Jump to content
  • Sign Up

Bladestrom.6425

Members
  • Posts

    1,944
  • Joined

  • Last visited

Posts posted by Bladestrom.6425

  1. @Ohoni.6057 said:

    @Feanor.2358 said:No, they weren't. Story-mode - yea. Explorable? Nope. "Lupi" sound familiar to you? And I specifically stated high-tier fractals, not low-tier ones. Like I said, the game has always had it's casual-friendly content, AND it has always had it's "unfriendly" one. Claiming otherwise is simply lying.

    I don't know, I never had trouble with Lupi, I don't think it was that hard. And "higher tier" Fractals are just the lower tier ones with more AR (at least when they launched). That's my point, I want the "lower tier" equivalent raid, the version of the raid that is tuned for casuals. Raids are the first thing where there has been no "casual friendly"
    version
    of it, and that's all I'm seeking to change here.

    Higher tier fractals were never the same "only with more ar". The enemies always scaled. In fact, they used to scale terribly, in both hp and armor.

    But the point was that they were basically the same content, they were the "easy mode" of the higher tier fractals. That's all I'm asking for with raids, the "lower tier" version of raids.

    Also, your anecdotal evidence - even if we assume it is true - does not make explorable dungeons casual-friendly. That's just nonsense. Explorable mode was always meant to be endgame, from launch up to the moment dungeons got abandoned in favor of fractals. So - no, you're wrong. Again. The game
    always
    had content that was never intended to be casual-friendly. From day 1.

    Again, intent is completely irrelevant. The result is all that matters, and the result is that it was much easier to casually pug a dungeon than it is to casually pug a raid.

    lfg queues and the constant build/dps drama in the current level of raids prove this. The only time you get that drama in dungeons and fractals ironically is when raiders attend and get emo over speed/dps.

  2. @nia.4725 said:

    @nia.4725 said:

    @nia.4725 said:

    @blambidy.3216 said:I didn’t vote because none of them is what I would say. Raids are fine the way they are. However adding a hard and easy mode would make it pretty fun. My only thing would be if they would add a hard mode, arenanet would probably have to add another higher gear than ascended.

    If your talking about the boss being stronger, more life, more defense. And we’re still stuck with 10, then we would need to have a greater tier. And I don’t think the community would like it. Me personally, I wouldn’t care. I’d eventually go for it and try to kill the raid in hard mode. But that isn’t for everyone. The only way would be to add maybe 15,or 20 people raids to keep the hard mode without adding the higher gear tier.

    Me i am all for it, for whichever way arenanet implements them. But I doubt they would. Since they did say they like how the raids are. If the challenge mode in raids aren’t hard enough, then having hard mode, and then a hard challenge mode would be the way to do it.

    How arenanet would make the same raids harder, idk. That would be for them to decide.

    This thread isn't about hard mode, in fact a lot of those pro-easy raid mode think that the current raids are "hard mode" instead of "normal mode". So the discussion is about "easy mode" or "normal mode" (for those pro-easy mode) raids which would be a cheesed raid boss, with less HP and cheesed mechanics that aren't as punishing as the current mechanics are, while getting Envoy armor for those easy mode bosses.

    Um the topic does ask if there is a hard mode.... but considering your statement that the regular mode is hard. Players I know that have played wow know that the raids are pretty normal. And it’s not really hard as people think. Tbh the raids really aren’t hard as people think in gw2. Its learning timing mostly. But if arenanet did add an easy mode I do not mind. I could probably take the guild I started in, in the raid because it would be easier for them.

    But people do say that fractals are easy raids. Personally, I don’t think they are close to raids. Only because raids are a lot more structured then t4s.

    Nah, I don't think raids are hard mode. Raids are normal mode with some challenge motes. I was referring to those who claim that current raids are "hard mode raids".

    The only thing similar to a raid in fractals is Shatterer Observatory CM : /

    Yea raids really aren’t as hard as people think. Just keep doing it over to finish.

    Some bosses are hard but those aren't the first ones you'll meet. I think the progress in raids is gradual enough, you won't start with Xera, Matthias, Soulless Horror or Deimos, not even Slothasor. But people like drama and free Envoy armors

    ^^ 'But people like drama and free Envoy armors' and this attitude is why this form of raiding is a poison that the majority of normal people keep well clear from.

  3. @FrizzFreston.5290 said:

    @Ra Ra.9423 said:I think back to GW Underworld, FoW, and DoA content, which was end game content that I really enjoyed (and still do!). Normal Mode and Hard Mode. Most players started in normal, just to learn the map and the content - learning step one, I guess. Those that wished, and were capable, moved into Hard Mode, or even Speed Clears. And I've played other MMO's that have normal and master modes, and it works for them.

    I would argue the game started with just Normal mode and later on added a hardmode to the game. (ALL of the game)Normal mode being the mode it was released as.

    ye totally, if they had tuned the raids in GW2 to be the same level as GW1 then the participation rate would not be extremely low.

    Well, thats besides the point entirely. Im just thinking that normal/hardmode in gw1 isnt all-equivalent to a raid easy/normal mode in this game.

    And tuning is definitely not the only reason why participation is low.

    well ofc tuning is the issue, otherwise everyone would be playing them just like every other MMO and the other instances within GW. Same applied to GW1, everyone played normal mode raids, and had a lot of fun doing it.

  4. @FrizzFreston.5290 said:

    @Ra Ra.9423 said:I think back to GW Underworld, FoW, and DoA content, which was end game content that I really enjoyed (and still do!). Normal Mode and Hard Mode. Most players started in normal, just to learn the map and the content - learning step one, I guess. Those that wished, and were capable, moved into Hard Mode, or even Speed Clears. And I've played other MMO's that have normal and master modes, and it works for them.

    I would argue the game started with just Normal mode and later on added a hardmode to the game. (ALL of the game)Normal mode being the mode it was released as.

    ye totally, if they had tuned the raids in GW2 to be the same level as GW1 then the participation rate would not be extremely low.

  5. @STIHL.2489 said:

    @Feanor.2358 said:It's just a matter of fairness. I don't shoo newcomers away, in fact I would welcome and encourage every player who wants to become a raider. It's just that we earned said rewards through no small effort. It is only fair to require newcomers do the same we did.

    Why? Nothing in life has
    ever
    worked that way.
    Most
    things get discounted eventually, and in cases where that doesn't happen, people point to it as an actual
    problem
    in the system.

    The things that get discounted usually come with a drawback. For instance, they're second-hand. Or outdated. Or both. You're asking for the full, unhindered reward. So unless you can convince Ferrari to sell me a discounted car of my choosing from their current model line for the price of a Fiat, you're just wrong here,
    very
    wrong. On the other hand, if you manage to do that, I vow my support for your cause. Fair enough?

    Hummm did they make Core Worn & Outdated when they made it Free to Play? Like is all the Dungeon Armor now "Worn out" and Fractals suddenly only provide "Out Dated Skins?"

    But I wonder what your goal is here, I mean, what are you hoping to accomplish? To shout down those that are unhappy with the current situation and think that if you brow beat them on the forums that somehow magically that will make the problem go away.. well.. would it surprise you that.. you are kinda right, and if that is your goal, well, wish you victory in your endeavor.

    Take that as you will.

    there is an element within the raiders community that would rather block new content for the majority to make their own content feel more special. Its like a neighbor pouring weedkiller on next doors garden because they bought flowers from a garden center rather than growing them from scratch like he did. Mean spirited basically,

  6. @nia.4725 said:

    @nia.4725 said:

    @nia.4725 said:Now let's look at PvE armor:

    It takes 150 Legendary Insights to obtain the first set of Legendary raid armor. With the weekly cap of  Legendary Insights, this will take approximately 9 weeks of reaching the required amount. Any subsequent sets of legendary armor cost 300 Legendary Insights, taking approximately 18 weeks each, because crafting additional Refined Envoy armor precursor sets costs 150 Legendary Insights.

    And how long do you expect that to take for someone who doesn't raid?

    Nothing. Just raid.

    How much time do you expect to take to get the legen pvp armor for someone who doesn't play pvp. How much to get the wvw legen armor for someone who doesn't play wvw? How much to get the funerary armor for someone who does not play pve?

    Nothing. Because every set is tied and meant for a different type of content, so pvp is only for pvp, wvw is only for wvw and raids are only for raids.

    But you can just play PvP to get the PvP armor, you can just WvW to get the WvW armor. To get the only armor in PvE, you have to raid, even if raiding is something you don't enjoy at all. If the argument is to be made that "raid armor
    is
    the PvE armor, then there needs to be a PvE method of earning it that doesn't involve raiding.

    That's not quite correct.

    1) To get the PvP armor you have to play RANKED PvP. Unranked does not give you access to the legen armor. What if I do not enjoy ranked? To get the PvP armor you have to play ranked, even if ranked is something you don't enjoy at all.

    2) Raids are PvE whether you like it or not. If it's or you consider it niche it's because the players have made it and consider it this way. Considering raids a separate thing from PvE is an opinion, a social construct.

    3) There are a hell of a lot of PvE armor. You have dungeon armor, carapace armor, HoT armor, PoF armor. Didn't you want the legen armor for the skin? Well, if we are talking about skins solely, PvE has a trillion times more skins than any other game mode. If we're talking about stats, legen armor has the same stats as ascended armor and you can get ascended armor in non-raid PvE. The only thing you have left to argue is the supposed QoL attached to legen armor, the free stat swapping. But weren't you talking all the time about how you just want the skin?

    1) ranked and unranked have the same entry level.2) I Didnt say raiding wasnt PVE, People can avoid and avoid and avoid, but the fact is raiding in its current format is avoided by the majority, that's why just like every other mmorpg there are normal modes - because guess what - people love playing instanced in pve, just not the rote/pattern/wipe style that is 2 decades old now.3) Obviously skin plus ability to swap stats is attractive, but really its about long term goals for normal mode raids.

    • It makes sense to have normal raids, its cheap i.e if its 8 devs to build the raids from scratch, a couple of the other 400 devs doing pve can swap over.
    • Its more content for everyone
    • Easier level raids have proven to be wildly successful in other AAA mmorpg. Checfk out Wildstar for what happens if you dont have different level raids.
    • It will generate more interest in raids, meaning more investment for raids
    • More people will learn the raids and gravitate up to high tuned raids
    • Higher tuned raids still have their own unique prestigious armor

    Whats the problem?

    Cut to the chase, the ONLY issue is a certain proportion of the raiding community trying to keep their little niche special, which is not a good look, and is certainly not about doing the best for the game community in general.

  7. @Tyson.5160 said:

    @vesica tempestas.1563 said:PVPers have legendary armor goalsWVWers have legendary armor goalsRaiders have legendary armor goalsPVErs who dont raid have no Legendary armor goals.

    For those being selfish, get over your own needs and think about those PVERS, they are just as important as the rest of us.

    Raids = PvE. The distinction you make has no other basis or meaning, aside from making your point look valid. Just like only dedicated WvW players will get their unique skin, only the dedicated PvE players will get theirs. In both cases it doesn't take any magical skill or talent that can't be acquired. It only takes dedication.

    your being deliberately obtuse, you know fine well raids are a tiny subset of pve. pve <> raid IN GW. End game in GW is not raiding for all about a tiny minority.

    Hell I would even take Legendary armour from fractals and just to sweeten the deal request that raids get their own Legendary back pack.

    All they got to do is make it so it takes as long as it takes for you to get wvw and pvp armor.

  8. @Tyson.5160 said:

    @vesica tempestas.1563 said:PVPers have legendary armor goalsWVWers have legendary armor goalsRaiders have legendary armor goalsPVErs who dont raid have no Legendary armor goals.

    For those being selfish, get over your own needs and think about those PVERS, they are just as important as the rest of us.

    Raids = PvE. The distinction you make has no other basis or meaning, aside from making your point look valid. Just like only dedicated WvW players will get their unique skin, only the dedicated PvE players will get theirs. In both cases it doesn't take any magical skill or talent that can't be acquired. It only takes dedication.

    your being deliberately obtuse, you know fine well raids are a tiny subset of pve. pve <> raid IN GW. End game in GW is not raiding for all but a tiny minority.

  9. @STIHL.2489 said:

    @nia.4725 said:

    @"vesica tempestas.1563" said:PVPers have legendary armor goalsWVWers have legendary armor goalsRaiders have legendary armor goalsPVErs who dont raid have no Legendary armor goals.

    For those being selfish, get over your own needs and think about those PVERS, they are just as important as the rest of us.

    The thing here, Vesica, is this:

    PvPers get their legendary armor after playing PvP for a long time, dedicating a lot of time to it and trying to win and improve.WvWrs get their legendary armor after playing WvW for a long time, dedicating a lot of time to it and trying to win and improve.Raiders get their legendary armor after raiding for a "long" time, dedicating a lot of time to it and trying to learn and improve.

    PvErs who don't raid want to get their legendary armor... by pressing buttons randomly and dodging red circles. ??????????

    No one in PvP nor WvW get their legendary armor by pressing buttons randomly. They need to learn their game mode and how to play in it. This is what raiders also do.

    The majority of open world PvErs don't do any of that. They just go and do their events and their things without actually learning anything, because open world PvE is designed to be beatable without doing a real effort to play good. It's designed for casuals to be able to do it. And it's okay! But don't expect a legendary armor for that tiny to non-existent effort and learning.

    That foul kind of attitude is what gives raiders a bad name. Did you know you can get legendaries in WVW by simply playing the game and enjoying what you do? as with legendary weapons (good on them too for enjoying the game and committing to super long objectives) Raiders are a tiny niche segment of the PVE community, and argue against content that would expand the raiding player base - every reflect on why that is?

  10. @BlaqueFyre.5678 said:

    @vesica tempestas.1563 said:PVPers have legendary armor goalsWVWers have legendary armor goalsRaiders have legendary armor goalsPVErs who dont raid have no Legendary armor goals.

    For those being selfish, get over your own needs and think about those PVERS, they are just as important as the rest of us.

    Raids are PvE so Pver’s have access to Legendary Armor, on top of All Gen 2 Legendary Weapons, why should they get more options when it’s currently balanced across game modes on Legendary Armor Access.

    Why don’t PvErs get over their selfishness of wanting everything handed to them. Oh see what I did there?

    I saw nothing, your giving the same raider glasses on argument, if you want legendaries, play niche content that has a particular gaming styler you dont enjoy. That was deliberately side stepping the point. GW is noty a raiding game, Rading in GW is niche, PVE players should have access to long term legendary goals as well, that takes just as long as wvw and pvp. Let it sink in, Raiding is niche in this game in its current format, The majority of the mmorpg world are not teenaagers we have been there and seen that a decade ago, repeating a boss over and over until its in your muscles is dull or annoying for most.

    chriseggroll.8764 is a perfect example.

  11. @Substatic.6958 said:No. GW2 does not need raid difficulties.

    GW2 needs better balance among specs, especially in terms of support. Most of the spots in a raid are already pre-determined due to Chrono/Druid/Banner bots. DPS balance is also absurdly bad (Stormcrows doesn't even bother to list most vanilla specs, because they are essentially dead).

    it does, you fail to realise that the current raids represent a style of raiding that the vast majority are not interested in, i.e wipe/learn a pattern/wipe/learn a pattern..move on to next rinse and repeat.

  12. @zealex.9410 said:

    @vesica tempestas.1563 said:Its clear that for whatever reason instances take a long time to develop, i.e 5 man/10 man/bigger. You can see that every single AAA mmorpg out there puts out instanced content at a slow rate, and having difficulty levels has no bearing on this (e.g WOW puts out raids faster now with difficulty levels than it did at its peak without) So the question 'how can you speed up instanced content', can only really be answered by a developer who works on and understands the issues with instanced content, and it must be fundamental as the problem is consistent across all games. There is a possibility that high tuning of instanced content is an additional expensive overhead, but I get some players still like this style of gameplay, so fair enough.

    Wow's peak was wotlk and it had 10-25mam normal and heroid mode.

    yup wotlk is exactly when they introduced difficulty levels and the raiding scene exploded. Prior to that you had the last raid from tbc, sunwell plateau, which funnily enough has the exact same issues as you see in GW2 (and was one of the triggers for the tiered difficulties) I can remember raiding sunwell, and while it was fun that we were part of an 'exclusive' group that accessed the final boss, the vast majority of players did not, and that was a waste of resources that blizzard corrected going forward. At the same time the same type of players complained about it, same complaints as you see now, disingenuous then as it is now, people only thinking about themselves and the 'prestige' they got from the kills, not the game as a whole.

  13. Its clear that for whatever reason instances take a long time to develop, i.e 5 man/10 man/bigger. You can see that every single AAA mmorpg out there puts out instanced content at a slow rate, and having difficulty levels has no bearing on this (e.g WOW puts out raids faster now with difficulty levels than it did at its peak without) So the question 'how can you speed up instanced content', can only really be answered by a developer who works on and understands the issues with instanced content, and it must be fundamental as the problem is consistent across all games. There is a possibility that high tuning of instanced content is an additional expensive overhead, but I get some players still like this style of gameplay, so fair enough.

  14. @Feanor.2358 said:

    @vesica tempestas.1563 said:Existing raiding impacted - no.

    Citation needed. This claim is the major problem of your clique. You can't prove it. Not just because you have no data to support it, but also because it is simply wrong.

    The rest is irrelevant. The majority play easy content everywhere, that's not a surprise. That's by design as well.

    no actually every other AAA mmorpg has proven this as fact, including the market leading raiding game with millions of players playing raids every week. your 'citation needed' is not required, the market has already proven such a very long long time ago, despite the same remonstrations by raiders back then. You have inadvertently let out what the problem is however, some raiders fear that normal difficulty raids will affect their niche, and tbh with the attitudes around current raiding they are right to be fearful.

    here is what the majority hear, I like dark chocolate, Despite the majority preferring milk chocolate they should not get it, either get to like dark chocolate or have nothing.

  15. @Ohoni.6057 said:

    @"zealex.9410" said:The latest poll on these forums had a total of around 30%+ combined of ppl that raid alot and ppl that raid some times. It also had alot of ppl picking the option "something else" of which alot asked if training raids count and the op said no. Another easy 5-10%~ of ppl that do training runs which yes, is raidind.

    But again, a poll listed ON the raiding forum, so obviously one that would skew heavily toward players interested in that sort of thing, so if 30% indicated that they raid occasionally, that was the cap, not the baseline.

    @Feanor.2358 said:Your goal is not a feature in a vacuum. You're disregarding all the effects you don't like. It doesn't mean they disappear. So yeah, you're trying to impose your opinion on others. Or rather, it's effects.

    You're doing the same about the inclusion of raids in the first place, of course.

    @Feanor.2358 said:The fact is this:
    • I like how the game is now and you don't.
    • If your proposed changes went through, you'd like how the game is and I won't.

    It's symmetrical, exactly the same when regarded as a personal opinion.

    No, it's not symmetrical. We don't like the game how it is now because it's lacking something we would like to enjoy playing. You would not like it if it changed because you would be
    upset
    that we are
    happy
    playing our new mode. You cannot frame that as a symmetrical argument. It's like if you had a burger, and another person did not, and he were given a burger, you claim that it would be a "symmetrical argument" to be as upset at him getting that burger as he was to not have one, even though in either case you'd still have your own burger.

    Please don't speculate how or why I would feel. You're way off. Not to mention I have repeatedly stated clearly, in more or less correct English, what I think. Again, it is irrelevant if you agree, or even if I am right. Since you don't have any real data to back your position, you cannot possibly expect anyone to take your own opinion as more important or valid than their own. You're only backing up your opinion with your opinion and somehow decide it has some greater value. Come on...

    Again, I don't claim that my opinion is more valid than anyone else's. It doesn't need to be more valid than anyone else's to justify developing an easy mode. You having the opinion that you would not like an easy mode does not counteract my opinion that there should be one, they are just two distinct viewpoints. If I say chocolate is good and you say chocolate is bad, the net result is not that chocolate is neutral, it's that some people like chocolate, and if chocolate were available, some people would eat it, and other people wouldn't, which is fine.

    this isn't about opinion, In fact:

    1) the majority of players in GW2 do not play Raids in its current form, they do play 5 man instances in its current format - theres are obviously issues going on here a) elitism and b) the must have restrictive builds/try/wipe/try/wipe/try/wipe/try/wipe... gameplay style.2) It has been proven in all the other big AAA mmorpg with raids that the majority will lap up normal mode raids and that the amount of players playing normal will vastly outstrip the niche playing the hardest difficulty.

    Its the equivalent to members of a sports club that requires regular attendance and a high level of commitment objecting to a club being opened in the area with less exclusive rules and standards, for no other reason than they would feel less special in their club.

    Acid test, if anet released a normal mode raid tomorrow what would the impact be?

    Existing raiding impacted - no.New content for anyone including the majority of the player base has new content - yes.

  16. @zealex.9410 said:

    @Feanor.2358 said:And this is not a problem. It is an essential part of the experience.

    No, it's not.

    It's a part that
    you
    value, and those that value it should experience it, but not everyone does value it, and those who do not, should have alternatives.

    It needs to fail in order to create a sense of real danger, real difficulty and real challenge.

    That sounds like a hard mode thing, which is fine, in hard mode, but not everyone wants that, and there should be versions without that.

    A lot of "problems" you see I don't consider problems.

    Agreed, but
    not
    for good reasons, just because they are outside of your personal experience and you seem to have difficulty putting yourself in anyone else's shoes.

    Exactly. WOW had the exact same thing, elitist player demanding that raids remain tightly tuned because that's the only way they are fun, when in reality they were trying to keep the exclusive club exclusive for only players that can committing to long periods of continuous play sessions. Then Blizzard realized the majority of player base wanted to experience the content too, but in a more relaxed easier format, and now the vast majority of player enjoy raids. Same deal going on here in GW2.

    Example : i spent 10 thousand hours raiding on a single main a long time ago, I know how to raid. However my lifestyle has changed, i'm playing a more casual mmorpg now now and I still want to enjoy 10 man raids along with the majority of the player base but in a format where you can lfg it and its easy enough that both the build drama and elitism subsides.

    Entitled casual player demands resources to turn raids into a casual experience. Ok?

    Join a guild. Im sure that was the best option back in the game u used to raid for 10k hours.

    No-one is 'entitled' to raids in its current format because the majority are not actually interested in raids in the current format.

    That's
    by design
    . And the reason is, because said majority already has plenty of content to enjoy. Raids were added as a specific design catering to specific auditory. So they, too, have something to enjoy in the game.

    Yup its designed for a niche at the moment and that's what the whole debate is about. Its not mutually exclusive, just because the majority (and raiders btw) have 'plenty of content' does not mean the majority and raiders should not get normal difficulty raids - just like every other AAA mmorpg with raids out there.

    put it this way, the smart development move is to design for the masses, then tweak for the niche - so count your chickens, that's not a cost effective approach, especially given the precedent out there in other games.

    The 'majority should not get raids they want because they have lots of stuff, is a very selfish viewpoint btw, your basically arguing to not give the majority maximum value because the niche want to keep it for themselves. Yet Ironically more people playing normal mode would be a lifeblood for tightly tuned raids long term - biting off the nose to spite the face aint smart.

    The raids or rather alot ofnthe bosses in the raids we have are far bellow the "normal" of other mmos u speak of. Some boses are at that normal and some are above but theres a curve which makes transition possible.

    U already got what you asking.

    Wrong, the majority of players do not in fact play raids in GW2, the majority of players do in fact play normal difficulty raids in every other AAA mmorpg. Ipso facto, GW2 raid content is not in fact what the majority want. You should ask yourself why is it you are so threatened by offering a normal mode raid, it would benefit current raid population, it offers more content for all including raiders. So what is it you are trying to protect exactly - self interest perhaps?

  17. @Feanor.2358 said:

    @Feanor.2358 said:And this is not a problem. It is an essential part of the experience.

    No, it's not.

    It's a part that
    you
    value, and those that value it should experience it, but not everyone does value it, and those who do not, should have alternatives.

    It needs to fail in order to create a sense of real danger, real difficulty and real challenge.

    That sounds like a hard mode thing, which is fine, in hard mode, but not everyone wants that, and there should be versions without that.

    A lot of "problems" you see I don't consider problems.

    Agreed, but
    not
    for good reasons, just because they are outside of your personal experience and you seem to have difficulty putting yourself in anyone else's shoes.

    Exactly. WOW had the exact same thing, elitist player demanding that raids remain tightly tuned because that's the only way they are fun, when in reality they were trying to keep the exclusive club exclusive for only players that can committing to long periods of continuous play sessions. Then Blizzard realized the majority of player base wanted to experience the content too, but in a more relaxed easier format, and now the vast majority of player enjoy raids. Same deal going on here in GW2.

    Example : i spent 10 thousand hours raiding on a single main a long time ago, I know how to raid. However my lifestyle has changed, i'm playing a more casual mmorpg now now and I still want to enjoy 10 man raids along with the majority of the player base but in a format where you can lfg it and its easy enough that both the build drama and elitism subsides.

    Entitled casual player demands resources to turn raids into a casual experience. Ok?

    Join a guild. Im sure that was the best option back in the game u used to raid for 10k hours.

    No-one is 'entitled' to raids in its current format because the majority are not actually interested in raids in the current format.

    That's
    by design
    . And the reason is, because said majority already has plenty of content to enjoy. Raids were added as a specific design catering to specific auditory. So they, too, have something to enjoy in the game.

    Yup its designed for a niche at the moment and that's what the whole debate is about. Its not mutually exclusive, just because the majority (and raiders btw) have 'plenty of content' does not mean the majority and raiders should not get normal difficulty raids - just like every other AAA mmorpg with raids out there.

    put it this way, the smart development move is to design for the masses, then tweak for the niche - so count your chickens, that's not a cost effective approach, especially given the precedent out there in other games.

    The 'majority should not get raids they want because they have lots of stuff, is a very selfish viewpoint btw, your basically arguing to not give the majority maximum value because the niche want to keep it for themselves. Yet Ironically more people playing normal mode would be a lifeblood for tightly tuned raids long term - biting off the nose to spite the face aint smart.

  18. @zealex.9410 said:

    @"Feanor.2358" said:And this is not a problem. It is an essential part of the experience.

    No, it's not.

    It's a part that
    you
    value, and those that value it should experience it, but not everyone does value it, and those who do not, should have alternatives.

    It needs to fail in order to create a sense of real danger, real difficulty and real challenge.

    That sounds like a hard mode thing, which is fine, in hard mode, but not everyone wants that, and there should be versions without that.

    A lot of "problems" you see I don't consider problems.

    Agreed, but
    not
    for good reasons, just because they are outside of your personal experience and you seem to have difficulty putting yourself in anyone else's shoes.

    Exactly. WOW had the exact same thing, elitist player demanding that raids remain tightly tuned because that's the only way they are fun, when in reality they were trying to keep the exclusive club exclusive for only players that can committing to long periods of continuous play sessions. Then Blizzard realized the majority of player base wanted to experience the content too, but in a more relaxed easier format, and now the vast majority of player enjoy raids. Same deal going on here in GW2.

    Example : i spent 10 thousand hours raiding on a single main a long time ago, I know how to raid. However my lifestyle has changed, i'm playing a more casual mmorpg now now and I still want to enjoy 10 man raids along with the majority of the player base but in a format where you can lfg it and its easy enough that both the build drama and elitism subsides.

    Entitled casual player demands resources to turn raids into a casual experience. Ok?

    Join a guild. Im sure that was the best option back in the game u used to raid for 10k hours.

    No-one is 'entitled' to raids in its current format because the majority are not actually interested in raids in the current format. The majority are however going to enjoy 10 man raiding in an easier format - proven over many years by all the other AAA mmorpg where the population of normal level raids FAR FAR outstrips the niche that want raids in a tightly tuned format. So maybe you should ask yourself why you feel 'entitled' to argue against provided content for the majority, content that every other AAA mmoprg provides

  19. @Ohoni.6057 said:

    @"Feanor.2358" said:And this is not a problem. It is an essential part of the experience.

    No, it's not.

    It's a part that
    you
    value, and those that value it should experience it, but not everyone does value it, and those who do not, should have alternatives.

    It needs to fail in order to create a sense of real danger, real difficulty and real challenge.

    That sounds like a hard mode thing, which is fine, in hard mode, but not everyone wants that, and there should be versions without that.

    A lot of "problems" you see I don't consider problems.

    Agreed, but
    not
    for good reasons, just because they are outside of your personal experience and you seem to have difficulty putting yourself in anyone else's shoes.

    Exactly. WOW had the exact same thing, elitist player demanding that raids remain tightly tuned because that's the only way they are fun, when in reality they were trying to keep the exclusive club exclusive for only players that can committing to long periods of continuous play sessions. Then Blizzard realized the majority of player base wanted to experience the content too, but in a more relaxed easier format, and now the vast majority of player enjoy raids. Same deal going on here in GW2.

    Example : i spent 10 thousand hours raiding on a single main a long time ago, I know how to raid. However my lifestyle has changed, i'm playing a more casual mmorpg now now and I still want to enjoy 10 man raids along with the majority of the player base but in a format where you can lfg it and its easy enough that both the build drama and elitism subsides.

  20. @Sephylon.4938 said:

    @STIHL.2489 said:I am not asking for the game to be easy, I am asking for it to be accessible.

    If they wanted to make the game hard, they would force us to be nice to each other.

    How can they make it accessible, especially sine it's the players not the game that bars them from entry? The stance I take on that topic, is that people will be people, and will behave as they do now even in an easier version of raids. I.e. bar people from entry by being the only people putting up lfgs and using their standards for the group.

    simply put they would make it easier. Exact same thing is available in ESO, WOW etc and the 'normal' mode raids are wildly more popular in comparison to the tuned 'hard mode' and that's in games where gear scores are important, GW2 doesn't have that chip on its shoulder to deal with so it can only be better. The bonus to Hared mode raids is that people will naturally gravitate up to hard mode as they get comfortable with fight mechanic is normal mode., so much needed blood there. On top of that Anet get more value for their dev cost for raids, so they are likely to build more. The only people that lose are those trying to keep raiding an exclusive club for selfish reasons, and thats a good thing (same people that complained when WOW introduced normal mode in WOTLk days etc)

  21. @vesica tempestas.1563 said:

    @Feanor.2358 said:The number of players is irrelevant. In a lower difficulty setting the teamplay isn't even required and players won't take advantage of it anyway.

    its very relevant, players like the dynamics of 10 man instances. Try ESO, WOW, FF many many games have lower tuned isntances that are jam packed with players that dont play top end tuning. What is it you fear?

×
×
  • Create New...