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So i asked an AI how to improve Berserker's skills


Zekent.3652

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Here's a detailed rework to improve the Berserker elite specialization in Guild Wars 2, focusing on the healing skill, utility skills, and elite skills:

1. Healing Skill - "Bloodthirsty Frenzy":
   - Rework the healing skill to provide more sustain and offensive utility.
   - "Bloodthirsty Frenzy" now heals the Berserker for a moderate amount and grants them increased healing effectiveness for a short duration. Additionally, each hit the Berserker lands while under the effects of "Bloodthirsty Frenzy" grants them a stack of "Frenzied Bloodlust." Each stack of Frenzied Bloodlust increases the Berserker's damage output by a small amount and heals them for a small percentage of their maximum health.
   - Cooldown: Adjusted to 20 seconds.

2. Utility Skill 1 - "Savage Leap":
   - Enhance the functionality of "Savage Leap" to provide more mobility and crowd control.
   - "Savage Leap" now inflicts cripple and vulnerability to enemies in the area of impact, while also granting the Berserker increased movement speed and evasion for a short duration after activation.
   - Cooldown: Adjusted to 25 seconds.

3. Utility Skill 2 - "Rampage":
   - Rework "Rampage" to provide more impactful offensive capabilities.
   - "Rampage" now transforms the Berserker into a powerful juggernaut for a moderate duration, granting increased power, precision, and ferocity. Additionally, the Berserker's attacks during "Rampage" have a chance to inflict bleeding and cripple to enemies, and each hit grants the Berserker a small amount of health.
   - Cooldown: Adjusted to 90 seconds.

4. Utility Skill 3 - "Fearmonger":
   - Introduce a new utility skill focused on fear and control.
   - "Fearmonger" causes enemies in the area of effect to flee in terror for a short duration and grants the Berserker stability and resistance to control effects. Additionally, enemies affected by "Fearmonger" take increased damage from the Berserker's attacks for the duration.
   - Cooldown: 30 seconds.

5. Elite Skill - "Wrath of the Berserker" (New Name):
   - Rename the elite skill to better reflect its theme and adjust its functionality.
   - "Wrath of the Berserker" now empowers the Berserker with enhanced combat capabilities for an extended duration. While active, the Berserker gains increased power, precision, and ferocity, and their attacks have a chance to inflict fear on enemies. Additionally, "Wrath of the Berserker" reduces the cooldown of "Bloodthirsty Frenzy" and "Savage Leap" with each successful hit.
   - Cooldown: Adjusted to 120 seconds.

These reworks aim to improve the Berserker elite specialization in Guild Wars 2 by enhancing its sustain, offensive capabilities, and crowd control options. The changes provide Berserkers with more strategic options in combat while maintaining the theme and playstyle of the specialization.

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(I asked: Based on this, how would you improve or change the elite traits (passives) and mechanic to synergyze with these changes?).

AI answer: 

Certainly! Here's how I would improve or change the elite traits (passives) and mechanic to synergize with the reworked Berserker elite specialization:

1. Elite Mechanic - "Frenzied Bloodlust":
   - Introduce a new mechanic called "Frenzied Bloodlust" to synergize with the changes to the healing skill "Bloodthirsty Frenzy."
   - Each stack of Frenzied Bloodlust increases the Berserker's damage output by a small amount and heals them for a small percentage of their maximum health. The number of stacks is gained by landing hits while under the effects of "Bloodthirsty Frenzy." The stacks decay over time when out of combat.

2. Elite Trait - "Raging Assault":
   - Enhance the functionality of "Raging Assault" to further empower the Berserker's offensive capabilities.
   - "Raging Assault" now increases the damage of the Berserker's burst skills and critical hits. Additionally, while under the effects of "Wrath of the Berserker," the Berserker gains increased critical chance and ferocity.

3. Elite Trait - "Fearsome Presence":
   - Introduce a new elite trait called "Fearsome Presence" to complement the fear and control aspect of the Berserker's kit.
   - "Fearsome Presence" causes enemies affected by fear to take increased damage from all sources. Additionally, the Berserker gains increased duration and effectiveness of fear inflicted by their skills and traits.

4. Elite Trait - "Bloodthirsty Savagery":
   - Rework "Bloodthirsty Savagery" to synergize with the changes to the healing skill "Bloodthirsty Frenzy."
   - "Bloodthirsty Savagery" now increases the effectiveness of healing received while under the effects of "Bloodthirsty Frenzy." Additionally, each stack of Frenzied Bloodlust increases the Berserker's outgoing healing effectiveness.

5. Elite Trait - "Rampaging Fury" (New Trait):
   - Introduce a new elite trait called "Rampaging Fury" to complement the Berserker's offensive capabilities during "Rampage."
   - "Rampaging Fury" grants the Berserker increased critical chance and damage while under the effects of "Rampage." Additionally, the Berserker's attacks during "Rampage" have a chance to grant them a stack of Frenzied Bloodlust.

These changes to the elite traits and mechanic aim to further enhance the synergy and effectiveness of the reworked Berserker elite specialization in Guild Wars 2. By providing additional offensive power, control options, and sustain, Berserkers can excel in a variety of combat situations while maintaining their thematic identity.

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1 hour ago, KryTiKaL.3125 said:

You should ask it how it would rework Core Warrior's Physical Skills (Bolas, Kick, etc) as well as how it would rework Spellbreaker's Utility skills.

(About spellbreaker, it's giving some weird ideas that makes no sense at the moment.)

So there are the physical skills rework:

Certainly! Here's a rework of the Warrior's physical skills, including the healing skill, utility skills, and elite skill:
 

1. "Mending":
   - "Mending" is a new healing skill that provides burst healing and condition cleanse to the Warrior.
   - Upon activation, "Mending" instantly heals the Warrior for a moderate amount and removes one condition. Additionally, it grants the Warrior bonus adrenaline, empowering their next burst skill.

 

2. "Kick" (Improved):
   - "Kick" receives improvements to its animation and aftercast to make it more responsive and fluid in combat.
   - The animation for "Kick" is updated to be faster and more seamless, reducing the delay between using the skill and the next action.
   - The aftercast delay of "Kick" is significantly reduced, allowing the Warrior to quickly follow up with other skills or attacks without feeling sluggish or unresponsive.

 

3. "Bull's Charge":
   - "Bull's Charge" now provides both offensive and defensive benefits to the Warrior.
   - Upon activation, "Bull's Charge" charges the Warrior forward, knocking down enemies in their path and granting them resistance to incoming damage for a short duration. Additionally, enemies hit by "Bull's Charge" are inflicted with vulnerability.

 

4."Stomp" (Enhanced):
- "Stomp" receives improvements to its animation and aftercast to make it more responsive and impactful in combat.
- The animation for "Stomp" is updated to be faster and more dynamic, reducing the delay between activating the skill and its effect.
- The aftercast delay of "Stomp" is significantly reduced, allowing the Warrior to quickly follow up with other skills or attacks without feeling sluggish or unresponsive.
- Additionally, "Stomp" now grants the Warrior a short duration of stability and protection upon activation, providing increased survivability and resistance to crowd control effects while engaging in close-quarters combat.

These enhancements to "Stomp" aim to make the skill more engaging and effective for the Warrior, providing better responsiveness and utility in combat situations. By improving the animation and aftercast delay, as well as adding stability and protection, the Warrior can more effectively control the battlefield and contribute to their team's success.

   - "Stomp" now creates a shockwave around the Warrior, knocking back and stunning nearby enemies. Additionally, "Stomp" grants the Warrior stability and protection for a short duration, increasing their survivability in combat.

 

5. "Throw Bolas" (Enhanced):
   - "Throw Bolas" gains a secondary effect to provide additional utility and control.
   - In addition to immobilizing the target enemy upon impact and inflicting vulnerability, "Throw Bolas" now applies a stacking slow effect to nearby enemies in a small radius. This slow effect reduces the movement speed of affected enemies for a short duration, making it easier for the Warrior to control the battlefield and pursue their targets.

 

6. Elite Skill - "Rampage" (Reworked):
   - "Rampage" is completely overhauled to provide a more unique and impactful experience for the Warrior.
   - Upon activation, "Rampage" transforms the Warrior into a hulking berserker, increasing their size, damage, and survivability for a moderate duration. While in "Rampage" mode, the Warrior gains access to a set of powerful abilities:
     - Crushing Blow: A devastating melee attack that knocks down enemies in a cone in front of the Warrior.
     - Thunderous Roar: Releases a shockwave that interrupts and dazes enemies in a radius around the Warrior.
     - Titanic Throw: Throws a boulder at a target location, creating a powerful impact that damages and knocks back enemies.
   - Additionally, each ability used in "Rampage" generates adrenaline, allowing the Warrior to chain powerful attacks together and maintain pressure on their enemies.

 

These reworks aim to provide more impactful and engaging options for the Warrior in Guild Wars 2, with a focus on improving the functionality and versatility of their skills. "Rampage" receives a complete overhaul to offer a more dynamic and exciting elite skill, while "Kick" and "Throw Bolas" are enhanced to provide better responsiveness and additional utility in combat situations.

These reworks aim to enhance the Warrior's physical skills in Guild Wars 2 by providing more utility, crowd control, and offensive capabilities. By adjusting and adding new effects to existing skills, Warriors can better adapt to various combat situations and contribute more effectively to their team's success.

(I liked the idea of Bullscharge giving vulnerability to enemies, this could be great to add to most of Warrior's CCs to compensate the big damage nerf on CCs)

 

 

Edited by Zekent.3652
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12 hours ago, Zekent.3652 said:

(About spellbreaker, it's giving some weird ideas that makes no sense at the moment.)

So there are the physical skills rework:

Certainly! Here's a rework of the Warrior's physical skills, including the healing skill, utility skills, and elite skill:
 

1. "Mending":
   - "Mending" is a new healing skill that provides burst healing and condition cleanse to the Warrior.
   - Upon activation, "Mending" instantly heals the Warrior for a moderate amount and removes one condition. Additionally, it grants the Warrior bonus adrenaline, empowering their next burst skill.

 

2. "Kick" (Improved):
   - "Kick" receives improvements to its animation and aftercast to make it more responsive and fluid in combat.
   - The animation for "Kick" is updated to be faster and more seamless, reducing the delay between using the skill and the next action.
   - The aftercast delay of "Kick" is significantly reduced, allowing the Warrior to quickly follow up with other skills or attacks without feeling sluggish or unresponsive.

 

3. "Bull's Charge":
   - "Bull's Charge" now provides both offensive and defensive benefits to the Warrior.
   - Upon activation, "Bull's Charge" charges the Warrior forward, knocking down enemies in their path and granting them resistance to incoming damage for a short duration. Additionally, enemies hit by "Bull's Charge" are inflicted with vulnerability.

 

4."Stomp" (Enhanced):
- "Stomp" receives improvements to its animation and aftercast to make it more responsive and impactful in combat.
- The animation for "Stomp" is updated to be faster and more dynamic, reducing the delay between activating the skill and its effect.
- The aftercast delay of "Stomp" is significantly reduced, allowing the Warrior to quickly follow up with other skills or attacks without feeling sluggish or unresponsive.
- Additionally, "Stomp" now grants the Warrior a short duration of stability and protection upon activation, providing increased survivability and resistance to crowd control effects while engaging in close-quarters combat.

These enhancements to "Stomp" aim to make the skill more engaging and effective for the Warrior, providing better responsiveness and utility in combat situations. By improving the animation and aftercast delay, as well as adding stability and protection, the Warrior can more effectively control the battlefield and contribute to their team's success.

   - "Stomp" now creates a shockwave around the Warrior, knocking back and stunning nearby enemies. Additionally, "Stomp" grants the Warrior stability and protection for a short duration, increasing their survivability in combat.

 

5. "Throw Bolas" (Enhanced):
   - "Throw Bolas" gains a secondary effect to provide additional utility and control.
   - In addition to immobilizing the target enemy upon impact and inflicting vulnerability, "Throw Bolas" now applies a stacking slow effect to nearby enemies in a small radius. This slow effect reduces the movement speed of affected enemies for a short duration, making it easier for the Warrior to control the battlefield and pursue their targets.

 

6. Elite Skill - "Rampage" (Reworked):
   - "Rampage" is completely overhauled to provide a more unique and impactful experience for the Warrior.
   - Upon activation, "Rampage" transforms the Warrior into a hulking berserker, increasing their size, damage, and survivability for a moderate duration. While in "Rampage" mode, the Warrior gains access to a set of powerful abilities:
     - Crushing Blow: A devastating melee attack that knocks down enemies in a cone in front of the Warrior.
     - Thunderous Roar: Releases a shockwave that interrupts and dazes enemies in a radius around the Warrior.
     - Titanic Throw: Throws a boulder at a target location, creating a powerful impact that damages and knocks back enemies.
   - Additionally, each ability used in "Rampage" generates adrenaline, allowing the Warrior to chain powerful attacks together and maintain pressure on their enemies.

 

These reworks aim to provide more impactful and engaging options for the Warrior in Guild Wars 2, with a focus on improving the functionality and versatility of their skills. "Rampage" receives a complete overhaul to offer a more dynamic and exciting elite skill, while "Kick" and "Throw Bolas" are enhanced to provide better responsiveness and additional utility in combat situations.

These reworks aim to enhance the Warrior's physical skills in Guild Wars 2 by providing more utility, crowd control, and offensive capabilities. By adjusting and adding new effects to existing skills, Warriors can better adapt to various combat situations and contribute more effectively to their team's success.

(I liked the idea of Bullscharge giving vulnerability to enemies, this could be great to add to most of Warrior's CCs to compensate the big damage nerf on CCs)

 

 

Honestly these all look really good. Stomp being a Stun and not a knockback in particular, Bull's Charge giving Vuln on hit, Throw Bolas actually having useful effects that would actually sync well with other things.

An AI thinking up more useful things for Warrior in 5 minutes than ANet has done in the last 7 years. I don't know whether to laugh or to cry.

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