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Clone gameplay


Stavros.8249

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Hello the following are recommendations are for pve mode and Mirage. 

I would like to see clones become an alternative to shattering,  not just be used as ammo for shatters.

Make clones do the same conditions as the player with their attacks and maybe put a trait that give them quickness,  cause in Mirage there is a issue with that.

Maybe we could use some of the generic shatters in Mirage for clone manipulation like the axe skill 3 for flavor,  cause Mirage have the default ones. 

Or have trait that give damage with the number of clones u have active. 

In conclusion I think it's a great alternative to play with three clones active. The idea is there with clones do condition damage and some skills like axe 3 and one utility,  but there are no traits that promote this kind of game play expect the grandmaster trait in Mirage with ambush in clones. 

I would like to hear your opinions

Edited by Stavros.8249
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5 hours ago, LKEY.9567 said:

You do play with 3 clones as Mirage which do condition damage which do skills like Ambush and following you with Axe3.

Please, don't touch Mirage, it's great.

I know. I told in my post that something exist,  but we could use some traits that are not useful in any build and use them for clone support. 

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