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What's the deal with Rez-necro? I'll explain!


BenaSPACE.6028

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Fundamentally, the rez changes given to necro is... Great! 
...For PvP and WvW. In these modes, players killing players is a natural progression, and having so much rezzing power is both jarring and painful on both sides of an encounter.

PvE is a different story. Under the ideal circumstances, you go down never. If you go down, then you do less damage in general, the players you're with have to stop doing damage to get you up. In general, it's a worst-case scenario to go down. In PvE, this is made to be avoidable, either through healing or through proper understanding of the mechanics.

So what does this mean for the rez-nerfs for PvE? In PvE, all necro specializations are heavily crippled by these changes, when they don't even need them. Being able to rez players on a class that doesn't have a good deal of healing on them to begin with (Even scourge, and with barrier doing alac duty now, it's not a reliable source of damage control.) is generally not that strong to begin with, considering it's taking into consideration a bad-case scenario as a method of doing its job.

If you feel these rez changes are good for PvP and WvW, then by all means, keep them, but for PvE, these changes are an unnecessary knife taken to a class whose healing ability is more reliant on these skills. Please consider what you do next carefully, anet! Necromancer is in a delicate place now, and a lot of players are taking this to reflect a flippant attitude towards balance.

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