Spucke.4163 Posted May 5, 2023 Share Posted May 5, 2023 (edited) deleted Edited February 8 by Spucke.4163 closed 6 Link to comment Share on other sites More sharing options...
Zex Anthon.8673 Posted May 5, 2023 Share Posted May 5, 2023 What universe are you from? This skill never had an evade. You can check the version history. Regarding your point though, necro doesnt need active defenses. It needs better sustain and mobility to maintain shroud defense. Link to comment Share on other sites More sharing options...
Spucke.4163 Posted May 6, 2023 Author Share Posted May 6, 2023 (edited) 14 hours ago, Zex Anthon.8673 said: What universe are you from? This skill never had an evade. You can check the version history. Regarding your point though, necro doesnt need active defenses. It needs better sustain and mobility to maintain shroud defense. indeed. checked all update notes. nvm this was a dream changed my thoughts but similar minded. Edited May 6, 2023 by kaese.8765 1 1 1 Link to comment Share on other sites More sharing options...
Spucke.4163 Posted May 6, 2023 Author Share Posted May 6, 2023 (edited) 21 minutes ago, kaese.8765 said: Edited May 6, 2023 by kaese.8765 1 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted May 6, 2023 Share Posted May 6, 2023 Death charge already apply blind which is nice against everything that isn't a defiant foe. Which lead us back to the everlasting issue of necromancer having a natural disadvantage against the defiance mechanism. 1 Link to comment Share on other sites More sharing options...
Strider.7849 Posted May 6, 2023 Share Posted May 6, 2023 19 hours ago, kaese.8765 said: Reaper would be more enjoyable in instanced endgame content when Death's Charge would have an evade like Death Blossom or even aegis would be fine. It's long time channeling is annoying for fluid gameplay and could cause you to drop your shroud. Except that Reaper is really good right now. You might be using it wrong. Death's Charge is designed as a gap closer/mobility skill, and it destroys projectiles in the direction you use it. Since this thread is about PvE, it also has incredible synergy with your trait choices. It can potentially blind, chill, bleed, give vulnerability, and corrupt boons all in a single attack. It's incredibly powerful already. Link to comment Share on other sites More sharing options...
Spucke.4163 Posted May 8, 2023 Author Share Posted May 8, 2023 On 5/6/2023 at 3:07 PM, Strider.7849 said: Death's Charge is designed as a gap closer/mobility skill, and it destroys projectiles in the direction you use it. I'm not using it wrong. In open world i agree partially. But projectile destruction is totally garbage for instanced endgame content. Rather let other people use reflects to increase dps. For power reaper you want to use it near the hitbox to let all the strikes hit. On 5/6/2023 at 3:07 PM, Strider.7849 said: Since this thread is about PvE, it also has incredible synergy with your trait choices. It can potentially blind, chill, bleed, give vulnerability, and corrupt boons all in a single attack. You are speaking about condi reaper or alternative builds. Power Reaper has no benefit of this. Link to comment Share on other sites More sharing options...
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