Menzo.2185 Posted January 6, 2019 Share Posted January 6, 2019 Give us your ideas? Link to comment Share on other sites More sharing options...
Kylden Ar.3724 Posted January 6, 2019 Share Posted January 6, 2019 Actual PvP balance and builds to a PvP mode? Link to comment Share on other sites More sharing options...
Gorani.7205 Posted January 6, 2019 Share Posted January 6, 2019 Just listing "changes" of existing things & not stuff completely new / additions:Sentry, Dolly Escort & Camp Capture guild missions requiring only one player per event, because it is something you could revitalize guild activity (medium and hard ones) and as a stepping stone for new players to WvWGive us the crafting stations back for the convenience of WvW players, because the two people there have never been a problem with creating queues in the past (perhaps close them, when the map gets a queue, if that is possible)A special event weekend (like the "No downstate" event, but other stuff as well, like "buff guards", "half supply "etc.) half way through a link (which means every 2 months) that also gives us Call of the Mist buffs.Guild Anthems playing when you claim a structure for your guild (from the GH Tavern upgrade)New stuff:Collections for Obsidian (Mistforged) weapons and Triumphant (Mistforged) ArmourNew WvW Abilities, like being able to drop supply into depots, faster/cheaper traps, AoE skill to refresh siege (via the action key), salvage supply from destroying mobile siege engines)skins for siege and dollies (e.g. no wintersday dolyaks in WvW, while we have one in Dvinity's Reach?); We had themed sieges in the past, hadn't we? Link to comment Share on other sites More sharing options...
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