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Next WvW map should have all spawns in the middle with a few underwater keeps and towers on islands


Riba.3271

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Imagine, a massive map with big spawn in the middle with 360 degree exit where you simply jump down into water and then skimmer around to Islands where there are towers or dive deep into 1-2 keeps which are in a air bubble with On-land combat. These keeps outers could be trebbed from some of the islands making the islands strategic points. There would be also a few onland keeps on the surrounding land continent and maybe 1 underwater tower.

This map should replace EotM or even possibly used as 5th map, if popular, while lowering map caps to reduce lags

Spawns being so close to each other and in the middle would mean:

  • Perfect map for fights
  • You can also dodge fights by going opposite direction from spawn
  • Same respawn timers for attackers and defenders
  • The map can be designed bigger due to everything being close to spawn

Wait, map with some water? But underwater combat isn't balanced?True, They do need to balance bunch of skills and increase movement speed to certain directions underwater. Do note that only 2-3 of the objectives out of approximately 10 would be underwater with onland combat and rest would be on islands or at "the continent" which would be fully on land. Maybe 1 or 2 camps could use underwater combat.

Placing siege? Dolyaks underwater?Well simple, just make seahorses, quakkans or something carry supply along the seabed and make catapults placable underwater while the gates are inside the "air bubble". You can also treb outer from land.

How deep and how much water there would be?Quite shallow and get little bit deeper around objectives. The water would only cover maximum 50% of the map

I am not sold on the idea yet.Quaggan and Krait keeps. Hylek towers. Towers on a volcanic island with natural defences. Drawbridges. Onland fights, underwater memes, epic battles. Karmatrain.

Current eotm is dead. Time for A NEW MAP! WITH PIPS!

Lets gooooo

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Make a map with one cap circle in the mid with a very tanky Lord with so much hp and CC's a lot. That's it. Open field no chocky areA, and one big boss

Size of eb let's say. Then all three servers will try to kill the Lord and cap. Once capped , it resets. It is always agro. Takes no sides.

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