Virtuality.8351 Posted February 4 Share Posted February 4 (edited) *This post has been updated with an alternative proposal. See below.* PvE Power Weaver relies on the trait Superior Elements to achieve Crit Cap. With the upcoming balance patch on Feb. 14, the trait will: Allow you to inflict Weakness upon performing Dual Attacks, on a 4-second internal cooldown (ICD). Provide 15% additional critical chance when attacking foes with Weakness. Ideally, you would like your target to be affected by Weakness permanently, which is more often achieved in Raid or Strike Mission scenarios, with 9 other players spamming whatever skills they bring all together. It is, however, much less often the case in Fractals of the Mist or Dungeons, with only 4 other players around, bringing a significant smaller skill pool and thus less potential source of Weakness. If the Superior Element ICD is removed, Weaver players will be a lot more self-reliant when it comes to maintaining Weakness on their target, and thus a lot more consistent DPS output, with certain rotations that utilize more Dual Attacks, for example this one, in which they cast 2 Dual Attack skills (Earth/Fire then Air/Earth, also Water/Fire then Air/Water) back to back, well within the 4-second ICD limitation. Update: After considering Mauti.3520's feedback on the builds that goes with rotations with lower accessibility to Dual Attacks, here is an alternative proposal: Superior ElementsDual Attack skills grant yourself Quickness. Attacks under the effect of Quickness have increased critical chance. Quickness (3s): Skills and actions are faster. Critical Chance Increase: 15% Since Quickness is consistently provided by allies in instanced contents, this will easily bridge the gap between builds/rotations of variable access to Dual Attacks. On top of that, it will make Weaver's combat more fluent in open world and less hindered by all the forced movements such as Flame Uprising (Sword #2 under Fire Attuenement). It will also encourage players to try out more complex rotations for just how powerful the Quickness boon is. Let me know how do you like this idea! Edited February 5 by Virtuality.8351 Lower Quickness duration after feedback. 3 Link to comment Share on other sites More sharing options...
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