CombineFiftyFour.1632 Posted June 6 Share Posted June 6 Hi, ArenaNet. Can you please consider changing default in-combat idle animation/pose/stance to something more logical? We're not underwater anymore and this is a 2-handed weapon as per your design decision - please reflect it on the way our character wields it. To save resources, you can reuse Thief staff animation or just use the default staff animation even, it will be 10 times better than what you came up with at the moment. Thanks. 5 3 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted June 6 Share Posted June 6 ... or, at the least, make it unique. Perhaps like on Paragon? 5 1 Link to comment Share on other sites More sharing options...
CombineFiftyFour.1632 Posted June 7 Author Share Posted June 7 11 hours ago, Ashantara.8731 said: ... or, at the least, make it unique. Perhaps like on Paragon? That would work perfectly if it was a 1-handed weapon - but I guess asking for a completely new animation and game design choice is way too much, so I just wanted to ask just for more logic and authenticity instead at the little to no cost of dev time. 2 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted June 7 Share Posted June 7 1 hour ago, CombineFiftyFour.1632 said: That would work perfectly if it was a 1-handed weapon Well, Asura carry their greatsword over their right shoulder, so... 😄 3 1 Link to comment Share on other sites More sharing options...
HojaDanzante.1498 Posted June 7 Share Posted June 7 I agree, the idle pose is a bit strange Link to comment Share on other sites More sharing options...
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