TyrantPuppy.1893 Posted February 17 Share Posted February 17 Also, side-note, I not really a fan of how "on-disable" traits have escalated from just "on-hard-cc" to "on-hard-cc and immobilize and chill and etc." Especially with how much these vary across the core 9 professions. Please homogenize this OR give each one some flavor that makes sense. Thanks. 2 2 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted February 18 Share Posted February 18 If I read the trait change correctly, it will still add chill to hammer 2. Sigils and relics might also add chill. I expect that they know guardian won't have a lot of chill access, but it is thematic, and by the same token, making it trigger on chill probably isn't adding that many extra procs on guardian. 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted February 18 Share Posted February 18 8 hours ago, draxynnic.3719 said: If I read the trait change correctly, it will still add chill to hammer 2. I do agree, it sound like Mighty blow still become Glacial blow when you take the trait. 8 hours ago, draxynnic.3719 said: Sigils and relics might also add chill. Not so much in sPvP but, yeah, Relic of the Reaper could become an interesting toy in WvW. 8 hours ago, draxynnic.3719 said: I expect that they know guardian won't have a lot of chill access, but it is thematic, and by the same token, making it trigger on chill probably isn't adding that many extra procs on guardian. True. The real questions are "Will there be an ICD?" and "How much health will be gained by landing those effects?". If there is no ICD and the trait is balanced around Hammer, I'm definitely expecting low numbers. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now