Shafi.8952 Posted October 5, 2017 Share Posted October 5, 2017 This I know this will never be added but it's fun to suggest new ideas.Full Counter & Mirror Coat share the same recharge time, activating one will also put the other on cool down.Mirror CoatActivation Time: 1½ secRecharge Time: 8 Sec''Absorb the conditions applied against you. All foes around you gain the condition you absorbed."Resistance (2s): Conditions currently on you are ineffective; stacks duration.Number of Targets: 3Range: 300Trait Interactions:Spellbreaker's Conviction - Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst, Mirror Coat burst and Meditation skills.Guard Counter - Gain protection after a successful Full Counter. Gain retaliation after a successful Mirror Coat.Slow Counter - Full Counter applies cripple and slow. Mirror Coat applies fear and confusion.Attacker's Insight - Gain Insight when disabling foes or removing boons. Full Counter & Mirror Coat refreshes all burst skills except Full Counter & Mirror Coat. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.Revenge Counter - Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter. Mirror Coat can now target 2 additional targets and grants stability. Mirror Coat now converts condition you absorbed into boons. Your foes lose the same type of boons you gain through this trait.Idea inspired by Wobbuffet & existing Full Counter Link to comment Share on other sites More sharing options...
Malicious.3716 Posted October 5, 2017 Share Posted October 5, 2017 People bitching about FC, this would literally make the QQers QQ. Link to comment Share on other sites More sharing options...
Ario.8964 Posted October 5, 2017 Share Posted October 5, 2017 Honestly this sounds cool af. The unfortunate thing is it'd so be powerful even scourge players would have an annurism. Link to comment Share on other sites More sharing options...
Darkhydrox.8560 Posted October 5, 2017 Share Posted October 5, 2017 You may need to rename it to Scourgebane. Link to comment Share on other sites More sharing options...
Kuulpb.5412 Posted October 23, 2017 Share Posted October 23, 2017 what are we? Pokémon? Link to comment Share on other sites More sharing options...
Kuulpb.5412 Posted October 23, 2017 Share Posted October 23, 2017 @Ario.8964 said:Honestly this sounds cool af. The unfortunate thing is it'd so be powerful even scourge players would have an annurism.I doubt blocking one condition would cause an aneurysm. Link to comment Share on other sites More sharing options...
Choppy.4183 Posted October 23, 2017 Share Posted October 23, 2017 @Kuulpb.5412 said:@Ario.8964 said:Honestly this sounds cool af. The unfortunate thing is it'd so be powerful even scourge players would have an annurism.I doubt blocking one condition would cause an aneurysm. I read it to mean 1.5s of essentially reflecting all incoming conditions to up to 3 people, adding confusion and fear if traited Slow Counter. With Revenge Counter, it'd jump to five targets, plus a whole bunch of boons for the Spellbreaker (stability, resistance, regen, etc). If that's the case, run this with Trailblazer's and you'll have a supertank that can basically lay waste to entire encounters. Hell, might even be able to do it with viper to get the most out of both Full Counter and this thing. The rivers of salty tears would run far and wide. Link to comment Share on other sites More sharing options...
Mikeskies.1536 Posted October 23, 2017 Share Posted October 23, 2017 Conditions are applied via Attacks. Attacks have a power component. Would Full Counter only stop physical damage and conditions would go through and vice versa? Link to comment Share on other sites More sharing options...
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