Zenith.7301 Posted August 21 Share Posted August 21 Please make the events have better scaling for low player counts. You have to understand the initial zerg will decrease over a week, and it'd be nice to have events that can be completed by 1-2 players. Scale down champion events to be completed by 1-2 players if it doesn't detect multiple players in a small radius. Several of the heart and dynamic event turn in progressions also take too long for the experience they pay out. It's OK if you want them to take long to give people a chance to find them. But increase the XP payout then. I'll also say it's crazy that you still cannot see events on the world map until you're next to them. Please make them visible across the world map so people know where they can flow to. 1 1 Link to comment Share on other sites More sharing options...
Scar.1793 Posted August 21 Share Posted August 21 a lot of events were made with a zerg in mind clearly but they will fail the test of time. Wish things scaled more appropriately. WoW has its fault but it does boss scaling right. 2 Link to comment Share on other sites More sharing options...
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