Arheundel.6451 Posted September 13, 2017 Share Posted September 13, 2017 Just a few idea that would make weaver that much easier to play without making him too OP1) Unravel Hex : "Lose conditions at a rapid rate gain superspeed (3)when suffering from movement impairing conditions : Chill-Cripple-Immobilise -Torment and Slow "Why torment and slow are still not included among the list of movement impairing conditions?2) Unravel Hex :"Threshold: suffering from 5 conditions - all Conditions currently on you last 100% less" Split between PvP ( 60s CD ) and PvE (30s CD)3) Unravel Hex : "Threshold: suffering from 5 conditions - Gain resistance (3s) and condis cannot be reapplied on you for the next 6s" Split between PvP (45s CD) and PvE( 20s CD)4) Unravel Hex :" Dual skills remove 1 condition when you hit target, 33% chance to transfer condition to enemy on hit - 5s ICD"Thoughts? Link to comment Share on other sites More sharing options...
Solori.6025 Posted September 13, 2017 Share Posted September 13, 2017 @Arheundel.6451 said:Just a few idea that would make weaver that much easier to play without making him too OP1) Unravel Hex : "Lose conditions at a rapid rate gain superspeed (3)when suffering from movement impairing conditions : Chill-Cripple-Immobilise -Torment and Slow "Why torment and slow are still not included among the list of movement impairing conditions?2) Unravel Hex :"Threshold: suffering from 5 conditions - all Conditions currently on you last 100% less" Split between PvP ( 60s CD ) and PvE (30s CD)3) Unravel Hex : "Threshold: suffering from 5 conditions - Gain resistance (3s) and condis cannot be reapplied on you for the next 6s" Split between PvP (45s CD) and PvE( 20s CD)4) Unravel Hex :" Dual skills remove 1 condition when you hit target, 33% chance to transfer condition to enemy on hit - 5s ICD"Thoughts?I like your 4th idea.I don't think adding that long of an ICD on your #3 would help any since conditions can be applied much faster and much more frequently.With the addition to Griever stats, The earth Grandmaster trait becomes almost useless fighting hybrid condi/power builds since that trait relies on you being struck to have an effect.I think unravel hexes should remove conditions when you gain superspeed ( all conditions)Twist of Fate should remove movement impairing conditions as wellThen they need to add more reliable condi clears outside of WaterArcane trait line needs to have a condi clear on Arcane skill usageThe fire trait should have a lower ICD (15-20s)Earth Grandmaster needs to be reworked for the coming condi tomfooleryAir needs a condi clear on crit ( while attuned to air on a 8s ICD)Utilities for condi clear need to be reworked as wellThis class is too dependent on one trait line to deal conditions, and this game is pushing people toward using them a lot more, and making them a lot more potent. Link to comment Share on other sites More sharing options...
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