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Neural.1824

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Everything posted by Neural.1824

  1. Demands for open world PvP. Usually brought to you by:A) People who want a captive audience in major cities as they prove to the world how bad-kitten they are after tricking a newbie into flagging themselvesB) People who swaggered into WvW to pwn the world and got their kitten handed to them by roamersC) People who don't enjoy the game, and want to make sure everyone else is just as miserable as they are. There are several options for PvP in GW2 already. There don't need to be more.
  2. Balance is important in all 3 modes, but too convoluted due to things being tied together. The modes should never have shared balance properties.
  3. Except that Arenanet's business model is made specifically to punish people who leave for any long length of time. If you drop out for more than 3 months, and then decide you want to get back into the game, you have to fork over cash for any living story segments you might have missed, and you'd better log in once a week for the next 3 years if you want that mount skin or glider that you missed in the Gem store while you were gone.
  4. "Expansion level content" is nothing more than "business as usual" marketing gimmickry. There is no point of reference for what is defined as an "expansion". A GW2 expansion? An expansion by the standard of a given subset of MMO's? An expansion on the level of the gaming industry in general?The word "expansion" is most often associated in games with a game update that has large amounts of new content (i.e. HoT, PoF)."Level" is another part of the problem here. When coupled with "expansion", it leaves it completely open to whether or not "expansion level" means the quantity of content and/or the quality of the content.They could have internal standards of production that are higher in some aspect for content that was put into HoT/PoF than for older Living World content. If content is judged as "expansion level" in that regard, because it passed certain internal QC checks, they could do something as simple as put in a new chair and call it "expansion level content" and claim they delivered.
  5. How many longbows are there which have multiple skin unlocks when you obtain a given weapon? The wiki says something about the Mistforged Obsidian Longbow skin unlocking more than one skin, but are there others that are tied into multiple unlocks?
  6. It's intentional. Anet operates the game on scarcity & chaos principles in order to generate gem sales. Some items are given a high percentage chance with RNG in order to balance the very low RNG of other items (i.e. leather) so that some vital items are cost prohibitive, thus encouraging people to just buy gems to convert to gold so they can get their crafted item in a realistic time frame that works with their available time to play the game. The addition of the leather farm in Lake Doric was an attempt to put a cap on the maximum price that some types of leather would rise to, without affecting the price drastically, which worked.
  7. The system was created around selling the gemstore items that expand it. Thus the overly complex and convoluted nature of it.
  8. I don't play GW2 that often anymore. I log in to help friends who still play, maybe buy a new skin off the trading post, but that's about it. While I absolutely love a certain other game, one thing I go have to give credit to Anet for with GW2 is that while bots were a problem in the first couple years (and to some extent still are), the people at Arenanet who have been in charge of taking care of this blight on gaming have done a really good job compared to even a few subscription based games. Yes, they still exist, that much is clear, but I was sitting in a major city near a quest hub the other day in another game, and watched over 100 randomly named bots teleport in, talk to an NPC, then teleport out. And this has been going on for a very long time. Meanwhile the parent company constantly talks about how they are "banning in waves" and so on. Anet has done and said similar things, but whatever measures they have taken actually seem to then be applied to whatever detection they are using, thus reducing the number. Again, yes, I'm sure they are still here. Especially in WvW, or on the TP, but my current game is over 7 years old also, and they still pour out of the newbie zone in droves (and these are accounts that are doing activities that prove they are paid accounts, likely with stolen credit cards). To that end, I thank Anet for at least trying to stay on top of that issue. I could rant for days on many other things, but on this, you guys need to be commended.
  9. Do you guys have a google calendar reminder set up to say "hey, there hasn't been a post about Cantha in over 10months!" ?Not that I'm against the idea, but this has been requested for years now, and last I recall, Anet was pretty firm that they weren't going there.
  10. Same. Once a friend convinced me to try out XIV, it was a done deal. Only log in here to help friends with a quest here and there.
  11. Southsun Cove was the first map the made the change for, and it was quite some time ago, as people discovered you could very very quickly complete the map on a low level character. So it is sort of in it's own category there. *edit: And they didn't just remove the keys, they pretty much nuked the rewards from orbit.
  12. Anet created the Skyscale as a means of providing a dragon-like mount while at the same time maintaining a somewhat low profile as far as community noise goes.I mean, let's be real. If they'd made a Wyvern, the forums would be a battlezone for the next 3 years over the pronunciation of the name. :D
  13. Patchnotes that would get me to seriously consider buying one:-The Recharging Teleport to Friend now teleports you to your friend with an instant cool-down if you feed it 100exotic luck essences.
  14. It’s a relatively small community that’s left, hence LS over expansions. Just admit it, guys: no expansion spells trouble. If you mean to say that "no expansions" means less money for the game, I'm waiting until the next season of LS, because I'm guessing we're going to find out it won't be free.
  15. So...you really think that if profits are in danger, the big corporations' first impulse will be "We must make our game more awesome, stat! Hire more and better devs!" I'm betting on them not. Big corporations aren't going to change. They will scramble to find more ways to squeeze money out of the players, and then finally go extinct while smaller independent companies fill the void that the big companies have left.Quality of content (news flash: quality doesn't require DX12, or hollywood star voice acting, etc.) will become the rule again for whether or not people choose to put money into a game.
  16. Oh noes.. game companies might be forced to focus on retaining customers and making money through the quality of their game, not gimmicks! The horror!
  17. My three, listed in order of bad to worst:Chalice of TearsNot So SecretClocktower (the only JP I've not finished)
  18. Number 3: Dust MitesNumber 2: Non-aggressive Moa'sNumber 1: Non-aggressive Boars(vets know what I'm talking about. ;) )
  19. Ouch. :( That scene with the vinetooth hurt bad. Allergies and onion cutting ninjas hit hard that night.
  20. I'd like to see this implemented by allowing us to activate/deactivate masteries. This would be especially helpful when helping newer people who do not have certain abilities unlocked, to just match their mastery level. The advantage would be, for example, if you're helping someone new through Heart of Thorns, and they don't have all gliding masteries unlocked. With all masteries unlocked, you do not use any endurance while gliding unless you are leaning forward, while the other person has their endurance running out. Or, removing the upper masteries on the Springer, limiting yourself to the basic jumping height, etc. And, of course, being able to quickly turn off gliding all together for jumping puzzles, etc.
  21. I find map completion to be an enjoyable way to farm Black Lion Keys that keeps turning up new locations I hadn't really noticed. I stopped taking the same route on each map every time I went through, and just started going where I felt like going.There are, of course, maps and hearts that I try and get out of the way first because they are annoying. Used to be Lornar's Pass was my least favorite map, but having a Springer mount made a big difference there.
  22. I'm not into raiding, but this sort of QoL change is what I'd like to see more often in various game modes. Great work!
  23. I personally find Chalice of Tears to be the most challenging Jumping Puzzle in the game. Not So Secret is not challenging, it's just terrible content. It is a terrible puzzle. Who puts a bunch of little pillars that you need to jump across to, and then put a bunch of ranged mobs just below to slow you down mid leap!? I had to do jump shot many times just to get through this puzzle.That is annoying, but is actually along the lines of challenging. The reason I think it is terrible design/content are the differences between what you see, and what you can physically interact with. Guild Wars 2 is utter chaos when it comes to what slopes you can go up, which you cannot, which objects you can jump onto, and which are invisible walls or simply allow you to go right through etc. There is a distinct difference between the challenge of figuring out how to do something, and simply needing to blindly do it over and over until you've memorized the path.While it's not my personal favorite, Retrospective Runaround is one of the most well designed puzzles in the game as the mechanics of it go. The checkpoints, etc. allow you to not have to worry about falling to your death (gliding and Griffon of course help here). With memorization being the key, all you need to do is watch a dulfy guide a few times, and you are good to go, which is how I completed the puzzle on my own.
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