Jump to content
  • Sign Up

Open world Build(s) suggestions


Jarid.4952

Recommended Posts

Hey there,After long time i returned to GW2, and have beeing playing my Mesmer the past month(s) - so whats my problem?Want to play my second "Main" - my Elementalist - but here my problem: I ... am ... Squishy.Either my Builds do DMG and i die - or don't do DMG and still ... kinda die.

Are there any Builds you can give me for Openworld content that do decent DMG and give me somewhat survivabilty.Maybe i'm blind :(

Link to comment
Share on other sites

@vesica tempestas.1563 said:stick on some toughness/heal/power then whatever you fancy and use some defensive skills in your mix and its golden. Personally i go for sword/dagger as water and earth skill 2 is kitten nice. Also use cheap food & utility.

I actually wouldn't recommend the toughness/heal power. Good ele builds go full out dps, and use things like the water trait line, evades, and conditions like blind for survival. Going for toughness and healing power would just be a crutch instead of learning the many active defenses the class has available. I would highly recommend traiting water until you get used to the class, it helps loads with survivability.

It would help though if you provided more info. What level are you? What weapon do you use? What are you using for specializations? Are you using water for healing?

Link to comment
Share on other sites

@Wentworth.6901 said:

@"vesica tempestas.1563" said:stick on some toughness/heal/power then whatever you fancy and use some defensive skills in your mix and its golden. Personally i go for sword/dagger as water and earth skill 2 is kitten nice. Also use cheap food & utility.

I actually wouldn't recommend the toughness/heal power. Good ele builds go full out dps, and use things like the water trait line, evades, and conditions like blind for survival. Going for toughness and healing power would just be a crutch instead of learning the many active defenses the class has available. I would highly recommend traiting water until you get used to the class, it helps loads with survivability.

It would help though if you provided more info. What level are you? What weapon do you use? What are you using for specializations? Are you using water for healing?

disagree with this, the full out dps approach is very particular to a single dimensional style of gameplay which is fine until you try to play other game types such as pvp, spvp, wvw, fractals with weaker groups etc or where you want flexibility to switch to support etc in a given fight. pigeon holing yourself into full burst limits gameplay options and ultimately makes the game duller. As a starter for 10 its better to learn all styles of gameplay then specialise later when you have deeper knowledge.

see https://metabattle.com/wiki/Build:Tempest_-_WET_Dagger_Tempest_Roamer as an example, or more recent Weaver sword builds that make use of high healing with arcane/arcane abatement etc

Link to comment
Share on other sites

@"Jarid.4952" said:Hey there,After long time i returned to GW2, and have beeing playing my Mesmer the past month(s) - so whats my problem?Want to play my second "Main" - my Elementalist - but here my problem: I ... am ... Squishy.Either my Builds do DMG and i die - or don't do DMG and still ... kinda die.

Are there any Builds you can give me for Openworld content that do decent DMG and give me somewhat survivabilty.Maybe i'm blind :(

Deal damage, kill things before they can kill you. But don't expect anything as lazy as a clone mirage.

Link to comment
Share on other sites

@vesica tempestas.1563 said:

@vesica tempestas.1563 said:stick on some toughness/heal/power then whatever you fancy and use some defensive skills in your mix and its golden. Personally i go for sword/dagger as water and earth skill 2 is kitten nice. Also use cheap food & utility.

I actually wouldn't recommend the toughness/heal power. Good ele builds go full out dps, and use things like the water trait line, evades, and conditions like blind for survival. Going for toughness and healing power would just be a crutch instead of learning the many active defenses the class has available. I would highly recommend traiting water until you get used to the class, it helps loads with survivability.

It would help though if you provided more info. What level are you? What weapon do you use? What are you using for specializations? Are you using water for healing?

disagree with this, the full out dps approach is very particular to a single dimensional style of gameplay which is fine until you try to play other game types such as pvp, spvp, wvw, fractals with weaker groups etc or where you want flexibility to switch to support etc in a given fight. pigeon holing yourself into full burst limits gameplay options and ultimately makes the game duller. As a starter for 10 its better to learn all styles of gameplay then specialise later when you have deeper knowledge.

see
as an example, or more recent Weaver sword builds that make use of high healing with arcane/arcane abatement etc

How does using a tank build in the open world help you with PvP skills at all? PvP should be learned in PvP.

Ultimately it's up to each person, but I personally find full glass ele to be a fantastic build for open world. You should learn to avoid enemy attacks and kill them efficiently (i.e. do a proper dps rotation, though things will usually melt in the first burst), but even if you don't, the trick with ele is that it's actually fine to get downed, because you get an extra Lava Font going down, you already have a lot of damaging fields out, your downed state attack does decent damage, etc. - there are a million ways to rally. Unless you want to solo champions (which I think is a waste of time mostly), full glass ele is a great build for the open world. I'd suggest Fresh Air Tempest with scepter or dagger and warhorn.

Link to comment
Share on other sites

@Kundry.1249 said:

@vesica tempestas.1563 said:stick on some toughness/heal/power then whatever you fancy and use some defensive skills in your mix and its golden. Personally i go for sword/dagger as water and earth skill 2 is kitten nice. Also use cheap food & utility.

I actually wouldn't recommend the toughness/heal power. Good ele builds go full out dps, and use things like the water trait line, evades, and conditions like blind for survival. Going for toughness and healing power would just be a crutch instead of learning the many active defenses the class has available. I would highly recommend traiting water until you get used to the class, it helps loads with survivability.

It would help though if you provided more info. What level are you? What weapon do you use? What are you using for specializations? Are you using water for healing?

disagree with this, the full out dps approach is very particular to a single dimensional style of gameplay which is fine until you try to play other game types such as pvp, spvp, wvw, fractals with weaker groups etc or where you want flexibility to switch to support etc in a given fight. pigeon holing yourself into full burst limits gameplay options and ultimately makes the game duller. As a starter for 10 its better to learn all styles of gameplay then specialise later when you have deeper knowledge.

see
as an example, or more recent Weaver sword builds that make use of high healing with arcane/arcane abatement etc

How does using a tank build in the open world help you with PvP skills at all? PvP should be learned in PvP.

Ultimately it's up to each person, but I personally find full glass ele to be a fantastic build for open world. You should learn to avoid enemy attacks and kill them efficiently (i.e. do a proper dps rotation, though things will usually melt in the first burst), but even if you don't, the trick with ele is that it's actually fine to get downed, because you get an extra Lava Font going down, you already have a lot of damaging fields out, your downed state attack does decent damage, etc. - there are a million ways to rally. Unless you want to solo champions (which I think is a waste of time mostly), full glass ele is a great build for the open world. I'd suggest Fresh Air Tempest with scepter or dagger and warhorn.

as i said look at meta wet dagger as an example. You would get absolutely destroyed with tactics like ^^ in wvw or pvp, fine for npc's ofc, but not everything is about glass cannons with ele and your missing the point of the class if you do (but as you say its a personal choice thing) re pve, with a moderate amount of heal and toughness I am indestructible in open world pve and can pretty much trawl through any packs i like with no worries or stress - that appeals to some.

Link to comment
Share on other sites

@vesica tempestas.1563 said:

@vesica tempestas.1563 said:stick on some toughness/heal/power then whatever you fancy and use some defensive skills in your mix and its golden. Personally i go for sword/dagger as water and earth skill 2 is kitten nice. Also use cheap food & utility.

I actually wouldn't recommend the toughness/heal power. Good ele builds go full out dps, and use things like the water trait line, evades, and conditions like blind for survival. Going for toughness and healing power would just be a crutch instead of learning the many active defenses the class has available. I would highly recommend traiting water until you get used to the class, it helps loads with survivability.

It would help though if you provided more info. What level are you? What weapon do you use? What are you using for specializations? Are you using water for healing?

disagree with this, the full out dps approach is very particular to a single dimensional style of gameplay which is fine until you try to play other game types such as pvp, spvp, wvw, fractals with weaker groups etc or where you want flexibility to switch to support etc in a given fight. pigeon holing yourself into full burst limits gameplay options and ultimately makes the game duller. As a starter for 10 its better to learn all styles of gameplay then specialise later when you have deeper knowledge.

see
as an example, or more recent Weaver sword builds that make use of high healing with arcane/arcane abatement etc

How does using a tank build in the open world help you with PvP skills at all? PvP should be learned in PvP.

Ultimately it's up to each person, but I personally find full glass ele to be a fantastic build for open world. You should learn to avoid enemy attacks and kill them efficiently (i.e. do a proper dps rotation, though things will usually melt in the first burst), but even if you don't, the trick with ele is that it's actually fine to get downed, because you get an extra Lava Font going down, you already have a lot of damaging fields out, your downed state attack does decent damage, etc. - there are a million ways to rally. Unless you want to solo champions (which I think is a waste of time mostly), full glass ele is a great build for the open world. I'd suggest Fresh Air Tempest with scepter or dagger and warhorn.

as i said look at meta wet dagger as an example. You would get absolutely destroyed with tactics like ^^ in wvw or pvp, fine for npc's ofc, but not everything is about glass cannons with ele and your missing the point of the class if you do (but as you say its a personal choice thing) re pve, with a moderate amount of heal and toughness I am indestructible in open world pve and can pretty much trawl through any packs i like with no worries or stress - that appeals to some.

Of course, but we ARE talking npc's; that's what the open world consists of. It's a good point that "ele = glass cannon" isn't a valid formula/doesn't do justice to the full scope of the profession, but you can always learn other playstyles in the game modes in which they are actually meta.

Link to comment
Share on other sites

@Wentworth.6901 said:

@vesica tempestas.1563 said:stick on some toughness/heal/power then whatever you fancy and use some defensive skills in your mix and its golden. Personally i go for sword/dagger as water and earth skill 2 is kitten nice. Also use cheap food & utility.

I actually wouldn't recommend the toughness/heal power. Good ele builds go full out dps, and use things like the water trait line, evades, and conditions like blind for survival. Going for toughness and healing power would just be a crutch instead of learning the many active defenses the class has available. I would highly recommend traiting water until you get used to the class, it helps loads with survivability.

It would help though if you provided more info. What level are you? What weapon do you use? What are you using for specializations? Are you using water for healing?

Lvl 80, got Tempest Trailine full, and would now go after Weaver. Only weapon i kinda dislike is Dagger.

Link to comment
Share on other sites

@Kundry.1249 said:

@vesica tempestas.1563 said:stick on some toughness/heal/power then whatever you fancy and use some defensive skills in your mix and its golden. Personally i go for sword/dagger as water and earth skill 2 is kitten nice. Also use cheap food & utility.

I actually wouldn't recommend the toughness/heal power. Good ele builds go full out dps, and use things like the water trait line, evades, and conditions like blind for survival. Going for toughness and healing power would just be a crutch instead of learning the many active defenses the class has available. I would highly recommend traiting water until you get used to the class, it helps loads with survivability.

It would help though if you provided more info. What level are you? What weapon do you use? What are you using for specializations? Are you using water for healing?

disagree with this, the full out dps approach is very particular to a single dimensional style of gameplay which is fine until you try to play other game types such as pvp, spvp, wvw, fractals with weaker groups etc or where you want flexibility to switch to support etc in a given fight. pigeon holing yourself into full burst limits gameplay options and ultimately makes the game duller. As a starter for 10 its better to learn all styles of gameplay then specialise later when you have deeper knowledge.

see
as an example, or more recent Weaver sword builds that make use of high healing with arcane/arcane abatement etc

How does using a tank build in the open world help you with PvP skills at all? PvP should be learned in PvP.

Ultimately it's up to each person, but I personally find full glass ele to be a fantastic build for open world. You should learn to avoid enemy attacks and kill them efficiently (i.e. do a proper dps rotation, though things will usually melt in the first burst), but even if you don't, the trick with ele is that it's actually fine to get downed, because you get an extra Lava Font going down, you already have a lot of damaging fields out, your downed state attack does decent damage, etc. - there are a million ways to rally. Unless you want to solo champions (which I think is a waste of time mostly), full glass ele is a great build for the open world. I'd suggest Fresh Air Tempest with scepter or dagger and warhorn.

as i said look at meta wet dagger as an example. You would get absolutely destroyed with tactics like ^^ in wvw or pvp, fine for npc's ofc, but not everything is about glass cannons with ele and your missing the point of the class if you do (but as you say its a personal choice thing) re pve, with a moderate amount of heal and toughness I am indestructible in open world pve and can pretty much trawl through any packs i like with no worries or stress - that appeals to some.

Of course, but we ARE talking npc's; that's what the open world consists of. It's a good point that "ele = glass cannon" isn't a valid formula/doesn't do justice to the full scope of the profession, but you can always learn other playstyles in the game modes in which they are actually meta.

my point really was that learning all styles of play is a good starting point, and something like wet dagger (as an example) would serve in open world and transfer directly to all other game types in GW as well. Also open world is sometimes about joining and helping other groups, and a pure glass cannon is not always what people need.

Link to comment
Share on other sites

@vesica tempestas.1563 said:

@vesica tempestas.1563 said:stick on some toughness/heal/power then whatever you fancy and use some defensive skills in your mix and its golden. Personally i go for sword/dagger as water and earth skill 2 is kitten nice. Also use cheap food & utility.

I actually wouldn't recommend the toughness/heal power. Good ele builds go full out dps, and use things like the water trait line, evades, and conditions like blind for survival. Going for toughness and healing power would just be a crutch instead of learning the many active defenses the class has available. I would highly recommend traiting water until you get used to the class, it helps loads with survivability.

It would help though if you provided more info. What level are you? What weapon do you use? What are you using for specializations? Are you using water for healing?

disagree with this, the full out dps approach is very particular to a single dimensional style of gameplay which is fine until you try to play other game types such as pvp, spvp, wvw, fractals with weaker groups etc or where you want flexibility to switch to support etc in a given fight. pigeon holing yourself into full burst limits gameplay options and ultimately makes the game duller. As a starter for 10 its better to learn all styles of gameplay then specialise later when you have deeper knowledge.

see
as an example, or more recent Weaver sword builds that make use of high healing with arcane/arcane abatement etc

How does using a tank build in the open world help you with PvP skills at all? PvP should be learned in PvP.

Ultimately it's up to each person, but I personally find full glass ele to be a fantastic build for open world. You should learn to avoid enemy attacks and kill them efficiently (i.e. do a proper dps rotation, though things will usually melt in the first burst), but even if you don't, the trick with ele is that it's actually fine to get downed, because you get an extra Lava Font going down, you already have a lot of damaging fields out, your downed state attack does decent damage, etc. - there are a million ways to rally. Unless you want to solo champions (which I think is a waste of time mostly), full glass ele is a great build for the open world. I'd suggest Fresh Air Tempest with scepter or dagger and warhorn.

as i said look at meta wet dagger as an example. You would get absolutely destroyed with tactics like ^^ in wvw or pvp, fine for npc's ofc, but not everything is about glass cannons with ele and your missing the point of the class if you do (but as you say its a personal choice thing) re pve, with a moderate amount of heal and toughness I am indestructible in open world pve and can pretty much trawl through any packs i like with no worries or stress - that appeals to some.

Of course, but we ARE talking npc's; that's what the open world consists of. It's a good point that "ele = glass cannon" isn't a valid formula/doesn't do justice to the full scope of the profession, but you can always learn other playstyles in the game modes in which they are actually meta.

my point really was that learning all styles of play is a good starting point, and something like wet dagger (as an example) would serve in open world and transfer directly to all other game types in GW as well. Also open world is sometimes about joining and helping other groups, and a pure glass cannon is not always what people need.

sword water skill 2 and twist of fate are awesome :)

Link to comment
Share on other sites

@vesica tempestas.1563 said:

@vesica tempestas.1563 said:stick on some toughness/heal/power then whatever you fancy and use some defensive skills in your mix and its golden. Personally i go for sword/dagger as water and earth skill 2 is kitten nice. Also use cheap food & utility.

I actually wouldn't recommend the toughness/heal power. Good ele builds go full out dps, and use things like the water trait line, evades, and conditions like blind for survival. Going for toughness and healing power would just be a crutch instead of learning the many active defenses the class has available. I would highly recommend traiting water until you get used to the class, it helps loads with survivability.

It would help though if you provided more info. What level are you? What weapon do you use? What are you using for specializations? Are you using water for healing?

disagree with this, the full out dps approach is very particular to a single dimensional style of gameplay which is fine until you try to play other game types such as pvp, spvp, wvw, fractals with weaker groups etc or where you want flexibility to switch to support etc in a given fight. pigeon holing yourself into full burst limits gameplay options and ultimately makes the game duller. As a starter for 10 its better to learn all styles of gameplay then specialise later when you have deeper knowledge.

see
as an example, or more recent Weaver sword builds that make use of high healing with arcane/arcane abatement etc

How does using a tank build in the open world help you with PvP skills at all? PvP should be learned in PvP.

Ultimately it's up to each person, but I personally find full glass ele to be a fantastic build for open world. You should learn to avoid enemy attacks and kill them efficiently (i.e. do a proper dps rotation, though things will usually melt in the first burst), but even if you don't, the trick with ele is that it's actually fine to get downed, because you get an extra Lava Font going down, you already have a lot of damaging fields out, your downed state attack does decent damage, etc. - there are a million ways to rally. Unless you want to solo champions (which I think is a waste of time mostly), full glass ele is a great build for the open world. I'd suggest Fresh Air Tempest with scepter or dagger and warhorn.

as i said look at meta wet dagger as an example. You would get absolutely destroyed with tactics like ^^ in wvw or pvp, fine for npc's ofc, but not everything is about glass cannons with ele and your missing the point of the class if you do (but as you say its a personal choice thing) re pve, with a moderate amount of heal and toughness I am indestructible in open world pve and can pretty much trawl through any packs i like with no worries or stress - that appeals to some.

Of course, but we ARE talking npc's; that's what the open world consists of. It's a good point that "ele = glass cannon" isn't a valid formula/doesn't do justice to the full scope of the profession, but you can always learn other playstyles in the game modes in which they are actually meta.

my point really was that learning all styles of play is a good starting point, and something like wet dagger (as an example) would serve in open world and transfer directly to all other game types in GW as well. Also open world is sometimes about joining and helping other groups, and a pure glass cannon is not always what people need.

It's not that you can't play W/E/T in the open world. In the same way you could walk on your hands to work and back. If you enjoy it - go for it.

Link to comment
Share on other sites

@vesica tempestas.1563 said:

@vesica tempestas.1563 said:stick on some toughness/heal/power then whatever you fancy and use some defensive skills in your mix and its golden. Personally i go for sword/dagger as water and earth skill 2 is kitten nice. Also use cheap food & utility.

I actually wouldn't recommend the toughness/heal power. Good ele builds go full out dps, and use things like the water trait line, evades, and conditions like blind for survival. Going for toughness and healing power would just be a crutch instead of learning the many active defenses the class has available. I would highly recommend traiting water until you get used to the class, it helps loads with survivability.

It would help though if you provided more info. What level are you? What weapon do you use? What are you using for specializations? Are you using water for healing?

disagree with this, the full out dps approach is very particular to a single dimensional style of gameplay which is fine until you try to play other game types such as pvp, spvp, wvw, fractals with weaker groups etc or where you want flexibility to switch to support etc in a given fight. pigeon holing yourself into full burst limits gameplay options and ultimately makes the game duller. As a starter for 10 its better to learn all styles of gameplay then specialise later when you have deeper knowledge.

see
as an example, or more recent Weaver sword builds that make use of high healing with arcane/arcane abatement etc

How does using a tank build in the open world help you with PvP skills at all? PvP should be learned in PvP.

Ultimately it's up to each person, but I personally find full glass ele to be a fantastic build for open world. You should learn to avoid enemy attacks and kill them efficiently (i.e. do a proper dps rotation, though things will usually melt in the first burst), but even if you don't, the trick with ele is that it's actually fine to get downed, because you get an extra Lava Font going down, you already have a lot of damaging fields out, your downed state attack does decent damage, etc. - there are a million ways to rally. Unless you want to solo champions (which I think is a waste of time mostly), full glass ele is a great build for the open world. I'd suggest Fresh Air Tempest with scepter or dagger and warhorn.

as i said look at meta wet dagger as an example. You would get absolutely destroyed with tactics like ^^ in wvw or pvp, fine for npc's ofc, but not everything is about glass cannons with ele and your missing the point of the class if you do (but as you say its a personal choice thing) re pve, with a moderate amount of heal and toughness I am indestructible in open world pve and can pretty much trawl through any packs i like with no worries or stress - that appeals to some.

Of course, but we ARE talking npc's; that's what the open world consists of. It's a good point that "ele = glass cannon" isn't a valid formula/doesn't do justice to the full scope of the profession, but you can always learn other playstyles in the game modes in which they are actually meta.

my point really was that learning all styles of play is a good starting point, and something like wet dagger (as an example) would serve in open world and transfer directly to all other game types in GW as well. Also open world is sometimes about joining and helping other groups, and a pure glass cannon is not always what people need.

It would transfer to PvP and WvW, not all game modes. You can get away with it in low level Fractals, but for high level Fractals and Raids you are only pulling your weight with a proper DPS build. And personally I find running a Zerker build in Open World the best way to actively survive, as you need to use all of your dodges and active defenses to survive - just like you need to in PvP, WvW, Fractals and Raids.

Using a high defence build in Open World will only learn you that damage fields are harmless and will teach you a false reality.

Link to comment
Share on other sites

builds transfer fine to all apart from top couple fractal levels, everything gets smashed nicely (meta fractal build are boring as hell staff builds or fresh air if your into that). If you have a toolbox, you can either use all the tools, or you can smash everything with a hammer, the trick is to do what you enjoy, some people get pleasure about seeing big numbers, some people enjoy getting the most out of their profession, its subjective, Op should go for what suits him.

Link to comment
Share on other sites

If you're new or returning to Ele, it's not really recommended to go full damage right away. Just go with gears that has defense and even use traits that has sustain. As you get more comfortable, slowly switch in DPS gears part by part. But hey, full DPS isn't even really needed for open world stuff. But if you plan on playing high end fractals and tiers, you'd need to learn to play on full glass builds eventually.

If you have Celestials, you can probably mix in Zerk (if power) and some pieces of Celestial for the time being.

Link to comment
Share on other sites

If you are mainly aim for OW contents i think you should go with marauder for power and carrion for condi, these stats will serve you better than any meta build. Ofc i'm not talking about raid or fractals. If you still find it hard to survive then use celestials trinkets, you can buy it with laurels. The dps prob low compared to full zerk/viper but atleast it will put you into more comfortable playstyle.

Link to comment
Share on other sites

This build is wonderful for open-world:http://gw2skills.net/editor/?vFAQJBLhdSfJU0A2fJY2AwhJWEAshgwO4GGEAKAHA3WbsN3C-jxhAABdq+DM7P0oSQofQAJqnoMlfAcCBIFAP70A-e

Traits: Fire 1 1 1, Earth 3 1 1, Tempest 3 2 3Weapons: Dire Scepter/Warhorn, with Bursting + Smoldering sigilsArmor: Full Shaman, with Balthazar runesTrinkets: Full ApothecaryUtilities: Wash the Pain Away, Glyph of Elemental Power, Feel the Burn, Signet of Fire, Rebound

  • Warhorn 5 + Scepter 2 and 3 for self-might generation;
  • 85% Burning duration (Balthazar runes + Smoldering sigil + Fire traits), with food you can reach 100%;
  • 10% of your Toughness is converted to Condition Damage, and conditions will be removed while your health is above 75%;
  • Auras (Overloads, Feel the Burn, Rebound) grant healing, Protection, Regen & Vigor to you and allies.

I can guarantee: the damage ISN'T bad. You will be unkillable, and kinda supportive too. I managed to solo several PoF hero challenges with this build.

Link to comment
Share on other sites

@"vesica tempestas.1563" said:builds transfer fine to all apart from top couple fractal levels, everything gets smashed nicely (meta fractal build are boring as hell staff builds or fresh air if your into that). If you have a toolbox, you can either use all the tools, or you can smash everything with a hammer, the trick is to do what you enjoy, some people get pleasure about seeing big numbers, some people enjoy getting the most out of their profession, its subjective, Op should go for what suits him.

"Boring as hell", said the person advocating W/E/T in the open world. :lol:

@"Fye.7594" said:This build is wonderful for open-world:http://gw2skills.net/editor/?vFAQJBLhdSfJU0A2fJY2AwhJWEAshgwO4GGEAKAHA3WbsN3C-jxhAABdq+DM7P0oSQofQAJqnoMlfAcCBIFAP70A-e

Traits: Fire 1 1 1, Earth 3 1 1, Tempest 3 2 3Weapons: Dire Scepter/Warhorn, with Bursting + Smoldering sigilsArmor: Full Shaman, with Balthazar runesTrinkets: Full ApothecaryUtilities: Wash the Pain Away, Glyph of Elemental Power, Feel the Burn, Signet of Fire, Rebound

  • Warhorn 5 + Scepter 2 and 3 for self-might generation;
  • 85% Burning duration (Balthazar runes + Smoldering sigil + Fire traits), with food you can reach 100%;
  • 10% of your Toughness is converted to Condition Damage, and conditions will be removed while your health is above 75%;
  • Auras (Overloads, Feel the Burn, Rebound) grant healing, Protection, Regen & Vigor to you and allies.

I can guarantee: the damage ISN'T bad. You will be unkillable, and kinda supportive too. I managed to solo several PoF hero challenges with this build.

One weak point of this build: it relies solely on burning. While usually this isn't an issue, however there are some Destroyers which are immune to burning and are very annoying with this kind of builds. I personally encountered this issue while map-completing on Firebrand. Also Balthazar runes are a double-edged sword, as they sometimes force you in combat when you'd rather disengage. Aside from that, Sc/Wh Tempest is fun to play, in either Power or Condi spec.

Link to comment
Share on other sites

What about something like this?

http://gw2skills.net/editor/?vFAQJBLhdSfJ0fJWhJ4gJwhJWKAsgBQDIA4eaTtz2hdQLIGC-jxRBABUq+jZKBp4BAAwJA4Klf4pHgm9HAA-e

The point of the build is to keep up 25 stacks of might, do damage in air (and overload), heal in water (and overload), and go back to fire for might generation.

Start in fire overload and then blast it with scepter 2 and 3, then follow up with scepter 4, and feel the burn. This will push you to 25 stacks of might and fury (due to persisting flame). One with Fire and Tempestuous Aria would make all your shouts might generators, with Feel the burn giving out 4 stacks, the rest gives out 3. Attuning to fire gives you a fire shield, this procs One with Fire (2 stacks of might!) And the best part, all auras give out protection thanks to Elemental Shielding! This mimics the defensive skills of the WET d/d build. You overload, you get protection, you shout, you get protection! Frost Aura becomes your best defensive skill as it gives you 50% damage reduction!! You get one from Elemental Bastion and one from your shout. Remember Aftershock is a blast finisher so if you need to heal or more might you can blast your own water/fire fields. Tempestuous Aria also inflict weakness with no ICD. That's extra damage mitigation.

I used to go full zerk and take all damage modifiers but I die A LOT in PoF story, especially in new instances I had no prior experience in. But recently been experimenting with builds like this for some survivability, and try to make up the loss of damage modifiers with 25 stacks of might.

Link to comment
Share on other sites

You can do that, basically trade damage for survivability in trait lines. I would still advise to take Glyph of Storms, because it is probably the single best utility of the ele, both offensively (in Air) and defensively (in Earth). I'd take it over "Aftershock!", since your Earth 4 does basically the same in a solo scenario.

Since you don't have Fresh Air, you'll probably want to alternate overloading Air and Fire, meaning you don't need all that focus on the might because of the extra might you'll be getting from OF. You might be able to keep 25 with Scholar runes as well.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...