Timberclaw.7496 Posted October 5, 2017 Share Posted October 5, 2017 I think a nice quality of life change would be to prevent axe 2 to generate a clone and destroying one of your current phantasms if you have 3 phantasms up. This would make the axe weapon more fun to use in e.g. a raid scenario or open world boss when you just want your 3 phantasms to pump out damage. Just like how the scepter currently works, you can pop 3 phantasms and keep auto attacking without generating any clones. Thoughts? Link to comment Share on other sites More sharing options...
Carighan.6758 Posted October 5, 2017 Share Posted October 5, 2017 No please not.By that I mean, it was horrible enough when they did this to Scepter AA. This needs a general fix. Not each and every clone-production effect touched upon individually. Just fix it that Phantasms have priority. Or there's only one, really strong, but it's a fourth illusion and the 3 slots are just for clones. Or phantasms are temporary. Or anything really, but fix it on a class level. Link to comment Share on other sites More sharing options...
Curunen.8729 Posted October 5, 2017 Share Posted October 5, 2017 @Carighan.6758 said:No please not.By that I mean, it was horrible enough when they did this to Scepter AA. This needs a general fix. Not each and every clone-production effect touched upon individually. Just fix it that Phantasms have priority. Or there's only one, really strong, but it's a fourth illusion and the 3 slots are just for clones. Or phantasms are temporary. Or anything really, but fix it on a class level.Yes agreed - would rather phantasms be fixed for the whole class in such a way. Link to comment Share on other sites More sharing options...
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