Delweyn.1309 Posted February 3, 2018 Share Posted February 3, 2018 I really think that Anet should reduce the system of "carry" other people. At least in unranked. The gap between the lvl of players in so huge that it's impossible to fill it.For exemple, I, played a match where 3 ppl of my teams went to close to cap it. It's what do ppl who play pvp for the first times. But 3 of them together... Match finished at 75-500.I'm pretty sure that the morning, the WE, it can be possible to dispatch them in different team, but not put 3 of them together with 1 or 2 ppl with decent mmr. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted February 3, 2018 Share Posted February 3, 2018 I can go all competitive in Ranked with all the associated stuff, and then I go and attempt to 1v1 a Scourge as Sword/no-offhand Core Thief in Unranked.I don't think the philosophy is there for Unrank. Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted February 4, 2018 Share Posted February 4, 2018 @"Delweyn.1309" said:I really think that Anet should reduce the system of "carry" other people. At least in unranked. The gap between the lvl of players in so huge that it's impossible to fill it.For exemple, I, played a match where 3 ppl of my teams went to close to cap it. It's what do ppl who play pvp for the first times. But 3 of them together... Match finished at 75-500.I'm pretty sure that the morning, the WE, it can be possible to dispatch them in different team, but not put 3 of them together with 1 or 2 ppl with decent mmr.Problem is what you ask is impossible to balance, even in gold3 plat1 seeing people going mid alone 1vs4 is a poor pvp knowledge of the player. And there is no balance patch who can fix people to make those mistakes. Link to comment Share on other sites More sharing options...
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