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6/28 The Good, The Meh, The Bad, and The Ugly (pvp)


Zuko.7132

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The Good

1. Breaching Strike: more damage

2. Aura Slicer: more damage

3. Featherfoot Grace: lower cd

4.Frenzy: lower cd

5. Vigorous Shouts: incentive for healing power

6. Overcharged Cartridges: cool new skill

7. Empower Allies: synergy with might traits

8. Dragon Slash Reach: might actually land now. Unblockable is nice, but everyone takes unblockable trait anyway.


The Meh

1. Martial Cadence: Removal of previous effect was unnecessary but quickness is still nice. 
2. Longbow buffs: nice to have, but the core issues are still there.

3. Bladestorm: more damage is nice, but still won’t be used.

4. Electric Fence: Better but still won’t be used.

5. Charge: Quickness is nice but too short.but the loss of damage buff and longer cooldown feels like a side grade more than an upgrade.

6. Tactical Reload: Is this really where bs needed a buff?

7.Defense Banner: If it pulses frequently enough, and you don’t lose weapon skills on picking up it could be good.

8. Strength Banner: Same assumptions as defense, could be alright on phalanx strength build.

 

 

The Bad

 

1. Tactics and discipline banner: maybe discipline on a support war instead of a third shout. Maybe.

2.Battle Standard nerfs: Why?

3. Critical chance Buff in  arms when they said it would be accessible to power builds.

4.Signet of Rage clarified how useless it is.

 

The Ugly

 

1. Zero Berserker Buffs

2. 300 sec cooldowns still in defense.

3. No Compensation for the resistance change to many skills.

4. Fundamental issues unaddressed 

5. Clear focus on pushing bladesworn.

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4 minutes ago, Zuko.7132 said:

The Good

1. Breaching Strike: more damage

2. Aura Slicer: more damage

3. Featherfoot Grace: lower cd

4.Frenzy: lower cd

5. Vigorous Shouts: incentive for healing power

6. Overcharged Cartridges: cool new skill

7. Empower Allies: synergy with might traits

8. Dragon Slash Reach: might actually land now. Unblockable is nice, but everyone takes unblockable trait anyway.


The Meh

1. Martial Cadence: Removal of previous effect was unnecessary but quickness is still nice. 
2. Longbow buffs: nice to have, but the core issues are still there.

3. Bladestorm: more damage is nice, but still won’t be used.

4. Electric Fence: Better but still won’t be used.

5. Charge: Quickness is nice but too short.but the loss of damage buff and longer cooldown feels like a side grade more than an upgrade.

6. Tactical Reload: Is this really where bs needed a buff?

7.Defense Banner: If it pulses frequently enough, and you don’t lose weapon skills on picking up it could be good.

8. Strength Banner: Same assumptions as defense, could be alright on phalanx strength build.

 

 

The Bad

 

1. Tactics and discipline banner: maybe discipline on a support war instead of a third shout. Maybe.

2.Battle Standard nerfs: Why?

3. Critical chance Buff in  arms when they said it would be accessible to power builds.

4.Signet of Rage clarified how useless it is.

 

The Ugly

 

1. Zero Berserker Buffs

2. 300 sec cooldowns still in defense.

3. No Compensation for the resistance change to many skills.

4. Fundamental issues unaddressed 

5. Clear focus on pushing bladesworn.

Great summary! 

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