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Confused about experience bar past level 80


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@"Humor.5763" said:The raptor mount wasn't very hard to get. Week one of Path of Fire, I literally spent 10 minutes doing the raptor quest, and left the expansion far, FAR behind. Same with Revenant and HoT, never touched that expansion yet.

As for the Skyscale progression, I've looked up how to get it, and seen a bunch of people on Reddit and such saying "Nope, not even going to bother", because of how much effort you actually have to put into getting it.

As someone who put a mere 836 hours/67,344 hours total. I assume I'd fall into that group as well.

That kind of "Progression" is simply not fun. I see a lot of people mention "Wooden Potato" when it comes to the game and such, and even one of his most recent video's pretty much states the boredom, and lack of stuff to do in Guild Wars 2 now, to the "Casual" player.

Anyways, I suppose I just need to attempt these masteries, as the screenshot also shows, I am not afraid to put in huge time sinks all at once. I just have to have fun doing so, and, creating new classes, and seeing the experience bar just "Stop", kind of ruins that fun.

Alas, I have to finish the core story again, before i attempt to touch the Living World on my Necro, and Expansions. Could always skip right to Drytop, seeing how my Renegade is there already, and beat the story a while ago, but... That's just out of order, and wrong.

The raptor is almost a free gift to introduce players into mounts, each one of the others will get slightly harder and demanding to get.Well, it all depends on how and why you play the game. Skyscale collection was a delicate subject cause it was heavily timegated whenn it launched, but then the devs nerfed the timegate so it was quicker for you to get it. Still a lot of people dont bother with it cause they dont want to spend time and resources on a thing they dont think its worth it. I got skyscale before the timegate nerf and it was A ride for me. The whole collection takes you to such different locations both on vanilla GW2 and on expansions and asks you to do group content, specific events, world bosses, mini games with your younger skyscale, etc.What I'm trying to say is, for me what was worth it was the "journey" to get the skyscale, I did it without a guide so I had to put some thinking and waiting and grinding into it and I had so much fun doing it cause afterall, that's why I'm playing GW2, for the good times I have doing stuff. Not to mention that, to me, the skyscale is by far the best mount of all, since I unlocked it, I hardly use another mount. I get that some people do not want to take that journey and rush into stuff, it all takes time and effort that sometimes people don't want/can't afford to spare. But there's no race, you know, I consider myself a casual player, before quarantine i could only play for about 2 hours/day and still I got to enjoy all of that work .

As for the experience bar, each expansion (and now the new icebrood saga living world) introduces a new set of masteries (forget about hero points if you are not planning on change specializations). So if you are maxed out on vanilla, when you get to HoT and Living world s3 maps and story, your exp bar will go back to fill for each mastery you unlock. The same will happen with PoF and lw4 and then with the Icebrood Saga. Eventually you'll have maxed them all out of course, but until then, there'll probbaly be new masteries to unlock.

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@Humor.5763 said:

@Linken.6345 said:You never got hero points from leveling up you got spirit shards. ( you still get this when you maxed out and trained all masteries in a region)

They even made it easier so now you get enough skillpoints to max out all core traitlines+utility skills just by getting to 80

Yes, characters used to get Skill Points when leveling up. Skill Points eventually turned into Hero Points and Spirit Shards after the time (a few months) when you got neither.

Characters didn't get Spirit Shards until the change to Hero Points.

Yea I forgot to put after 80 in there so correct.

I think what Inculpatus is referring to is that when the game was released, once you reached level 80 you got an extra skill point every time you levelled up, similar to GW1. This meant you could get arbitrarily many skill points, but excess ones could be spent on things that nowadays cost spirit shards. When the old traitlines got reworked into specialisations, they converted the pre-level-80 skill points into hero points, and the post-level-80 those ones into spirit shards, presumably so that players who had accumulated tons of skill points couldn't use them to unlock elite specs.

@Tommo Chocolate.5870 is right that when the system where changed that accumulated HP points after full skill bar and traits turned into
, these in turns could be used to get Spirit Shard (which work as a token to purchase things at vendors) and now there is also crafting recipes that make use of ToK. People complained that they had no use for the massive amount after lvl 80 of ToK that you gained over time. ToK can be used to fast level up another character to level 80, if you wish to use it for that.

**ToK could not be turned into anything from start (outside of levelling up to level 80), it came later that ANet changed into Spirit Shards and you got Spirit Shard as an compensation when that system changed. There have been several changes over the years so I will not claim to remember exact which happens first and it is not important here. What is important is that Spirit Shards are still useful as a vendor token (will be put into your Wallet) and ToK is used in recipes nowadays, so all in all it less of collecting dust in your inventory.

Anyway @Humor.5763 you aren't new to this game and already got access to a mount (Raptor from your picture), so why do you complain? You can not be so confused that you don't know how this system work today when you already have a mount. It would be something else if you didn't know even how to get a mount or how to do things.

From my own PoV this system work well enough to make it easier from ingame achievement system to understand what option there is to gain Mastery and these aren't something you have to repeat for each character after you have gained it on one character, then next character will have a much easier time to explore or do things. Your progression is in that way accumulating on your account level and not on your character level (it is here where elite specialisation come in the picture).

It is meant that you can do jumping puzzle if that is your thing to get Mastery points or if you hate JP, you can focus on story or something else and get the same amount your need to unlock things. Changes where made after HoT introduced Mastery for the first time and made Mastery less depending on a very limited number of Mastery Points (meaning you had to do things very linear as there where not enough ways to get enough of MP to level up your rank in that line for Mastery).Most people also today get booster from different sources which make character level jump up to level 80 very fast, so Mastery is a way to expand on progression in way that it is shared among your characters. XP gain is something that you get while doing things in game independent of what type of PvE you are doing more or less as long your have activated that Mastery rank.

The only thing that matters is that you are in the right map for the right group of Mastery you want to gain XP in. Doing mounts you will need to be on one of those maps that is PoF or Living World that belongs to that expansion to gain progression for that mount you want to level up in rank. Game have been designed so that most part of your achievement will also keep you in those places (there are some exceptions where you need to go to core Tyria). And as you already now those achievement are built to guide you step by step what to do next (even if that is not always so helpful, it is still part of how it is built). On map you will also see symbol where your mount is based (where you first unlock it [training NPC] and where you need to go for next step). All in all Mastery ranks is connected to gaining experience where you also collect from map those MP (where you some is part of lore and some other is part of using your mount) is a better system then the old HP where some people could have hard time to get other player to help them with getting there or even fight something to gain HP.

If you do WvW or sPvP there is the same system, but here you have to pick which reward track you will want to have active. You can gain same kind of map token if you pick PoF reward tracks as you would be getting from playing in those maps in PvE. This is another option if you need a specific map token (you can see map token if you change view in Inventory - small symbol in lower left and filter it to only show map token). Just a warning: don't turn these map token into volatile magic as you want to move them into your Material Storage and not into your wallet. You can also check how many you already have stored in MS from your inventory if you hover with your mouse on that token before you use "Deposit from inventory" in the upper right corner of Inventory.

Progression for Skyscale as an example is not only based on level up your rank in Mastery by accumulating MP and XP to unlock next rank for Skyscale (and the general Crystal Champion mastery track), but also to play in those maps to gain token that you can not get by playing in other map then where this token exist. There is a vendor in Dragonfall where you can exchange VM (this token you get from several maps and can also buy gathering tools that will over time give you a small amount of VM as you farm mats) to one of five maps token for PoF. This can only be done on daily basis and for 5 pc of that token (so this is not an option to get 250 token in one go from conversation of VM, but helps). Doing repeatable Hearts also give access to purchase a small amount map token, so this is way to get ppl to do events (which rewards with small amount of token) and do Hearts (daily reset- limited number of Hearts for each map) on regular basis.

Map token is the real limit for your progression in combination of access to Gold to purchase certain object that you need for progressing in our achievement to get unlocked Skyscale for your own use. When you have triggered start of collecting for the mount achievement, you will also be able to borrow mount on certain places on map (look for new symbol on map where you can get those).

The basic Skyscale that you can borrow will feel very different when you don't have Gliding (HoT) unlocked. With Gliding (Skyscale Master and Crystal Desert) you can summon your Skyscale if you fall from high place and want to be able to move in the air where you lack updraft (Skyscale have another way to move in air then basic Gliding). What I try to explain it is not as simple as just get a mount, but how can use your mount when you add those other Mastery ranks into the sum. With my Skyscale I can now go up a tiny bit more when my Energy bar is empty to reach VM in the sky (which refills Energy bar) or use a close walls or anything that I can not land on to full charge my flight bar and exchange energy bar into flight bar (green). I can boost forward two time with this bar, so I can "dodge" projectiles from ground and when I can not completely reach some thing I can use Bond of Faith which work as an extra launch before you descend again (need to activate Gliding). This means that I can jump from cliffs with gliding, summon Skyscale and use Bond of Faith to jump of my mount or I can use an AoE fire field which start when I close enough of ground. There is also food that can be crafted that will give quickness from unmounting.

Combing all this and you have very different set of tools to get around in game. Looking down on the game world from the above the sky on my Skyscale is really something! ;)

The raptor mount wasn't very hard to get. Week one of Path of Fire, I literally spent 10 minutes doing the raptor quest, and left the expansion far, FAR behind. Same with Revenant and HoT, never touched that expansion yet.

As for the Skyscale progression, I've looked up how to get it, and seen a bunch of people on Reddit and such saying "Nope, not even going to bother", because of how much effort you actually have to put into getting it.

As someone who put a mere 836 hours/67,344 hours total. I assume I'd fall into that group as well.

That kind of "Progression" is simply not fun. I see a lot of people mention "Wooden Potato" when it comes to the game and such, and even one of his most recent video's pretty much states the boredom, and lack of stuff to do in Guild Wars 2 now, to the "Casual" player.

Anyways, I suppose I just need to attempt these masteries, as the screenshot also shows, I am not afraid to put in huge time sinks all at once. I just have to have fun doing so, and, creating new classes, and seeing the experience bar just "Stop", kind of ruins that fun.

Alas, I have to finish the core story again, before i attempt to touch the Living World on my Necro, and Expansions. Could always skip right to Drytop, seeing how my Renegade is there already, and beat the story a while ago, but... That's just out of order, and wrong.

So you have stopped playing your renegade not because you don't like playing the renegade but because the exp bar wouldn't fill up but then refuse to play the expansions... Where your bar would be filling up again to get all those masteries.

The core Tyria game is so little of what is on offer. I don't understand why you don't keep on playing the story in the expansions and living world.. If you were free to play WITHOUT the expansions I could get it but you aren't. It's like going to an amusement park that has different sections and only visiting the same one each time you go.

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