Kuya.6495 Posted November 18, 2017 Share Posted November 18, 2017 The fact that all necro specs are considered below average in raids but scourge is mandatory in pvp is the prime example why you need to stop this juggling act and separate balance between pve and pvp. Pvp game devs need to be allowed to balance pvp on their own faster paced schedule without needing to wait or consider the pve balance team. This is literally the single most important reason why there is dissatisfaction with pvp right now. Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted November 18, 2017 Share Posted November 18, 2017 It all comes down to necro having an excessive amount of boon corruption and non damaging conditions which do nothing to kill target golems any faster yet are insanely powerful against other players. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted November 18, 2017 Share Posted November 18, 2017 For the love of PvP, please differentiate between Necro and Scourge. Reaper and core necro are non-viable in all gamemodes including sPvP. Scourge is a balance problem all to itself. Nobody in the ncro community wanted scourge, yet we got this abomination anyways.Also scourge can be fixed without using splits.-Change Sand Savant to only affect the radius of shades, and no longer increase the radius of the attacks that come of the scourge.-Change punishment skills to only apply torment instead of torment + cripple. Link to comment Share on other sites More sharing options...
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