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Psycoprophet.8107

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  1. Can act confused or disagree all u want, everyone not playing ele clearly sees and has interactions with else's that literally spam all their defensive skills allowing the to shrug off anything u and even 2 others throw at them for far longer than most classes while pressuring most enough to back off lol. It's not like people arnt noticing lol.
  2. Good ele players that can mechanically/skillfully rotate through all their skills and utilities literally have more solutions available to the problems u throw at them and more problems to throw back at you vs the solutions u have access to. Add that to having access to Cele gear and they can burst pretty hard but are almost un-killable. Even if u do manage to kill one they simply use downstate to float back into a bear by keep, as they are alway sure to be near one. I live the ele players mentality when called out.... "umm guts....remember those pesky thieves" lmao not fooling anyone.
  3. I'll raise....remove both glider and mount from wvw, return that little bit of dread feeling that came with wandering around the map. Mounts removed that and pushed wvw more into the direction of only caring about the destination vs the journey, was a big mistake by anet.
  4. True but arming them could mimic dh trap arming and have arming delay completely removed. It's 100% players fault if they accidentally double tap button if that was the silly reason for the long arming duration.
  5. I kno exactly what u are referencing, unfortunately unless a whole new unarmed monk class was added that uses different fist weapons I don't think aits possible in the current game as a spec of a existing class due to the weapon sharing aspect. I made 2 characters that were monk themed, one was DD with monk skin outfits or the brawler skin and ancient cantha pants and tabi boots with fist flury, impact strike and staff/short bow. The other was willbender using monk skin with dual swords and all the unarmed strike utility skills willbender has, even have Chinese style broadsword skins. I realize these arnt exactly what ur looking for but it's closest ull get in gw2 I believe. If it makes u feel better real warrior monks such as sohei or shaolin only used unarmed martial arts for last resort and for the spiritual/artistic side of it, if u were to go into battle unarmed as a warrior monk u would be considered a very stupid monk by ur peers lol. They used weapons in combat.
  6. U are referring to spacific types martial arts not martial arts as a whole. U are referring to chinese unarmed martial arts which is just one of many martial arts. I think Anet tried to incorporate some flavoring of these with impact strike, fist flury and with willbenders utilities in a way that fit the game. Unless anet releases whole new class thats unarmed I think u will have to settle with what we have as even if a spec is released it would be to influenced by tge core class to fit what u want, plus would lose all access to core/spec weapons which would have to be compensated for somehow which seems also unrealistic.
  7. Every class is technically a martial artist. Op if ur referencing monks Chinese martial art themed than willbender would suit u far better than dd staff. Dd is more assassin with staff themed or even sohei having Japanese martial arts flavors due to the core class being so heavily influenced by shonobi as more than half its traits depict shinobi and uses skills and tools associated with shinobi such as caltrops, smoke bombs, scorpion wire, stealth shenanigans etc, only things missing from Hollywood ninja is shuriken throwing. If reviewing staff skills they all seem to fit a staff wielding martial artists do the utilities being fist flury/palm strike, impact strike, distracting and impairing dagger throws, especially when combined with the core utilities thief already has access to. I think the bigger issues which also effects willbender is that the spacific skills or utilities that lend to that playstyle and theme though exist are not used and are less viable than other option. Anet just needs to do a pass on these skills to make them more viable compared to the other options.
  8. Not really condi in general, it's burning specifically and has been for a while now. Almost any time a discussion regarding the high burst potential of conditions burning is always the main culprit mentioned. Most condi builds can build completely to maximize bleed or poison damage for example and while doing good damage quickly will never surpass a power burst, burning is the exception.
  9. Ahh that's prob the issue. The skill text just says after beast ability next few pet attacks inflict poison. Thanks for tge clarification.
  10. Using a beast ability doesn't seem to be procc'ing the next few pet attacks to apply poison when using untamed.
  11. Sounds like a fun high risk high pay off build, might gave to give it a go lol. Seems pretty low sustain if ur running vult and sharpening as utilities, poison master vs wilderness knowledge and skirm instead of beastmaster. Op did u get hit with flock of birds?
  12. Ranger? It's ports are minimal and far from a issue, but sure give ranger more stealth in return to put it in line with pretty much every ranger in every other mmo not to mention dnd lol. Necro is a dark mage, ele a mage mesmer a mage which all suit ports. Warrior, engi and guardian I could see sure but I'm drawing a blank on what port warrior and engi has excluding leaps and charges.
  13. And then what???? After cele is nerfed and all condi builds go trailblazer and all power builds go........we gonna grab our pitchforks and call for them to be nerfed? Keep going down that path with not only gear balance but class balance and eventually u end up with a game no one wants to play, sounds fun. Perfect balance-every gear is the exact same, every class has the exact same stats, skills and animations, sounds fun to right, wierd no devs have opted for that yet.
  14. Ranger now has the most effective stealth in dnd with the addition of gloomstalker.
  15. So if players can make a spec work in gold 3 then there is somthing on the spec that makes it worth playing making it in need of being looked at for balancing, did u just post that? I must be understanding that wrong because that sounds absolutely absurd.
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