It seems that most of you are arguing about open world or raids. Sure, they bring a new map every episode but they also bring new instanced story missions every episode. why not make THEM harder. Last episode for example, I could pretty much facetank every single mechanic in the story with my full zerker thief. And even if I die, nothing happens. NOTHING. You can just continue.Imo this is extremly boring. You don't even NEED to try to get at least mediocre at the game when you can just complete the whole story with pressing 1. Just make the mechanics more punishing if you fail them and add some sort of punishment for dying. People will try to get better then. hopefully. Maybe after dying 5 times you have to recover and can't try the story again for 2 hours? Or even longer?