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Event scaling and rewards needs improvement.


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Please make the events have better scaling for low player counts. You have to understand the initial zerg will decrease over a week, and it'd be nice to have events that can be completed by 1-2 players.

Scale down champion events to be completed by 1-2 players if it doesn't detect multiple players in a small radius.

Several of the heart and dynamic event turn in progressions also take too long for the experience they pay out. It's OK if you want them to take long to give people a chance to find them. But increase the XP payout then.

I'll also say it's crazy that you still cannot see events on the world map until you're next to them. Please make them visible across the world map so people know where they can flow to.

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