Lobsters.3869 Posted November 2, 2017 Share Posted November 2, 2017 I'm just back to playing since PoF after afew years off. Last time I played d/d ele were pretty much super to play and was pretty fun diving into groups and busting them up. Now it seems like its all condition zerg mobs who sit around and wait for you then run straight at you with a ring of red circles around them and the opposing force usually dies or scatters.Usually what I do, if im wearing my tanky heal armor as an elementalist, is go into tornado as the zerg is crossing my path so I can split them up and just knock people around to scatter them from the pile. It works exceptionally well especially the first couple of times before they figure it out and I get insta-targeted.But it seems to me, that if this works well with one high health/tanky ele with condition removal spams in traits/buttons, why arent more teams having 2-3 of these available to just break up opposing zergs? Its 5 people knock up every 3 seconds you are in range, is this not viable?Just a thought. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted November 2, 2017 Share Posted November 2, 2017 They probably won't pop stability for 1 random guy jumping into the middle of them, but a group coming at them they would.Not every ele is running around as a tanky heal. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted November 4, 2017 Share Posted November 4, 2017 Winning fights usually requires doing some form of damage to your opponents. Link to comment Share on other sites More sharing options...
Edu.6984 Posted November 4, 2017 Share Posted November 4, 2017 Biggest problem with tornado is that you can't use your utilities when transformed. Compared with other classes elites tornado is weak. Compared with elementalists elites tornado is ok. Link to comment Share on other sites More sharing options...
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