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Neural.1824

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Posts posted by Neural.1824

  1. New Profession Content: no. Anet hasn't been able to handle balancing what we have. We don't need more.New Playable Races: no. no. no. kitten no. It would wind up being a hack job at best, and would leave huge gaping holes in the story, etc. because they would, at best, have to shoehorn in a new personal story segment that somehow is relative, but doesn't require a rewrite of the entire personal story line for all current races so the new race could be included. Tengu is not going to happen. Accept it.New PvE game modes: we have enough of these. We don't need more.
    New PvP game modes: If an expansion was sold on this, there would have to be some pretty enticing PvE content as well, otherwise I'd not bother buying.New single player activities: This one might get my attention. Changing the crafting system is out though. That's a major overhaul, and while I'd love for a dev to confirm this, I personally see it as impossible at this point in the game.New multiplayer activities: Combined with new single player activities (meaning two selling points), now you have my attention. WvW could be so much more than it is currently.Aesthetic upgrades: Definitely, though apparently dyes on weapons and back pieces are confirmed to be impossible. :(Old content upgrades: Integrating season 1 would be next to impossible without using the fractal system (which isn't a bad idea). You'd need to have zones like Kessex Hills exist in two or three different states at one time. Also, how are gliding and mounts not integrated currently?Technical upgrades : Templates should have been in game when the wardrobe was introduced. This is long overdue.Guild Wars 3 announcement: Completely irrelevant to GW2 expansions.

    The most important thing for me in an expansion is still maps. I want to see and explore new places. Path of Fire was an incredible addition in this respect, though it has it's annoyances (would like to see a Brandstorm mastery line that allows you to build up resistance to the effects)

    Exploration is the biggest selling point for me. The second biggest selling point for an expansion, would be QoL and Polish on existing content (with more emphasis on fixing things and adding features, not on balance).

  2. You have to be patient on the responses, and they may ask you for some proof and such, but they'll get it resolved.
    I've had them return deleted items, as well as replace items (crafted the wrong gift for a legendary one time).In spite of delays and other issues I've had with Anet, they appear to take lost items seriously. Just takes some time.

  3. Lots of great ideas and incredible art. I love the idea of more zones that have alpine mountains similar to what is in Bitterfrost Frontier (but perhaps with not so much snow).

    I would propose swapping the elites for Mesmer and Elementalist in regards to the weapons. Mesmers already can use pistols, so the idea that they would potentially upgrade to a rifle flows well, just as the elementalist, classically shunning "technology" would flow more into the longbow scenario. Either way though, the suggestions are great.

  4. I tend to not notice any of the legendary weapons I have when I am in group combat. Even The Dreamer and Quip can get lost with all the combat noise.
    What I notice the most are the swap-too/wield effects, the footfalls, and so on. When I'm solo and in combat against trash mobs and such, the effects are more noticeable, but even then there are a few of them that just don't stand out at all. For example, other than the footfalls, I notice nothing about Kudzu. There is more floral action going on with a druid using a staff. Frenzy has some great wielded effects, but you have to be zoomed in a bit to see it, and since we don't walk under water, no foot falls. You have to look for the little fish effects when you are in motion.On the other end, I would say the ones I notice the most are going to be HOPE and Eternity. Eternity not only has the footfalls, but the blade effects are hard to miss, even out of combat. HOPE has nice footfalls, but isn't noticeable out of combat (which is fine). It's in combat effects are great though. The glow on the arm when using it, along with the visual and audio effects make it stand out more than others, but, again, in small-group/group/zerg situations, it just gets lost in all the other "noise".It's fine that in group settings that the weapons are not as easy to notice. The fact that they have all the effects going on has actually added to the visual noise issue.People have been asking for visual improvements to Kudzu for a long time (years), so I am doubtful anything will ever be changed with it. With the newer weapons, and some of the gen1, they do tend to hide.
    I know I've noticed other players who have The Bifrost, or the Juggernaut, but I can't say I've ever seen a player who has The Minstrel, or The Shining Blade, etc.I'm not saying they all need to be made more noticeable, but I do add this as another reason I support having titles associated with having crafted these weapons.Currently the "prestige" of having a legendary is more likely to only impress the owner, not other players. I think Arenanet has failed a bit here with their idea of legendary weapons, in that the draw of owning one doesn't exist if people don't know they exist at all.

  5. @"Gaile Gray.6029" said:We see this topic arise quite often. But it seems that for each person who asks for less, another asks for more. In recent days, in threads other than this one, a player mentioned they are "unhappy with the lack of skimpy armors on medium and heavy armour for female humanoids" and another said, "I'm a female who plays females and I say my armour isn't skimpy enough." But the OP of this thread has said in a couple of threads that they want "Cool armor sets for human and norn females that aren't skimpy and don't sport high heels."

    The point is: What is and is not attractive is subjective. What is "too much" for one is "not enough" for another. This applies to so many things in life, and in-game armor, outfits, and clothing -- in our game, in games in general, in media as a whole -- definitely gets discussed a lot.

    I'm not sure there's a design solution that would address each and every personal opinion. But I agree with what folks have been saying about our games for more than a dozen years: Guild Wars and Guild Wars 2 offer a wide variety of looks and customization options, enabling players to choose what suits them best. I celebrate the options and enjoy making my character my own through outfits, armor, dyes, accessories, and all the other choices available.

    Last word: Please keep this thread on topic and avoid inappropriate comments. We want you to have a chance to contribute to the conversation, but can't carry on if this is going to go other the top. Thanks.

    Something we agree on. Thank you Gaile.

  6. The laptop my wife uses for GW2 was having some issues, so after the manufacturer replaced some parts under warranty, they also re-installed the OS (windows 10) and drivers. When we got it back, she installed all the programs that she normally uses, including Gw2.
    I don't know if it is a bug, or an option that I cannot find in the Gw2 options menu, but while her mouse cursor on Windows 10 is set up to use the system default (normal size), her mouse pointer in Gw2 is huge. Like... if you put the pointer over a characters face at the character select screen, it covers the entire face.
    This appears to be limited to Windowed Fullscreen mode, as other modes don't have this issue. All Windows 10 settings are default for mouse pointers, etc.It may be a bug, but I wanted to check first to see if it's a known issue, or if it's an option somewhere (I'd love to set my pointer to be large like that. Much easier to see when in combat).

  7. @derd.6413 said:It's not allowed but unless they remove minions (probably ranger pets 2) from the game it won't change.

    And it's not that profitable or damaging to the economy. (Unless there's a farm spot i'm unaware of)

    Charged lodestones were over 6g a piece a year ago at the time AFK farming took an upward trend. It does effect the economy.

  8. @Ardid.7203 said:I usually combine Jalapeno, Cucumber and Viridian and contrast with Limette for details. But those are very saturated greens, and everything varies wildly depending on the item you are dyeing.

    They are saturated, yes, but, for lack of better example, Phthalo Blue is really saturated. But it's also darker. The colors I mentioned in my original post are not only saturated, but have a higher level of intensity as well.

    There may be an issue with green involving the environmental lighting as well, though most of what I've been looking at is in the preview window. A green may be brighter, but then lose that brightness due to other surface/material settings for a given armor skin.

    I'm not really a big fan of green personally, but I came across this oddity while trying to find a good Chartreuse for the crystal tips on a branded mount skin.

  9. @BunjiKugashira.9754 said:

    @Ardid.7203 said:Please consider human eyes are capable of distinguishing way more tones of green than any other color. We will ALWAYS be lacking green tones, unless they make two or three times more green dyes than any other color.

    All the more reason to introduce a green-themed dye kit with lots of vibrant greens.

    The thing is, though I admit I have not logged in to count, I think we do have a larger number of green dyes than other colors.

  10. I put this together as an example. There are two versions of blue, because even within the dark and lighter parts of blue, there are hues that are really rich and beautiful. While there is color to the green, I think it shows pretty much how there is an overall level of saturation and brightness that is missing.

    GbQK53l.jpg

    For reference, on the green one, the lighter yellow tint is the Slime Green. The other dyes were the best, to my eye, from among Viridian, sprig, green, leprechaun, etc.

  11. @"Cragga the Eighty Third.6015" said:Slime Green sounds awful, but it's really a nice, bright, saturated yellow/green. Put it on a glowy part of your mount and it will knock your eyes out.

    For glowing items, it is the best we have for a Chartreuse. Oddly enough, it's almost too yellow.

    @"lokh.2695lokh.2695" said:There's an Emerald one that looks good and Cucumber, Leprechaun, Jalapeno, Green Apple, Viridian, Wasabi or Fresh Green are solid basic greens imho. Then there's also dyes like Toxic, Algae, Lemonite, Enameled Jungle if gold doesn't matter.

    Several of the ones you listed are saturated, but darker overall. Others are similar to the issue you pointed out with Enameled Jungle, in that they contain a darker yellow, or darker blue tone.

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