What, back when retaliation was primary dps and most of the game's classes sat on the sideline? Blobbing wasn't any more challenging back then, opinions of the practice are what's changed.
My guild has a discord thread devoted to cheating accusations we've received during normal play. There is indeed cheating happening as in every mmo, but it's eclipsed by ignorance-based accusations. I'd imagine a fair portion of the GM's work day is consumed in sorting through garbage reports.
I have the opposite problem. I dislike a large amount of people and can't seem to stop them being on my team. When will Anet impliment antisocial features?
Yea but it's all part of the same improvement..
As far as finished product, we're still at soon.
We've been at that same (soon!) waypoint, variating between (soon!) the other side of the roadmap, (silence) for a reeeeeeaaaaally long time now.
I thought we already had the first restructuring beta?
Personally I don't expect them to release anything until a market competitor gets past the Crowfall vicinity of threat.
It's easy to get rose colored glasses about for sure.
I put a lot of work into marauder.. Wonder if they ever did fix the tentacle pull or heal debuff arm.
A lot of my experiences in WAR were theoretically very cool, but the reality was running around at 3fps while skills didn't work on characters that didn't work all that great when it wasn't 3fps with skills not going off.... Too often to not discredit the experience of playing, or to want to encourage the behavior that causes that kind of network trouble here. Blobs cause lag
Agreed, rams and oil is just.... Warhammer Age of Reckoning. No fighting on walls or courtyard, just a big blob clash at the top of the stairs to the lord room lagfest.