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Staff ambush hard sound effect on orb dissipation


Curunen.8729

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Not sure if I'm hearing things but it seems to have a very definitive ending sound when the orb hits something or reaches its max distance before dissapearing.

I'm assuming it is intended, though don't recall this sound being so prominent all the time before the recent patch.

Is mildly unpleasant given the "smooth" nature of staff gameplay for such a hard sound at the end of each ambush, I'm curious if as eg alacrity sound effect got several changes in the past, whether this was there before but maybe not every time, or do correct me if I just wasn't hearing things properly.

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