUS (AMD) RX580 and this is a problem I've never seen. I suspect it occurs on older GPU's (from either major provider). The RTX 2060 (both the desktop and mobile variants) are newer than the RX 580. My previous build had a RX 580 in it but that was prior to the DX11 "beta". 1 Link to comment Share on other sites More sharing options...
Holgarf.6581 Posted September 25, 2022 Author Share Posted September 25, 2022 (edited) I have returned! To show the continued ridiculousness that has been left ignored. Please address this Anet. It is not GPU driver related. It has been an issue since DX11 beta and remains to be a problem. I'm not the only one with this problem. See images: With Post Processing on High or Low (bloom on):https://postimg.cc/VSX5j7LMhttps://postimg.cc/xJRCZcm1https://postimg.cc/HcHn3QVN With Post Processing off (bloom off):https://postimg.cc/4YDmHCZs Unfortunately with all of the settings baked into a single option, it's either bloom retina burn, or no post processing at all. Edited September 25, 2022 by Holgarf.6581 1 2 Link to comment Share on other sites More sharing options...
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