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Beginning PVP with Thief


Bam Stroker.1639

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@Psycoprophet.8107 said:

@rowdy.5107 said:Oh and don't listen to people that say thief cant 1v1. they are stuck in the 2017 meta of D/P thieves. You play a S/D or D/D condi thief and you shouldn't lose a 1v1 fight to anybody :) js

Thief's ability to 1v1 came with the condi boost and s/d and d/d are top condi 1v1 weapons for me also but this may not last long with the condi DD cry's so be prepared to be a +1 decap bot again soon.

Thief's main role has never been that of a duelist (with the exception of staff thief). Yes, obviously a thief who knows what he's doing can 1v1 many classes in the game, with most builds. It is, however, a whole 'nother thing whether that's
efficient
time and objective -wise.

Again, it comes down to situational awareness and the position you're in.

Whenever I'm seeing or playing d/p thief, I find myself questioning why wouldn't I just play warrior or revenant, with superior survivability and CC. It is
that bad
. If you want a thief build you should practise right now, try s/d condi and s/d power. Although, again with s/d power, I find myself questioning how much easier warrior has things - with slightly inferior mobility, of course.

Condi s/d is a thief build that can stand on equal ground to other classes DPS-wise, and that's why it's hated. Obviously, on top of people not bothering with the nuances of fighting it, much less adjusting their builds. Despite people's cryouts, it does have some neat tricks up its sleeve that bandwagoners will never consider. It's a very position-reliant build, and playing it will most likely improve your spatial awareness.

If ur trying to 1v1 on power s/d u are definitely better off going warrior or many other better dueling specs. As I said the condi boost made s/d a viable 1v1 and this is the gw2 community so ofcourse nerf thief threads ensued shortly after just like the now somewhat viable staff build. Thief has unjustly been delegated to a lame +1 role throughout its specs for way to long now. Just cause it was delegated to that role doesn't mean it should stay there. Especially when considering all its specs.

That role is only for D/P tho… The "part time" thieves that only knew D/P will always say thief is only good for +1 and decapping.. which is true. But when it comes to D/D, S/D and Staff... You cant ask them to do the job of a D/P because they excel in actual fighting. Not running from fights. A D/D condi thief is built to get in somebodys face and rip it off. Its job is to welcome a 1v1 and even a 2v1 fight and still walk away alive. The S/D thief is meant to stick and move and kill everything it comes across. The staff thief is meant to stall out as many people as it can to give your team the cap advantage. These are things a D/P thief just cant do. But on the flip side. You cant expect these thieves to do what a D/P thief can do either.The days of "thieves are only good at decapping and +1" are over.Ill put my money on a D/D condi thief over a rev or a warrior in a 1v1 fight anyday.

S/d strikes a nice balance between those traits, imo. Which is why I prefer it over d/d condi.

people just need to realize that D/D, S/D and Staff thieves are not OP and they are not unkillable. They just need to learn the mechanics and tweak up their builds to handle them. Instead of crying in forums for ANET to nerf them.I think people are freaking out because they are so used to a thief just running away from them and not getting into their face wanting to fight. Now they have to actually fight them... Changes everything.. as it should.

How's the build feeling post-deadly ambition nerf?

I don't really use this build anymore. Just for fun. I currently run a SA D/D condi hybrid which is nasty. Didn't even realize they nerfed deadly ambition until you said something and ive played at least 20+ matches since the update lol. So I guess its not that big of a deal. Im still able to get 3-4k poison ticks and 20+ stacks of poison.

I Just read the nerf
Looks like you lose 1 stack of poison. Big deal lol. My damage comes from stacked cloaked venoms followed by my utility venoms, weakness, bleeding and 3k+ crit physical hits.

Lose 1 stick and icd is 10 sec from 5 so u get one stack of poison every 10 seconds from trait meaning back to mug

Mug's still inferior for condi thief.

Naw one stack of poison every 10 secs or 2000 somthing poison and a heal every 18. I'll take mug myself and u can lower that to 14 seconds with slight of hand if u dont go for BA.

This actually works perfectly with my current build. Lately, ive been using grieving which as you know has a very low HP pool. So with the extra heal and extra damage actually helps out quite a bit in matches. Tested in 3 matches so far and its been great! Still don't lose condi damage either with my current setup.

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@NorthernRedStar.3054 said:

@rowdy.5107 said:Oh and don't listen to people that say thief cant 1v1. they are stuck in the 2017 meta of D/P thieves. You play a S/D or D/D condi thief and you shouldn't lose a 1v1 fight to anybody :) js

Thief's ability to 1v1 came with the condi boost and s/d and d/d are top condi 1v1 weapons for me also but this may not last long with the condi DD cry's so be prepared to be a +1 decap bot again soon.

Thief's main role has never been that of a duelist (with the exception of staff thief). Yes, obviously a thief who knows what he's doing can 1v1 many classes in the game, with most builds. It is, however, a whole 'nother thing whether that's
efficient
time and objective -wise.

Again, it comes down to situational awareness and the position you're in.

Whenever I'm seeing or playing d/p thief, I find myself questioning why wouldn't I just play warrior or revenant, with superior survivability and CC. It is
that bad
. If you want a thief build you should practise right now, try s/d condi and s/d power. Although, again with s/d power, I find myself questioning how much easier warrior has things - with slightly inferior mobility, of course.

Condi s/d is a thief build that can stand on equal ground to other classes DPS-wise, and that's why it's hated. Obviously, on top of people not bothering with the nuances of fighting it, much less adjusting their builds. Despite people's cryouts, it does have some neat tricks up its sleeve that bandwagoners will never consider. It's a very position-reliant build, and playing it will most likely improve your spatial awareness.

If ur trying to 1v1 on power s/d u are definitely better off going warrior or many other better dueling specs. As I said the condi boost made s/d a viable 1v1 and this is the gw2 community so ofcourse nerf thief threads ensued shortly after just like the now somewhat viable staff build. Thief has unjustly been delegated to a lame +1 role throughout its specs for way to long now. Just cause it was delegated to that role doesn't mean it should stay there. Especially when considering all its specs.

That role is only for D/P tho… The "part time" thieves that only knew D/P will always say thief is only good for +1 and decapping.. which is true. But when it comes to D/D, S/D and Staff... You cant ask them to do the job of a D/P because they excel in actual fighting. Not running from fights. A D/D condi thief is built to get in somebodys face and rip it off. Its job is to welcome a 1v1 and even a 2v1 fight and still walk away alive. The S/D thief is meant to stick and move and kill everything it comes across. The staff thief is meant to stall out as many people as it can to give your team the cap advantage. These are things a D/P thief just cant do. But on the flip side. You cant expect these thieves to do what a D/P thief can do either.The days of "thieves are only good at decapping and +1" are over.Ill put my money on a D/D condi thief over a rev or a warrior in a 1v1 fight anyday.

S/d strikes a nice balance between those traits, imo. Which is why I prefer it over d/d condi.

people just need to realize that D/D, S/D and Staff thieves are not OP and they are not unkillable. They just need to learn the mechanics and tweak up their builds to handle them. Instead of crying in forums for ANET to nerf them.I think people are freaking out because they are so used to a thief just running away from them and not getting into their face wanting to fight. Now they have to actually fight them... Changes everything.. as it should.

How's the build feeling post-deadly ambition nerf?

I don't really use this build anymore. Just for fun. I currently run a SA D/D condi hybrid which is nasty. Didn't even realize they nerfed deadly ambition until you said something and ive played at least 20+ matches since the update lol. So I guess its not that big of a deal. Im still able to get 3-4k poison ticks and 20+ stacks of poison.

I Just read the nerf
Looks like you lose 1 stack of poison. Big deal lol. My damage comes from stacked cloaked venoms followed by my utility venoms, weakness, bleeding and 3k+ crit physical hits.

Lose 1 stick and icd is 10 sec from 5 so u get one stack of poison every 10 seconds from trait meaning back to mug

Mug's still inferior for condi thief.

Naw one stack of poison every 10 secs or 2000 somthing poison and a heal every 18. I'll take mug myself and u can lower that to 14 seconds with slight of hand if u dont go for BA.

That's not how Mug works. And the healing isn't worth it to pick it over Ambition, which grants you extra condi damage to boot. You have Escapist's Fortitude for superior sustain, if you need it apart from the condi removal. In this meta, the 1.8k healing from Mug every 14 seconds isn't notable.

Um how does mug work? clearly shows on steal u deal dps and heal on top of the poison on steal which is better in my eyes than 1 stack poison every 10 secs

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@Psycoprophet.8107 said:

@rowdy.5107 said:Oh and don't listen to people that say thief cant 1v1. they are stuck in the 2017 meta of D/P thieves. You play a S/D or D/D condi thief and you shouldn't lose a 1v1 fight to anybody :) js

Thief's ability to 1v1 came with the condi boost and s/d and d/d are top condi 1v1 weapons for me also but this may not last long with the condi DD cry's so be prepared to be a +1 decap bot again soon.

Thief's main role has never been that of a duelist (with the exception of staff thief). Yes, obviously a thief who knows what he's doing can 1v1 many classes in the game, with most builds. It is, however, a whole 'nother thing whether that's
efficient
time and objective -wise.

Again, it comes down to situational awareness and the position you're in.

Whenever I'm seeing or playing d/p thief, I find myself questioning why wouldn't I just play warrior or revenant, with superior survivability and CC. It is
that bad
. If you want a thief build you should practise right now, try s/d condi and s/d power. Although, again with s/d power, I find myself questioning how much easier warrior has things - with slightly inferior mobility, of course.

Condi s/d is a thief build that can stand on equal ground to other classes DPS-wise, and that's why it's hated. Obviously, on top of people not bothering with the nuances of fighting it, much less adjusting their builds. Despite people's cryouts, it does have some neat tricks up its sleeve that bandwagoners will never consider. It's a very position-reliant build, and playing it will most likely improve your spatial awareness.

If ur trying to 1v1 on power s/d u are definitely better off going warrior or many other better dueling specs. As I said the condi boost made s/d a viable 1v1 and this is the gw2 community so ofcourse nerf thief threads ensued shortly after just like the now somewhat viable staff build. Thief has unjustly been delegated to a lame +1 role throughout its specs for way to long now. Just cause it was delegated to that role doesn't mean it should stay there. Especially when considering all its specs.

That role is only for D/P tho… The "part time" thieves that only knew D/P will always say thief is only good for +1 and decapping.. which is true. But when it comes to D/D, S/D and Staff... You cant ask them to do the job of a D/P because they excel in actual fighting. Not running from fights. A D/D condi thief is built to get in somebodys face and rip it off. Its job is to welcome a 1v1 and even a 2v1 fight and still walk away alive. The S/D thief is meant to stick and move and kill everything it comes across. The staff thief is meant to stall out as many people as it can to give your team the cap advantage. These are things a D/P thief just cant do. But on the flip side. You cant expect these thieves to do what a D/P thief can do either.The days of "thieves are only good at decapping and +1" are over.Ill put my money on a D/D condi thief over a rev or a warrior in a 1v1 fight anyday.

S/d strikes a nice balance between those traits, imo. Which is why I prefer it over d/d condi.

people just need to realize that D/D, S/D and Staff thieves are not OP and they are not unkillable. They just need to learn the mechanics and tweak up their builds to handle them. Instead of crying in forums for ANET to nerf them.I think people are freaking out because they are so used to a thief just running away from them and not getting into their face wanting to fight. Now they have to actually fight them... Changes everything.. as it should.

How's the build feeling post-deadly ambition nerf?

I don't really use this build anymore. Just for fun. I currently run a SA D/D condi hybrid which is nasty. Didn't even realize they nerfed deadly ambition until you said something and ive played at least 20+ matches since the update lol. So I guess its not that big of a deal. Im still able to get 3-4k poison ticks and 20+ stacks of poison.

I Just read the nerf
Looks like you lose 1 stack of poison. Big deal lol. My damage comes from stacked cloaked venoms followed by my utility venoms, weakness, bleeding and 3k+ crit physical hits.

Lose 1 stick and icd is 10 sec from 5 so u get one stack of poison every 10 seconds from trait meaning back to mug

Mug's still inferior for condi thief.

Naw one stack of poison every 10 secs or 2000 somthing poison and a heal every 18. I'll take mug myself and u can lower that to 14 seconds with slight of hand if u dont go for BA.

That's not how Mug works. And the healing isn't worth it to pick it over Ambition, which grants you extra condi damage to boot. You have Escapist's Fortitude for superior sustain, if you need it apart from the condi removal. In this meta, the 1.8k healing from Mug every 14 seconds isn't notable.

Um how does mug work? clearly shows on steal u deal dps and heal on top of the poison on steal which is better in my eyes than 1 stack poison every 10 secs and test its 18 or 14 with DD

The poison is a separate (minor) trait from Mug. The added damage with my setup (Carrion Amulet and Traveler) is 1k, compared to roughly 2k on power s/d. So you'd take it mainly for the heal. Which, I suppose, comes down to playstyle.

For me, it's not worth it.

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@NorthernRedStar.3054 said:

@rowdy.5107 said:Oh and don't listen to people that say thief cant 1v1. they are stuck in the 2017 meta of D/P thieves. You play a S/D or D/D condi thief and you shouldn't lose a 1v1 fight to anybody :) js

Thief's ability to 1v1 came with the condi boost and s/d and d/d are top condi 1v1 weapons for me also but this may not last long with the condi DD cry's so be prepared to be a +1 decap bot again soon.

Thief's main role has never been that of a duelist (with the exception of staff thief). Yes, obviously a thief who knows what he's doing can 1v1 many classes in the game, with most builds. It is, however, a whole 'nother thing whether that's
efficient
time and objective -wise.

Again, it comes down to situational awareness and the position you're in.

Whenever I'm seeing or playing d/p thief, I find myself questioning why wouldn't I just play warrior or revenant, with superior survivability and CC. It is
that bad
. If you want a thief build you should practise right now, try s/d condi and s/d power. Although, again with s/d power, I find myself questioning how much easier warrior has things - with slightly inferior mobility, of course.

Condi s/d is a thief build that can stand on equal ground to other classes DPS-wise, and that's why it's hated. Obviously, on top of people not bothering with the nuances of fighting it, much less adjusting their builds. Despite people's cryouts, it does have some neat tricks up its sleeve that bandwagoners will never consider. It's a very position-reliant build, and playing it will most likely improve your spatial awareness.

If ur trying to 1v1 on power s/d u are definitely better off going warrior or many other better dueling specs. As I said the condi boost made s/d a viable 1v1 and this is the gw2 community so ofcourse nerf thief threads ensued shortly after just like the now somewhat viable staff build. Thief has unjustly been delegated to a lame +1 role throughout its specs for way to long now. Just cause it was delegated to that role doesn't mean it should stay there. Especially when considering all its specs.

That role is only for D/P tho… The "part time" thieves that only knew D/P will always say thief is only good for +1 and decapping.. which is true. But when it comes to D/D, S/D and Staff... You cant ask them to do the job of a D/P because they excel in actual fighting. Not running from fights. A D/D condi thief is built to get in somebodys face and rip it off. Its job is to welcome a 1v1 and even a 2v1 fight and still walk away alive. The S/D thief is meant to stick and move and kill everything it comes across. The staff thief is meant to stall out as many people as it can to give your team the cap advantage. These are things a D/P thief just cant do. But on the flip side. You cant expect these thieves to do what a D/P thief can do either.The days of "thieves are only good at decapping and +1" are over.Ill put my money on a D/D condi thief over a rev or a warrior in a 1v1 fight anyday.

S/d strikes a nice balance between those traits, imo. Which is why I prefer it over d/d condi.

people just need to realize that D/D, S/D and Staff thieves are not OP and they are not unkillable. They just need to learn the mechanics and tweak up their builds to handle them. Instead of crying in forums for ANET to nerf them.I think people are freaking out because they are so used to a thief just running away from them and not getting into their face wanting to fight. Now they have to actually fight them... Changes everything.. as it should.

How's the build feeling post-deadly ambition nerf?

I don't really use this build anymore. Just for fun. I currently run a SA D/D condi hybrid which is nasty. Didn't even realize they nerfed deadly ambition until you said something and ive played at least 20+ matches since the update lol. So I guess its not that big of a deal. Im still able to get 3-4k poison ticks and 20+ stacks of poison.

I Just read the nerf
Looks like you lose 1 stack of poison. Big deal lol. My damage comes from stacked cloaked venoms followed by my utility venoms, weakness, bleeding and 3k+ crit physical hits.

Lose 1 stick and icd is 10 sec from 5 so u get one stack of poison every 10 seconds from trait meaning back to mug

Mug's still inferior for condi thief.

Naw one stack of poison every 10 secs or 2000 somthing poison and a heal every 18. I'll take mug myself and u can lower that to 14 seconds with slight of hand if u dont go for BA.

That's not how Mug works. And the healing isn't worth it to pick it over Ambition, which grants you extra condi damage to boot. You have Escapist's Fortitude for superior sustain, if you need it apart from the condi removal. In this meta, the 1.8k healing from Mug every 14 seconds isn't notable.

Um how does mug work? clearly shows on steal u deal dps and heal on top of the poison on steal which is better in my eyes than 1 stack poison every 10 secs and test its 18 or 14 with DD

The poison is a separate (minor) trait from Mug. The added damage with my setup (Carrion Amulet and Traveler) is 1k, compared to roughly 2k on power s/d. So you'd take it mainly for the heal. Which, I suppose, comes down to playstyle.

For me, it's not worth it.

Yeah serpents touch is automatically applied cuz it's a minor so no need to really specify it but it adds a significant amount of poison and mugs add strait dps to that with healing. I donno I use withdrawal and trick trait for heals every 14 sec and condi clears on tricks which is just over 4000 hp so the extra 1800 hp also every 14 secs seems significant enough to me. 1 stack of poison on a 10 icd seems almost pointless to me and the extra condi dps doesnt really seem to add much in my eyes. But yeah it's all preference.

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@Psycoprophet.8107 said:

@rowdy.5107 said:Oh and don't listen to people that say thief cant 1v1. they are stuck in the 2017 meta of D/P thieves. You play a S/D or D/D condi thief and you shouldn't lose a 1v1 fight to anybody :) js

Thief's ability to 1v1 came with the condi boost and s/d and d/d are top condi 1v1 weapons for me also but this may not last long with the condi DD cry's so be prepared to be a +1 decap bot again soon.

Thief's main role has never been that of a duelist (with the exception of staff thief). Yes, obviously a thief who knows what he's doing can 1v1 many classes in the game, with most builds. It is, however, a whole 'nother thing whether that's
efficient
time and objective -wise.

Again, it comes down to situational awareness and the position you're in.

Whenever I'm seeing or playing d/p thief, I find myself questioning why wouldn't I just play warrior or revenant, with superior survivability and CC. It is
that bad
. If you want a thief build you should practise right now, try s/d condi and s/d power. Although, again with s/d power, I find myself questioning how much easier warrior has things - with slightly inferior mobility, of course.

Condi s/d is a thief build that can stand on equal ground to other classes DPS-wise, and that's why it's hated. Obviously, on top of people not bothering with the nuances of fighting it, much less adjusting their builds. Despite people's cryouts, it does have some neat tricks up its sleeve that bandwagoners will never consider. It's a very position-reliant build, and playing it will most likely improve your spatial awareness.

If ur trying to 1v1 on power s/d u are definitely better off going warrior or many other better dueling specs. As I said the condi boost made s/d a viable 1v1 and this is the gw2 community so ofcourse nerf thief threads ensued shortly after just like the now somewhat viable staff build. Thief has unjustly been delegated to a lame +1 role throughout its specs for way to long now. Just cause it was delegated to that role doesn't mean it should stay there. Especially when considering all its specs.

That role is only for D/P tho… The "part time" thieves that only knew D/P will always say thief is only good for +1 and decapping.. which is true. But when it comes to D/D, S/D and Staff... You cant ask them to do the job of a D/P because they excel in actual fighting. Not running from fights. A D/D condi thief is built to get in somebodys face and rip it off. Its job is to welcome a 1v1 and even a 2v1 fight and still walk away alive. The S/D thief is meant to stick and move and kill everything it comes across. The staff thief is meant to stall out as many people as it can to give your team the cap advantage. These are things a D/P thief just cant do. But on the flip side. You cant expect these thieves to do what a D/P thief can do either.The days of "thieves are only good at decapping and +1" are over.Ill put my money on a D/D condi thief over a rev or a warrior in a 1v1 fight anyday.

S/d strikes a nice balance between those traits, imo. Which is why I prefer it over d/d condi.

people just need to realize that D/D, S/D and Staff thieves are not OP and they are not unkillable. They just need to learn the mechanics and tweak up their builds to handle them. Instead of crying in forums for ANET to nerf them.I think people are freaking out because they are so used to a thief just running away from them and not getting into their face wanting to fight. Now they have to actually fight them... Changes everything.. as it should.

How's the build feeling post-deadly ambition nerf?

I don't really use this build anymore. Just for fun. I currently run a SA D/D condi hybrid which is nasty. Didn't even realize they nerfed deadly ambition until you said something and ive played at least 20+ matches since the update lol. So I guess its not that big of a deal. Im still able to get 3-4k poison ticks and 20+ stacks of poison.

I Just read the nerf
Looks like you lose 1 stack of poison. Big deal lol. My damage comes from stacked cloaked venoms followed by my utility venoms, weakness, bleeding and 3k+ crit physical hits.

Lose 1 stick and icd is 10 sec from 5 so u get one stack of poison every 10 seconds from trait meaning back to mug

Mug's still inferior for condi thief.

Naw one stack of poison every 10 secs or 2000 somthing poison and a heal every 18. I'll take mug myself and u can lower that to 14 seconds with slight of hand if u dont go for BA.

That's not how Mug works. And the healing isn't worth it to pick it over Ambition, which grants you extra condi damage to boot. You have Escapist's Fortitude for superior sustain, if you need it apart from the condi removal. In this meta, the 1.8k healing from Mug every 14 seconds isn't notable.

Um how does mug work? clearly shows on steal u deal dps and heal on top of the poison on steal which is better in my eyes than 1 stack poison every 10 secs and test its 18 or 14 with DD

The poison is a separate (minor) trait from Mug. The added damage with my setup (Carrion Amulet and Traveler) is 1k, compared to roughly 2k on power s/d. So you'd take it mainly for the heal. Which, I suppose, comes down to playstyle.

For me, it's not worth it.

Yeah serpents touch is automatically applied cuz it's a minor so no need to really specify it but it adds a significant amount of poison and mugs add strait dps to that with healing. I donno I use withdrawal and trick trait for heals every 14 sec and condi clears on tricks which is just over 4000 hp so the extra 1800 hp also every 14 secs seems significant enough to me

I use Bountiful Theft for the boon strip and vigor. The few seconds of cooldown reduction on both tricks I didn't find as valuable. As such, discarding Signet of Agility for a second stun break doesn't feel as compromising.

There's few and far situations I can imagine where the short heal from Mug would save my arse. But that's just me.

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@"Bam Stroker.1639" said:Can anyone give me some suggestions or even build ideas for a PVP roamer? Ideally, any tactics/combos/builds would be geared toward a beginner.

If you want to dive in the deep end, you could go all out and dedicate a period to learning the most important part of Thief combat... reflex and survival. If you're a fan of old-school, cruel, unforgiving video games, then try the following...

Go full glass cannon. PvP with the Berserker amulet. You get 11,645 health. Learn to avoid getting hit. Learn how long you can enter and stay in a fight before you have to disengage. It becomes instinct... so much so that when you change to the Marauder amulet, you feel like you're playing easy mode (at least compared to what you were playing).

The build depends on the weapon set, of course. When I went through this phase, Dagger/Pistol was meta, and I didn't have expansions. So I used Deadly Arts/Critical Strikes/Trickery. I also liked to use mobility runes (nowadays, Lynx runes would work). If you go with the Daredevil dash, you can go with Scholar runes for damage instead of mobility.

Utilities are also very important. You have to be evasive. If you go Sword/Dagger, you have more natural evades than Dagger/Pistol. For the latter, I would almost always use Withdraw, Roll for Initiative, and Shadow Step... with the Trickster trait slotted so I would have fast heals/evades and condition cleanses, along with stun breaks. And stun breaks are IMPORTANT!!! I always had a finger on a stun break. You may survive a hit that stuns you, but you will not survive the following attack. Roll for Initiative is very helpful in getting you out of immediate danger because of the retreating evade.

Today's game is definitely different, but the concept remains the same. Learn how to survive. Learn when to attack. Learn when to run away. Learn your limitations, then adapt your playstyle to that. When it comes to playing Thief, I'd suggest you

.
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Go full glass cannon. PvP with the Berserker amulet. You get 11,645 health. Learn to avoid getting hit. Learn how long you can enter and stay in a fight before you have to disengage. It becomes instinct... so much so that when you change to the Marauder amulet, you feel like you're playing easy mode (at least compared to what you were playing).

I will definitely give this a try! Should be a good opportunity for to master the basics of positioning, evasion, etc. Those are my major weak points at the moment. Thanks for your advice--Still learning when to hold 'em and when to fold 'em (but folding less often! )

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