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Bladestrom.6425

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Everything posted by Bladestrom.6425

  1. You are deliberately conflating issues because you really really want to talk about mmr. AFKs is a unilateral decision and therefore selfish.
  2. Afking is a selfish behaviour not a measure if skill, so allowing higher skilled players drop to a lower skill band is unfair on the players genuinely at that level. Going by your logic, the bronzers in the other team facing the the fallen higher level player should afk as well!. As for your attitude, its not about blame its about the 'i'm not playing because we wont win' attitude. If everyone was like that half the games would have afkers and pvp would be ruined. PVP is not about how efficiently you farm your silver and ranking points, its about enjoying combat with other players. When you selfishly decide to AFK, what you are really doing is sticking it to your team - there is a big difference between 5v5 against a superior team where you can at least still enjoy trying to win some fights, to 4v5 against a superior team where you will get mobbed.
  3. If they are afk you are going to lose to a slow lingering death anyway. Think about it this way: With no dishonour: players are free to AFK and literally go do something else and still get a reward and can simply join another game after with no cost. With Dishonour: Players loses rewards Player gets dishonours on their record that accumulate over time - no-one will want that Forcing the player to reengage or lose rewards means they cant just afk and do something else, they have to put effort in. Forcing some players to reengage will mean some will starting fighting again Worst case, as you say the player joins and suicides and other team win faster - well you were going to lose anyway, getting a couple minutes of your time back is a good thing, and that toxic players has to waste effort running to a fight, getting killed etc etc. As with anything there is no single magic bullet, toxic will be toxic, but this helps.
  4. 99.99% of game time on main here as its more immersive for me. I have no interest in alts apart from fast levelling all to 80 to pick up a couple achievement points.
  5. Re Dishonour Time out I like that idea, you gain it after not doing anything for 15 seconds after spawn at base, and it drops when you reengage in a fight after say 10 seconds of combat. At end of game if you had dishonour flag for more than say 2 minutes in total then you lose all rewards and your name is flagged as dishonourable discharge.
  6. Yeah i did mean race, although same applies for profession/class etc
  7. There's other reasons new races are not worth the investment over other types of content. First, they only appeal to existing players who ALT and are also interested in the new race/class, and secondly, new classes are unlikely to generate an influx of new players who will join as a result of the new class.
  8. We already have plenty of melee builds, and nothing for range that has not been butchered via a designer who thinks balancing ele means spinning like yoda on steroids on a test dummy for deepeeeess.
  9. Yeah that's the problem, it only takes a few bad eggs who value wins and loot over gameplay for this kind of thing to snowball uncontrollably, its inevitable.
  10. Its made because a certain profession designer has no clue about ele apart from an unhealthy skew towards melee ele. Its literally been a trail of crude unskilled bodges of the last year, for EG the utter incompetent screw ups over signets, and now this mess
  11. aside from the fact its not been confirmed that GW3 will be made, it will be highly probably that GW3 is a MMORPG . IF GW3 is a MMORPG then GW2 will flip to automated maintenance on release day.
  12. Death match = x people standing on a spot (or is that running around pillars) spamming their faces off on 'next target' . Thats PVP for dummies.
  13. and so this question yet again. Surrender doesn't solve the problem it makes it worse, i.e it will get abused by bad players with no fortitude, malicious players, selfish players and new players never learn. The answer is fixing the root problem not the symptom, which means fast balance cycles for a start from ANET, and players losing the mindset that pvp is only good if you win amongst others.
  14. with regards to this thread, it is full of odd extrapolations and people airing random grievances about XYZ but the inescapable truth is the following assuming GW3 is planned to be made: Either you continue to enjoy and love GW2 as you do now and then decide if you want to Buy GW3 when it releases with the knowledge GW2 will flip to maintenance mode or you don't and leave the GW universe when you decide to stop playing GW2.
  15. yeah HOM is indeed a trophy rack with some rewards attached, its a neat way of recognising your accomplishments with a fresh start. There is zero point carrying across your gear from GW2, as the whole point of a new game is new content/rewards/gameplay/graphics etc.
  16. no it wasn't, you chose to play it that way in your head because you want to argue about something. what was said in effect is that IF Anet were indeed developing GW3 then that decision clearly indicates that they predict GW3 will give more profit, and on that basis obviously when GW3 goes live GW2 will go into maintenance mode, i.e they have thrown the dice and have decided GW3 wins and know it will kill off GW2 profits when GW3 is released. If Anet are developing GW3 then the facts speak for themselves, there is nothing to dispute here.
  17. i haven't a clue what you just said, but if Anet are developing GW3 then Ipso facto right.
  18. Its safe to say they will be projecting forward 5-10 years because of the lead time. If they are developing GW3 its because they evidently do see that the profits will be bigger and conversely obviously they don't see the profits in GW2 (since GW3 will push it into maintenance mode)
  19. not sure what's so confusing about that, its not rocket science, but as an example I want to spend money on GW2, i would love to, but there is nothing left to buy. I have: - All the armor, pet/mount skins I want, all the utilities, full shared slots/templates etc etc. - As a result of the vault I now have several thousand gold and 2 further legendries for selling on the way - and nothing to spend the gold on either! - Even Black lion chest are pointless, see above. I wont be the only vet in this position that's for sure as I only play casually. As long as they implement Hall of monuments in GW2 to recognise and carry on my achievements into GW3 then im sold and more than happy to put my money into a new GW world.
  20. The problem is that as time goes on and the player base gets richer and get all the items attractive to them less and less gems are bought. With no sub as well this is the ultimate death-knell of GW2 and this is why we need GW3.
  21. Its not 'Just' , The reason the HOT maps are wonderful in terms of both the art and the complex layering, designing that was no mean feat I would guess. Hot maps are interesting for those that love exploration and something other than a big flat map with a few valleys and caves. Farming is not necessarily a reason to visit a map, especially with an older with older Meta. That doesn't make it a bad design, it just means players are consuming other more recent content, or for farmers, farming the most cost efficient map based on current currencies and demand.
  22. Agree. The new gfx engine will be designed to take advantage of threading etc but offset with greater cost of better fidelity and support for 4k etc. At best performance will be the same, and more likely to be lower.
  23. i didnt say it was all great, i said it had great stuff in it, which it does otherwise you wouldn't have people spending literally thousands of hours in game. I also agree with your points, not sure what you are arguing against
  24. I raided for 10 years in WOW at 25 hours a week so yes i have raided. Raiding in GW2 is a minority activity because its not aligned with the games USP which most people play for. A big part of that USP is hybrid builds. when you talk about 'aggro system' this actually infers manipulating the boss targeting to allow optimisation and specialisation of roles, and specialisation is the opposite of hybridisation.
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