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Lucent Vulpine Jackal skin dye interaction changed/different from spawn/despawn animation

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in the last patch the way that dyes on the lucent vulpine jackal skin interact changed significantly, and there is now a major discrepency between the way the mount looks and how it looks in the spawning/despawning animation. the spawn animation is still using the original (and imho better) color interaction/blending as it had before the 8/23 patch.


video showing the discrepancy:


edit: this even occurs with the default dyes for the skin, causing it to look significantly different from the skin's icon (again the spawn animation looks like it originally did)


edit 2: this issue occurs on medium and high shaders but not on low shaders

Edited by Grahckheuhl.7549
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