SeTect.5918 Posted September 28, 2023 Share Posted September 28, 2023 20 hours ago, draxynnic.3719 said: (unless the barrier is allowed to trigger on condi damage too) That would be so cool and it wouldnt even be op because scrapper is a power spec and 5% isnt too much. Lets say it would be cool for me who enjoys cele scrapper in open world. As for pvp and wvw it should probably keep the 15% of power but only like 3-5% on condi. Link to comment Share on other sites More sharing options...
Arantheal.7396 Posted October 1, 2023 Author Share Posted October 1, 2023 (edited) Also, we should talk about FT's toolbelt It's nice that we can pre-cast it (20 sec cd (before cd reductions from tools) with a duration of 45 seconds) It's nice that it stacks up to 3 times. What isn't nice, is that it gives diminishing returns (in PvE at least). 1 stack of incendiary ammo: 3 burn stacks after 3 hits. 2 stacks of incendiary ammo: 5 burn stacks after 3 hits. (instead of the expected 6) 3 stacks of incendiary ammo: 7 burn stacks after 3 hits. (instead of the expected 9) Tested with FT AA on the raid golem (and not taking into acount the singe stack of burning the AA itself adds at the end. with it, numbers are 4, 6, 8 stacks respectively, after a single AA cast). Is this an intentional feature or bugged, a-net? Does anyone see similar results in PvP / WvW? Edited October 1, 2023 by Arantheal.7396 Link to comment Share on other sites More sharing options...
CallousEye.5018 Posted October 4, 2023 Share Posted October 4, 2023 (edited) I use FT in PVP because FT2 and FT3 and the toolbelt are pretty good. FT1 is bad, FT5 is too short ranged, and FT4 aka Napalm well it has no business being named Napalm. Edited October 4, 2023 by CallousEye.5018 Link to comment Share on other sites More sharing options...
Langeball.9351 Posted October 19, 2023 Share Posted October 19, 2023 It's still very viable in WvW, but in PvP it got absolutely kitten on after the nerf to flamethrower 1 and removal of quickness. Not surprising they're ignoring our pleas considering they've said they don't like the flamethrower playstyle. My guess is they'd sooner have a overhaul of the entire kit, than buff flamethrower. Link to comment Share on other sites More sharing options...
Icefyer.9208 Posted October 19, 2023 Share Posted October 19, 2023 11 hours ago, Langeball.9351 said: It's still very viable in WvW, but in PvP it got absolutely kitten on after the nerf to flamethrower 1 and removal of quickness. Not surprising they're ignoring our pleas considering they've said they don't like the flamethrower playstyle. My guess is they'd sooner have a overhaul of the entire kit, than buff flamethrower. Bold of you to assume they'd rework anything about core engineer, considering how long stuff has gone untouched. Some stuff hasn't been touched since 2015 or earlier. Link to comment Share on other sites More sharing options...
Karma.1459 Posted October 20, 2023 Share Posted October 20, 2023 Flamethrowers should have more condi-damage since ITS SHOOTING LITERAL FIRE. Link to comment Share on other sites More sharing options...
jason.1083 Posted October 20, 2023 Share Posted October 20, 2023 3 hours ago, Karma.1459 said: Flamethrowers should have more condi-damage since ITS SHOOTING LITERAL FIRE. And that's the issue, burning has the highest base damage out of all the conditions, and instead of nerfing the condition itself they nerf the amount we can output. Flamethrower is well,... a core skill and if we take other core things as an example it has no excuse to be good, and since it's using the highest damage dealing condition, the only thing that remains to nerf from it is the amount it can pump out. Link to comment Share on other sites More sharing options...
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