Kulvar.1239 Posted May 10, 2023 Share Posted May 10, 2023 (edited) A proposition to make Alac Mirage viable while not making Staxe powerful. A change to all ambush skills + a change to Mirage Mantle trait so the benefit of using a staff for Alacrity conflict with using lowered cooldown Axe. It's also an indirect nerf to Distorsion Mirage. Which hopefully could lead to Mirage finally getting its 2nd dodge back. ANet can then play with Axe skills and Mirrored Axes trait to balance Axe itself separately. Staff: Chaos Vortex No longer give 1s Alacrity. No longer give 0.5s Alacrity per clone. Trident: Wave of Panic Unchanged Axe: Imaginary Axes No longer inflict 4s Torment per clone. Scepter: Ether Barrage Number of orbs lowered from 5 to 3. Sword: Mirage Thrust No longer Daze. Greatsword: Split Surge No longer do secondary beams. Spear: Ambush Assault No longer inflict 8s Vulnerability. Trait: Mirage Mantle No longer give 4s Protection. Each time you get Mirage Cloak while in combat, you get one stack of Mirage Mantle for 8s. All Mirage Mantle stacks are lost on weapon swap. Staff: Chaos Vortex Give 1.25s Alacrity per Mirage Mantle stack. Trident: Wave of Panic Give 1.25s Alacrity per Mirage Mantle stack. Axe: Imaginary Axes Inflict 4s Torment per Mirage Mantle stack. Scepter: Ether Barrage Throw an extra orb per Mirage Mantle stack. Sword: Mirage Thrust 0.25s Daze per Mirage Mantle stack. Greatsword: Split Surge Does one extra secondary beam per Mirage Mantle stack. Spear: Ambush Assault Inflict 5s Vulnerability per Mirage Mantle stack. Edited May 10, 2023 by Kulvar.1239 2 1 3 Link to comment Share on other sites More sharing options...
Mike.7983 Posted May 11, 2023 Share Posted May 11, 2023 (edited) Prefer the old way before moved to clones then got gutted recently. If the staff/axe was so busted then why not boost alac for running 2 staffs for dedicated alac, seperate it for axe/staff. Add like a staff trait under mirage, when running dual staff gain alac output bonus. Edited May 11, 2023 by Mike.7983 Link to comment Share on other sites More sharing options...
Kulvar.1239 Posted May 11, 2023 Author Share Posted May 11, 2023 2 hours ago, Mike.7983 said: Prefer the old way before moved to clones then got gutted recently. If the staff/axe was so busted then why not boost alac for running 2 staffs for dedicated alac, seperate it for axe/staff. Add like a staff trait under mirage, when running dual staff gain alac output bonus. Because the issue is staxe, not staff + other weapon. You should be able to create a build with staff + greatsword, or staff + scepter, or staff + sword (focus/torch) if you want to. Dual the same weapon should not be enforced by design with a bonus in accord with the overall game design phylosophy. It would create a build "trap". And this suggestion is basically a return to the old way. It's separated from clones as the counter used is a new buff rather than your active clones. So we would be free to use our Shatters and not lose. Without any foe we would also be able to upkeep Alacrity (as long as we are in combat). Link to comment Share on other sites More sharing options...
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