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Elementalist's Soothing Mist is bugged; only healing for 66% of its intended heal in water attunment


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Did some tests and it appears this trait is bugged and only heals for 66% of its intended total amount while attuned to water.

The Soothing Mist trait is skipping a heal every time it gets reapplied every 3 seconds, meaning that as long as an elementalist stays in water attunement the trait isnt healing for as much as it should be. It appears to work properly when the elementalist changes elements and the buff just ticks down normally.

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@TheOtherAndrew.3490 said:Did some tests and it appears this trait is bugged and only heals for 66% of its intended total amount while attuned to water.

The Soothing Mist trait is skipping a heal every time it gets reapplied every 3 seconds, meaning that as long as an elementalist stays in water attunement the trait isnt healing for as much as it should be. It appears to work properly when the elementalist changes elements and the buff just ticks down normally.

Are you sure you're not mixing Soothing Mist for Soothing Power? If that's not the case then does this apply to core specializations, elite specializations or both?

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@"Hoodie.1045" said:

Are you sure you're not mixing Soothing Mist for Soothing Power? If that's not the case then does this apply to core specializations, elite specializations or both?

I just did a retest, and it appears that this bug doesn't care about the Soothing Power trait at all. Additionally, depending on attunement combinations with weaver it actually heals on the third pulse like it should, except it heals for less than the previous 2 pulses. (keeping in mind it's 1 pulse per second)

Just a couple quick examples in the guild hall arena next to a force generator that also hits once per second:

This screenshot shows the soothing mist not happening at all on the third pulse (i was on weaver attuned to water/air here)https://i.imgur.com/aaEOxEe.jpg

This screenshot shows the soothing mist actually happening when it should but healing less than it's supposed to when each pulse should be the same amount (attuned to water/fire)https://i.imgur.com/bVnWo5L.jpg

Edit: Also I tried this with all 3 specs (core, tempest and weaver) and the same issue keeps happening (especially after swapping attunements and back after adjusting traits)

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@TheOtherAndrew.3490 said:

@"Hoodie.1045" said:

Are you sure you're not mixing Soothing Mist for Soothing Power? If that's not the case then does this apply to core specializations, elite specializations or both?

I just did a retest, and it appears that this bug doesn't care about the Soothing Power trait at all. Additionally, depending on attunement combinations with weaver it actually heals on the third pulse like it should, except it heals for less than the previous 2 pulses. (keeping in mind it's 1 pulse per second)

Just a couple quick examples in the guild hall arena next to a force generator that also hits once per second:

This screenshot shows the soothing mist not happening at all on the third pulse (i was on weaver attuned to water/air here)

This screenshot shows the soothing mist actually happening when it should but healing less than it's supposed to when each pulse should be the same amount (attuned to water/fire)

So elite specializations don't get affected from this bug, only core? Does the third pulse that heals you less only occurs on core specializations and not elite specializations?

Edit: I did some testing with core elementalist. What I noticed is that once you attune to water, you get 80 health from Soothing Mist. I did notice that on the third pulse you get 78 health. It's starts like: 80, 80, 78, 80, 80. It's only bugged on the third pulse. After the third pulse, it keeps giving you 80 health.

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@Hoodie.1045 said:

Are you sure you're not mixing Soothing Mist for Soothing Power? If that's not the case then does this apply to core specializations, elite specializations or both?

I just did a retest, and it appears that this bug doesn't care about the Soothing Power trait at all. Additionally, depending on attunement combinations with weaver it actually heals on the third pulse like it should, except it heals for less than the previous 2 pulses. (keeping in mind it's 1 pulse per second)

Just a couple quick examples in the guild hall arena next to a force generator that also hits once per second:

This screenshot shows the soothing mist not happening at all on the third pulse (i was on weaver attuned to water/air here)

This screenshot shows the soothing mist actually happening when it should but healing less than it's supposed to when each pulse should be the same amount (attuned to water/fire)

So elite specializations don't get affected from this bug, only core? Does the third pulse that heals you less only occurs on core specializations and not elite specializations?

With just core spec the third weaker pulse never occurs at all.Edit: Further testing just reveals that this trait in general is just very messy, I'm getting double soothing mist heals per second sometimes for a short while after swapping around attunments, other times it heals for 10% on the third pulse, and sometimes not at all like i've said before. It seems that the way this trait is being reapplied every 3 seconds is extremely inconsistent, especially when changing away from water attunement and back again.

Also are you sure you're seeing the 80 health pulses every single second?

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@TheOtherAndrew.3490 said:

Are you sure you're not mixing Soothing Mist for Soothing Power? If that's not the case then does this apply to core specializations, elite specializations or both?

I just did a retest, and it appears that this bug doesn't care about the Soothing Power trait at all. Additionally, depending on attunement combinations with weaver it actually heals on the third pulse like it should, except it heals for less than the previous 2 pulses. (keeping in mind it's 1 pulse per second)

Just a couple quick examples in the guild hall arena next to a force generator that also hits once per second:

This screenshot shows the soothing mist not happening at all on the third pulse (i was on weaver attuned to water/air here)

This screenshot shows the soothing mist actually happening when it should but healing less than it's supposed to when each pulse should be the same amount (attuned to water/fire)

So elite specializations don't get affected from this bug, only core? Does the third pulse that heals you less only occurs on core specializations and not elite specializations?

With just core spec the third weaker pulse never occurs at all.Edit: Further testing just reveals that this trait in general is just very messy, I'm getting double soothing mist heals per second sometimes for a short while after swapping around attunments, other times it heals for 10% on the third pulse, and sometimes not at all like i've said before. It seems that the way this trait is being reapplied every 3 seconds is extremely inconsistent, especially when changing away from water attunement and back again.

Also are you sure you're seeing the 80 health pulses
every single second
?

Yes, I am sure. What's worse is that I tested this bug again and it turns out that it isn't even the third pulse. Sometimes it can give you 78 health on the fifth pulse. You're right about Soothing Mists' healing being inconsistent.

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