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belst.6815

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  1. they are on steam which shows playernumbers regardless
  2. if you don't know much about computers, AND you have important legal documents on an ancient system, you should REALLY consider creating backups
  3. https://cdn.discordapp.com/attachments/649286506015621163/891026973906829362/unknown.png red tower, claimed by blue guild and blue material storage also blue guards and blue dolyaks walking towards the tower
  4. I am on Thornwatch and it seems my friend got on a different instance of the same map. They see the capture status of our instance on their map, but can claim objectivesly independetly
  5. but then I'd get 2 legendaries, while before I'd only have 1
  6. yes but what if I want to not bind it but craft the non slumbering version immediately
  7. Just a short question: since you need the Slumbering versions to craft the non slumbering ones, but they will be account bound and therefore instantly added to the armory, will there be a token to craft the non slumbering versions? Also do you have both the slumbering and non slumbering version in the armory then? (can have both slumbering and non slumbering conflux equipped since they are both unique)
  8. check out https://github.com/Friendly0Fire/GW2Radial which is basically this but also for novelties
  9. warrior banner can easily be blocked/blinded and interrupted while the glyph can only get interrupted
  10. No imo you still need to craft 2 legendaries if u want to dual wield or have them on weapon swap and so on.
  11. ArcDPS now supports storing keybinds per profession
  12. Since it was said that there will be build templates "eventually" I was wondering if it would be possible to have different keybinds per template. This way you could set up special combos to simpler to reach keys, or have for example heal on mouse for some builds but not for others and so on. Maybe it is still early enough in development that such a thing might be implemented without too much effort. Thanks
  13. It seems that most of you are arguing about open world or raids. Sure, they bring a new map every episode but they also bring new instanced story missions every episode. why not make THEM harder. Last episode for example, I could pretty much facetank every single mechanic in the story with my full zerker thief. And even if I die, nothing happens. NOTHING. You can just continue.Imo this is extremly boring. You don't even NEED to try to get at least mediocre at the game when you can just complete the whole story with pressing 1. Just make the mechanics more punishing if you fail them and add some sort of punishment for dying. People will try to get better then. hopefully. Maybe after dying 5 times you have to recover and can't try the story again for 2 hours? Or even longer?
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