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[Elite Suggestion] Hexblade


Regon Phoenix.8215
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Theme: warriors who willingly corrupted their souls and practiced dark arts to fight against force of evil, elder dragons and other monsters. Warriors who train their will and body to not only withstand power of dark monstrosities, but to absorb souls of fallen monsters into themselves and keep them imprisoned until the end of their time, thus the more monsters they fight the more monstrous they themselves become taking powers from the souls imprisoned within them.Slightly based on this

Main builds:1) Condition dps build focused on bleeds, confusion and torment;2) Hybrid build with power and condition damage;3) Tank focused on quickly finishing off enemies with low health.


Adept Minor Trait (Prepared for Uneven Odds)Unlock Focus for your off-hand and allow you to use Sacrifice abilities.Replace your Burst ability with Execute ability.Increase your maximum adrenaline to 40.

Adept Major Trait LineMajor Trait 1 (Leaking Madness)Your next attack will inflict 2 stacks of confusion for 5 sec. Cooldown: 5 sec.Major Trait 2 (Focus Your Will Against Evil)Increase damage done by your focus abilities by 20% and increase duration of conditions inflicted by your focus abilities by 10%.Major Trait 3 (Finishing Blows)Deal 7% more damage to enemies at or bellow 50% of their maximum health.

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Master Minor Trait (Unworthy Combat)Take 5% damage less damage from enemies who are at or above 50% of their maximum health.

Master Major Trait LineMajor Trait 4 (Torment Through Sacrifice)When you use one of your Sacrifices, then inflict 3 stacks of torment for 6 sec to nearby enemies. Radius: 450.Major Trait 5 (Duality Through Borrowed Power)Increase your condition damage by 5% of your power. Increase your power by 7% of your condition damage. This effect does not stack with itself.Major Trait 6 (New Chance to Finish Them)Gain 5 sec of protection and 1 stack of stability for 5 sec when you strike an enemy who is at or bellow 50% of their maximum health. Cooldown: 14 sec.

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Grandmaster Minor Trait (Sacrifice Brings Through Reward)Heal yourself for 800 (scales with healing power) when you get damaged while you are at or bellow 50% of your maximum health. Cooldown: 20 sec.

Grandmaster Major Trait LineMajor Trait 7 (Humanity Lost)Heal yourself for 20% of condition damage you do.Major Trait 8 (Inner Rampage)Increase your condition damage by 7% of your precision. Your critical attacks will inflict 1 stack of torment for 5 sec.Major Trait 9 (Dark Executor)Your executes will deal 20% more direct damage to enemies who are at or bellow 50% of their maximum health.


Greasword Execute (Excaliburst)Perform a rapid attack enemies in front of you. This attack is always critical (Burst Precision trait increase damage of this attack by 30%) and deal 50% more damage against enemies at or bellow 50% of their maximum health.

  • Casting time: 1/4 sec
  • Cooldown: 12 sec
  • Range: 240
  • Level 1 damage: 375 (scales with power)
  • Level 2 damage: 450 (scales with power)
  • Level 3 damage: 525 (scales with power)
  • Level 4 damage: 600 (scales with power)

Hammer Execute (Demon's Whirl)Perform a spinning swing damage all nearby enemies and knock them back. In addition, confuse all nearby enemies and this confusion is unblockable.

  • Casting time: 1/2 sec
  • Cooldown: 12 sec
  • Radius: 240
  • Damage: 450 (scales with power)
  • Confusion: 2 stacks for 6 sec
  • Level 1 knockback distance: 350
  • Level 2 knockback distance: 450
  • Level 3 knockback distance: 550
  • Level 4 knockback distance: 650
  • Whirl combo finisher

Longbow Execute (Word Breaking Arrow)Release super sonic arrow to pierce all enemies, damage them, burn them and knock them alongside arrow's path.

  • Casting time: 3/4 sec (can't move while casting)
  • Cooldown: 12 sec
  • Range: 1200
  • Knock back distance: 300
  • Level 1 damage: 300 (scales with power)
  • Level 2 damage: 400 (scales with power)
  • Level 3 damage: 500 (scales with power)
  • Level 4 damage: 600 (scales with power)
  • Level 1 burn: 1 stack of burning for 6 sec
  • Level 2 burn: 2 stacks of burning for 6 sec
  • Level 3 burn: 3 stacks of burning for 6 sec
  • Level 4 burn: 4 stacks of burning for 6 sec
  • Pierce
  • Projectile combo finisher

Rifle Execute (Supreme Killshot)Release extreme long range short at your target dealing heavy damage. This attack is unblockable and pierce all enemies.

  • Casting time: 1 sec (can't move while casting)
  • Cooldown: 12 sec
  • Range: 1800
  • Level 1 damage: 800 (scales with power)
  • Level 2 damage: 1000 (scales with power)
  • Level 3 damage: 1200 (scales with power)
  • Level 4 damage: 1400 (scales with power)
  • Pierce
  • Unblockable
  • Projectile combo finisher

Axe Execute (Monster Hunter)Jump at your target and deal damage to your target and gaining boons for yourself.

  • Casting time: 1/2 sec
  • Cooldown: 12 sec
  • Range: 900
  • Level 1 damage: 400 (scales with power)
  • Level 2 damage: 600 (scales with power)
  • Level 3 damage: 800 (scales with power)
  • Level 4 damage:1000 (scales with power)
  • Might: 3 stacks for 10 sec
  • Fury: 8 sec
  • Quickness: 3 sec
  • Leap combo finisher

Mace Execute (Forceful Aneurysm)Crush your targets head inflicting confusion and bleeding. In addition, daze your target.

  • Casting time: 1/4 sec
  • Cooldown: 12 sec
  • Range: 130
  • Daze: 1 sec
  • Damage: 300 (scales with power)
  • Level 1 confusion: 1 stack for 4 sec
  • Level 2 confusion: 2 stacks for 4 sec
  • Level 3 confusion: 3 stacks for 4 sec
  • Level 4 confusion: 4 stacks for 4 sec
  • Level 1 bleed: 1 stack for 8 sec
  • Level 2 bleed: 2 stacks for 8 sec
  • Level 3 bleed: 3 stacks for 8 sec
  • Level 4 bleed: 4 stacks for 8 sec

Sword Execute (Soul Piercer)Rush to and through your target dealing damage, inflicting bleeding and torment, and stun your target. This ability is unblockable.

  • Casting time: instant
  • Cooldown: 12 sec
  • Range: 300 (+130 if you run through an enemy)
  • Damage: 200 (scales with power)
  • Stun: 1/2 sec
  • Torment: 3 stacks for 8 sec
  • Level 1 bleed: 2 stacks for 5 sec
  • Level 2 bleed: 4 stacks for 5 sec
  • Level 3 bleed: 6 stacks for 5 sec
  • Level 4 bleed: 8 stacks for 5 sec

Focus 4 (Monstrous Wind)Release a gust of vile wind damaging enemies in front of you and confuse them. This ability interrupts abilities used by enemies.

  • Casting time: 1/2 sec
  • Cooldown: 14 sec
  • Range: 600
  • Damage: 400 (scales with power)
  • Confuse: 1 stack for 10 sec

Focus 5 (Vile Calling)Summon vile presence to protect you causing you to take less damage. When nearby enemies attack you they will take damage and be tormented.

  • Casting time: instant
  • Cooldown: 20 sec
  • Duration: 4 sec
  • Damage reduction: 33%
  • Radius: 600
  • Damage: 140 (scales with power)
  • Torment: 1 stack for 4 sec

Healing Sacrifice (Sacrifice Blight and Luck)Consume all conditions and boons on yourself to heal yourself per condition/boon consumed.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Base healing: 1000 (Scales with healing power)
  • Healing per condition consumed: 350 (scales with healing power)
  • Healing per boon consumed: 700 (scales with healing power)

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Utility Sacrifice 1 (Sacrifice Grace for Disgrace)Consume a boon on you to knockback enemies in front of you and torment them. Can't use this ability while you have no boons on you.

  • Casting time: 1/4 sec
  • Cooldown: 40 sec
  • Range: 300
  • Knockback range: 340
  • Torment: 3 stacks for 8 sec

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Utility Sacrifice 2 (Sacrifice Life for an Advantage)Consume some of your health, break out of stuns and gain protection. This ability can't be used if you don't have sufficient health.

  • Casting time: instant
  • Cooldown: 10 sec
  • Health cost: 800
  • Protection: 8 sec
  • Stunbreaker

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Utility Sacrifice 3 (Sacrifice Defense for Offense)Inflict vulnerability on yourself and deal heavy damage to your target. In addition, cause torment with your next attack if this ability hits.

  • Casting time: 1/2 sec
  • Cooldown: 20 sec
  • Self-vulnerability: 5 stacks for 10 sec
  • Damage: 800 (scales with power)
  • Duration: 5 sec
  • Torment: 3 stacks for 8 sec

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Utility Sacrifice 4 (Sacrifice Courage for Relocation)Inflict fear on yourself and transfer conditions from yourself to nearby enemies.

  • Casting time: instant
  • Cooldown: 30 sec
  • Fear: 1 sec
  • Conditions transferred: 5
  • Radius: 600
  • Stunbreaker

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Elite Sacrifice (Sacrifice Yourself for Victory)Consume some of your health to grant friendly target (or yourself) special effect for a short duration. This ability can't be used if you don't have sufficient health.

  • Casting time: 1/2 sec
  • Cooldown: 60 sec
  • Range: 900
  • Health cost: 3000
  • Effect: gain 200 toughness, 150 power and 150 condition damage, and gain 4 sec of resistance when this effect is applied
  • Duration: 10 sec
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Bit barebones as a concept, especially when compared to the already existing Berserker who fills a similar role as a Condition Damage ESpec for Warrior (Which also focuses heavily on being either pure Condi, Hybrid or Tanky if looking at Traits and Specialization). Executions just feel like replacement Bursts (And in some cases look just like improved Bursts) which is something Berserker did in a more interesting way with Berserk mode and Primal Bursts.

Also, traits that Increase X attribute depending on Y all follow the same conversion rate, even if the trait has secondary effects on top of the conversion:

  • if an Adept trait, converts 7% of X into Y
  • if a Master trait, converts 10% of X into Y
  • if a Grandmaster trait, converts 13% of X into YIn the case of double Attribute conversion, it takes 5% from both converted traits regardless of Adept or Master levels (Currently only 2 examples of this).

Trait 7 is basically a Copy-paste of Necromancer's Parasitic Contagion with an additional +5% added on top of it. The Healing Skill is pretty much identical to Spellbreaker's Natural Healing, just much weaker.

As a whole, I feel this concept will just fall flat against Berserker in every area, especially with the new Utility Skills requiring sacrifice. Corruptions work on Necromancer because of the uniform "sacrifice" they come with (Self Conditions) and because Necromancer has plenty of skills and traits that benefit from such an arrangement (Transfers, consumption or just plain buffs).

If I were to suggest something, I'd suggest the following:

  • Dedicate this ESpec to be Anti-Condition (But make sure to make it distinct from Revenant's Mallyx builds) to differentiate them from Berserker (Full-throttle Damage or Direct Damage sustain) and Spellbreaker (Anti-Boons). Give them a traitline that punishes enemies who rely on Conditions to take them down and give them a few skills that utilize conditions on themselves.
  • Might wanna tone down the "Corrupt your soul and use dark arts" angle, because that's preeeeetty much the flavor of a Revenant channeling Mallyx (Draws conditions from allies to themselves, empowers through misery, literally becomes possessed by a demon with their elite etc) and focus instead on other aspects, such as the use of forbidden weapons or something like that.
  • Berserker focused heavily on Burning and Bleeding, so in terms of Damage this spec will never be able to compete with that which kinda pushes them out of being a competative PvE Spec. This build has Torment and Confusion, which are primarily geared towards PvP. Adding Poison to the mix would make them more solid choices for PvP.
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@TheSwede.9512 said:Bit barebones as a concept, especially when compared to the already existing Berserker who fills a similar role as a Condition Damage ESpec for Warrior (Which also focuses heavily on being either pure Condi, Hybrid or Tanky if looking at Traits and Specialization). Executions just feel like replacement Bursts (And in some cases look just like improved Bursts) which is something Berserker did in a more interesting way with Berserk mode and Primal Bursts.

Also, traits that Increase X attribute depending on Y all follow the same conversion rate, even if the trait has secondary effects on top of the conversion:

  • if an Adept trait, converts 7% of X into Y
  • if a Master trait, converts 10% of X into Y
  • if a Grandmaster trait, converts 13% of X into YIn the case of double Attribute conversion, it takes 5% from both converted traits regardless of Adept or Master levels (Currently only 2 examples of this).

That's not true.Look at:Deadly strength: 7% or 14%, but a master trait;Blood reaction: 7% AND 14%, but a master trait;And so one. That's not a rule, and not all traits follow that principle.

@TheSwede.9512 said:Trait 7 is basically a Copy-paste of Necromancer's Parasitic Contagion with an additional +5% added on top of it. The Healing Skill is pretty much identical to Spellbreaker's Natural Healing, just much weaker.

True, of sorts. So? Spellbreaker's heal have a standard value which doesn't change based on boons/conditions consumed. This one does. While both consume conditions and boons, only this one grows in healing power per condition/boon consumed, so it doesn't work like spellbreaker's healing. So, they are similar, but not identical.

@TheSwede.9512 said:As a whole, I feel this concept will just fall flat against Berserker in every area, especially with the new Utility Skills requiring sacrifice. Corruptions work on Necromancer because of the uniform "sacrifice" they come with (Self Conditions) and because Necromancer has plenty of skills and traits that benefit from such an arrangement (Transfers, consumption or just plain buffs).

Why? Berserker doesn't have any traits/weapon options to go as hybrid condition and power build. Berserker is mainly focused on rapid burst and fails at prolonged fights. Berserker doesn't have as much condition damage and condition array as this one. I think my elite outshines berserker at every step of the way, except maybe berserker is better for power burst builds.

@TheSwede.9512 said:If I were to suggest something, I'd suggest the following:

  • Dedicate this ESpec to be Anti-Condition (But make sure to make it distinct from Revenant's Mallyx builds) to differentiate them from Berserker (Full-throttle Damage or Direct Damage sustain) and Spellbreaker (Anti-Boons). Give them a traitline that punishes enemies who rely on Conditions to take them down and give them a few skills that utilize conditions on themselves.

But spellbreaker is already anti-condition spec. Spellbreaker is anti-everything spec, so all defensive elites became impossible for a warrior since spellbreaker was created.

@TheSwede.9512 said:

  • Might wanna tone down the "Corrupt your soul and use dark arts" angle, because that's preeeeetty much the flavor of a Revenant channeling Mallyx (Draws conditions from allies to themselves, empowers through misery, literally becomes possessed by a demon with their elite etc) and focus instead on other aspects, such as the use of forbidden weapons or something like that.

Yeah, but that's not exclusive to revenant. But, forbidden weapon angle sounds really nice. It sounds so nice, that maybe alternative elite could be built based on that.

@TheSwede.9512 said:

  • Berserker focused heavily on Burning and Bleeding, so in terms of Damage this spec will never be able to compete with that which kinda pushes them out of being a competative PvE Spec. This build has Torment and Confusion, which are primarily geared towards PvP. Adding Poison to the mix would make them more solid choices for PvP.

Well, to be factual, berserker does not focus on bleeding. Not a single trait increase bleeding damage and not a single primal burst inflict bleeding.Also, keep in mid that this elite don't necessary have to go full condition build for pve. You could go with axe, rifle, hammer or greatsword for example. Also, longbow execute still inflict burning. I personally think this elite would be almost as good as berserker in pve damage scene. But, without actually testing we can't be sure, so there is really no point to argue about it.Poison? How would that fit?

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@Star.8401 said:Berserker is highest sustain damage spec for a Warrior in raids. The condition damage is great. Don't really see the point of another condition spec that wont be as strong as berserker.

And i don't see the points of doing raids in this game.So, is that an argument? Nope. Neither your comment about berserker nor my comment about raids are legit arguments.

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Slightly aggressive response, when introducing an elite spec you have to consider how it’s going to perform in all areas of the game because even if you don’t like one area there are players that do. You’re missing my point as well. Berserkers good sustain damage via conditions is relevant when one of you’re arguments for this spec is that “Berserker is only burst and fails at prolonged fights” which is not the case.Another one of your points is that warrior doesn’t have bleeds which also isn’t the case. Mainhand sword and the arms traitline promote bleeding damage and condi damage.The idea of a single traitline focused around hybriding between condi and power damage is intriguing but would be a nightmare to balance and in the end not as effective as going full power or full condi due to how stats work.

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@Star.8401 said:Slightly aggressive response, when introducing an elite spec you have to consider how it’s going to perform in all areas of the game because even if you don’t like one area there are players that do. You’re missing my point as well. Berserkers good sustain damage via conditions is relevant when one of you’re arguments for this spec is that “Berserker is only burst and fails at prolonged fights” which is not the case.Another one of your points is that warrior doesn’t have bleeds which also isn’t the case. Mainhand sword and the arms traitline promote bleeding damage and condi damage.The idea of a single traitline focused around hybriding between condi and power damage is intriguing but would be a nightmare to balance and in the end not as effective as going full power or full condi due to how stats work.

Well, if you didn't like an analogy to your argument, then maybe your original argument wasn't that good?

Even if you don't like this suggestion, maybe there are players who would.

Also, what kind of condition pressure does berserker have? Primal Burst skills are, well, burst skills.

And where did i said warrior doesn't have bleeds? Quote me on that.

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Do you play warrior? Honest question. Sword and longbow primal bursts are the meta for berserkers condi spec because of burn damage that they do.And you’re not addressing my points with your “analogy” or by saying my “argument” is a weak one. I’m simply pointing out to you that warrior has a good condi spec in Berserker and that your points for supporting this build; that berserker is only burst and not sustain, are just not true.A pattern across all of your elite spec ideas is that you are not okay with criticism or discussion on your builds. When someone refuted what you’re saying or has a counter point or idea you immediately become overly defensive and aggressive, attacking the person instead of addressing their points or ideas with regard to your own. No matter how much effort you put into these you’ve gotta be prepared for people to find holes, or point out where they think there are mistakes or idea they disagree with.To bring all of this back on topic, I’ll restate what I said earlier and hopefully you can refute or address my main points;

  1. Berserker has good sustain damage via bleeding and burns
  2. A singly traitline focuses on hybriding between power and condi damage would be a nightmare to balance and in the end not as effective as going full condi or full power due to how stats work on gear.

Those are my points, what are your ideas on those?

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I would be interested to know how much experience you have playing warrior yourself and if it is a decent chunk, which content you actually play. You give off the feeling that the majority of your knowledge of this class comes from anecdotes you heard second hand.

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@Henry.5713 said:I would be interested to know how much experience you have playing warrior yourself and if it is a decent chunk, which content you actually play. You give off the feeling that the majority of your knowledge of this class comes from anecdotes you heard second hand.

That's irrelevant and i done +40 matches as a warrior while crafting this suggestion.

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@Regon Phoenix.8215 said:

@"Star.8401" said:Do you play warrior? Honest question. Sword and longbow primal bursts are the meta for berserkers condi spec because of burn damage that they do.

Well then, you have a lot of talking to do with other warriors, because when i mentioned that berserker god a buff via buff of sword skills, everyone claimed that no berseker ever use a sword.

Excuse me? What warrior(s) did you speak to that said "no berserker ever" uses sword? Sword is literally the meta for berserker. That right there proves that you are making a false claim. Have you even looked up the berserker build? Check QT, SC, or even MetaBattle; berserker uses a viper sword for optimal damage.

I see you running around the forums posting elites, 22 suggestions so far, for different professions and in every case when someone disagrees with you, you get offended and lash out. If you are not ready for some negative feedback then stop posting. Feedback both negative and positive comes with internet posting.

Seriously, 22 suggestions for only 5 professions: warrior, necromancer, mesmer, thief, and guardian? What is your end goal here?

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@Regon Phoenix.8215 said:

@Henry.5713 said:I would be interested to know how much experience you have playing warrior yourself and if it is a decent chunk, which content you actually play. You give off the feeling that the majority of your knowledge of this class comes from anecdotes you heard second hand.

That's irrelevant and i done +40 matches as a warrior while crafting this suggestion.

Pretty much what I expected then. Good luck with your many suggestions.

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You posted two quotes of people saying that sword is bad.....because that sums up the entire warrior community. I highly suggest you start playing warrior more in all aspects of the game to see what builds and weapons are used where. It would help you to avoid mistakes in your assumptions such as "Berserkers only good at burst, and has nosustain" when its the opposite, and the claim that "no warrior uses sword" when its literally the meta weapon for two separate condi warrior builds, and a decent weapon for WvW. Your Espec theories would probably be taken more seriously.

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@Star.8401 said:You posted two quotes of people saying that sword is bad.....because that sums up the entire warrior community.

Ok then. Then please, by all means, sum up entire warrior community. I will wait.

@Star.8401 said:I highly suggest you start playing warrior more in all aspects of the game to see what builds and weapons are used where.

And i highly suggest you to sum up entire warrior community. Because, as we currently know no berserker use sword, at least that is what warrior players said. Or are they not true scotsmen?

@Star.8401 said:It would help you to avoid mistakes in your assumptions such as "Berserkers only good at burst, and has nosustain" when its the opposite, and the claim that "no warrior uses sword" when its literally the meta weapon for two separate condi warrior builds, and a decent weapon for WvW. Your Espec theories would probably be taken more seriously.

Assumptions? Lets see:Me: have quotes of several warriors saying sword is garbageYou: random person who ignores those two and claim that i should play warrior more often

So, i am sorry to announce it, but your opinion is invalid. Better luck next time.

P.S. how often are you planning to make off-topic comments here? None of your comments have anything to do with this elite.

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